The huge reward difference between Tier 1-5 is causing negative outcomes for faction warfare, mainly that people will grind LP for whichever side is the higher Tier. The difference in LP between a T1/T4 is so large that it’s pointless to grind the loosing side (T4 gets 5x the LP of T1), so most people will just switch over and grind for the winning side.
This results in Gallente being Tier 4 for a long time, then eventually Caldari becomes tier 4 for a very time. The Tier rewards should be reworked, either:
A: rewards for completing a complex are the same T1-T5. Tier bonuses would only affect things like market and manufacturing cost, or give mining bonuses etc.
B: make the difference in Tier rewards much smaller, such as for a novice complex: T1: 10k, T2: 11k, T3: 12k, T4: 13k, T5: 15k
I think this would give a lot of incentive for players to just stick with one side instead of only fighting for the winning side.