Factional Warfare updates now available for testing

Pretty sure we had this discussion enpugh times, but FW potential doesn’t lie in Battleships. Maybe it was an accident that Battleships were left out, but if it was, it was an accident that worked. Introducing that types only muddies the water and makes that potential less apparent.

Plus, it’s pretty obvious the sole reason those size plexs are getting introduced is as a way to sell the Frigate escape bay for Battleships, nothing about FW to see here.

Anyway

Like the LP changes and FW changes in general.

Still not really seeing the Battleship Frigate Pod Thing.

Wouldn’t need a Battleship plex if you removed caps from low sec.

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whats problem,put your capital in [open] FW complex where they can enter

Took you long enough.

Nobody is going to use a Battleship for these. Even with the change to activation ranges (we’ll get to those, don’t worry), a Battleship is still too vulnerable to tackle when they enter. Assuming they’re functionally the same as existing Large Complexes, but with a gate, it’s just another plex you can run in a destroyer.

Just… what?

The old gate sliding “mechanic” was flawed but engaging. Do you try and push through at the risk of getting caught, or do you take the weaker position outside of a plex, or let your opponent take the “high ground”? It applied to solo PvP, gang, and fleet fights. While frustrating to work with when chasing out farmers, it was a price worth paying.

Your proposed changes are farcical. Any range below 30km might as well be 0. Any range above is frankly ridiculous. Ask yourself if you see this change being implemented across the board on all acceleration gates, and if the answer is no, don’t bother. Find a way to bring back the original system.

Don’t care. Cool, I guess? What happened to all this fancy new AI and roaming bands of navy ships we once heard about? Still working on a proper solution to the impact of Citadels on FW space? Littering FW Complexes with your surplus Christmas decorations isn’t going to excite anyone. It certainly won’t breathe life back into FW.

It remains to be seen how this will play out, but unless kills outweigh missions and plexing in terms of isk/hr, not much is going to change. Let’s face it, that isn’t going to happen.

Farming uncontested plexes is still going to be the most popular means of earning LP and having an impact upon the warzone, whether you care about such things or not. The tier system is still the root of many issues surrounding FW and profitability. Maybe fix that instead.

Pretty sure you misread, I want caps removed form low altogether.

and i want more capitals in lowsec

All this doesn’t really change much.

increased LP for PVP kills - by how much, tho? is it as much as was back in the days when people had their alts in unfitted ships produced out of minerals, printing ISK for almost no effort? hopefully this change won’t bring back the exploit that made FW into little more than an ISK printer.

As for gate sliding - it still exists, it’s just that instalockers are faster than the bug that causes people to slide in if the hunter locks them one server tick before they enter. 1Hz server tickrate is retarded.

CCP here showing again that they completely lack imagination and creativity. there are several different things that can be done for FW, from an overhaul of the FW menu to legal immunity for FW characters, two things which would make FW a whole lot more interesting and engaging. Instead just have an increase of LP and sliding range. You might think that those things mean something, but if you ask me, it’s far too little, and far too late.

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If you want capitals go to null where they belong. Capitals have no business shitting on low sec.

Where ever a capital lies all subcap content dies.

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The problem with caps in low sec is none of the counters are allowed, like AOE items. All are banned in empire space.

I had hope when I saw the dev blog… then I read it.

The new gate sliding mechanic will be useless with the ranges suggested for anything bigger than a frig.
The new bs size plex is just fluff to sell a new feature- and bs aren’t the be all and end all content in fw space, if you want a bs fight you reff a structure, otherwise everybody relies on cruiser-ish doctrines. should of focussed more on pleasing the fw community than trying to sell it to none fw players, those in the community don’t live there to fly bs, they are there for the small stuff.
The lp payouts for kills will likely be uselessly small payouts, and if not they will be reverted after a few weeks of people gaming the system with alts.
The only things im happy to see are the suspect flag (very happy with, but its not a jesus feature) and the nerf to missions, but honestly I don’t see it changing anything. Instead of nerfing the payouts you should of reworked the sites so it couldn’t be blitzed risk free and should have set it so it could only be run by appropriate ships, not the instawarp jacks or bombers etc, you should need a good tank and a heafty investment in a hull to be able to farm the sites. All this will do is make payping roll a few more alts to compensate for the drop in payouts.

Overall, as nice as it is to see fw getting some attention, it would have been better if the devs who decided on the changes had actually ever spent time in fw, as opposed to letting the marketing team come up with changes.

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Again, you guys are going to lose a vast majority of players in the coming future if you pay no attention to high sec players. Not everyone can fly with 10+ people, and not everyone wants to fly in a group of caracals just to get to lowsec content. You need to implement optional PVP as they did in World of Warcraft so that at least players can have fun in lowsec on their own. I am tired of only being able to fly out dingy ships because there are aggressive pvp players who essentially disable access to most of the content of the game. What is the point of the work you guys are doing if most of us will never be able to see it. You have ruined a great game by focusing only on low-sec PVP. It has become mundane and I can not understand why you people can’t see that. Why would you lock 90% of content behind goonish players who do nothing but ruin other peoples days. Of course 1000+ member corps will do well but life in one of those corps is a repeat of FCs yelling “JUMP,JUMP,JUMP” and it feels like a full time job. Why would you ruin such a great game? Just please give high sec players something to do or at least give us the option to access some lowsec content without instantly dying of flying a ship you don’t really enjoy flying #optionalPVP #lowsecconcord

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This is the wrong thread for that mate :], also you joined the pvp server tranquility probably.

If you would like to play in isolation without players blowing you up you could always join the pve server called singularity they wont gang you there.

maksima i had my titan killed in jita by couple people. dying outside testing system is not rare. i even lost keepstar in wormhole to same people…

lowsec content need to be changed and this update is good,we need more maybe duel arena where 2 players would do best in combat without inteference from alts or friends to augment your duel result.

now we need better rewards

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Out of countless proposals and ideas for fixing fw you have picked the most useless one. Good job guys, love the little lights.

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Number one thing you need to think about with FW is making it about actual warfare. Remove these silly mechanics that don’t just allow, but incentivize cheap-fitting as much as possible and avoiding conflict.

If it’s just for LP farming, then let them do what has always been there for getting LP, which is missions. Make FW missions more rewarding, but include some element of PvP in them as a completion condition. Do any of these things.

The number of people involved in ‘warfare’ who are preprogrammed to bug out at the first sign of trouble isn’t exactly a huge contribution to the game. Or if it is, I’ll need that explained to me, because it was incredibly eye-rolly for me when I joined FW to try for small-scale combat and instead got very little. With thoughtful mechanics, this could be -the place- that small-gang warfare is found in Eve.

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Jita is high sec the only way to get your titan to jita is if your botting and CCP finds you and Teleports your titan into Jita…

Dual’s are for high sec not low sec what your describing suits dual’s perfectly.

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Unfortunately because of the random spawns of missions humans will find a way to abuse them and farm them almost risk free.

There is 1 way to make it risky and that would be to replace the gate with an abyss hole, where the abyss hole takes you into the mission site and you have to finish that mission and fly back to the gate to get out again where players hunting you can then camp that gate. But most people will get freaked out by that idea.

And as long as missions are high reward 0 risk it will just dilute any reward from actual pvp :confused: in plex’s.

You nerfing mission runners but did you think who is donating to ihubs, who is upgrading tier of warzone? Now it’s hard for people to upgrade tier 3 to 4 and 4 to 5, and what it’s gonna be? Who will donate- plex runners? or pvp-active players? really? I don’t say that they are not contributing but most of lp in ihub are from missions. Every ihub need a lot of lp with that huge tax.

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Good point maybe upgrade costs of I hub’s can be reduced by the same amount as missions or maybe even more since there will be less mission runners.


nice CCP this is from the new test server level 4 agent at almost max standings I like it almost 1/3rd of what it used to be. Hopefully this is enough to make the battle field come alive.

:ok_hand:

About the cost to upgrading I hub’s it might be better to keep it expensive then both sides will always be in T1 Mabye T2 and both sides will be active because then capturing systems will have a greater impact than just upgrading.

The consequence of this will mean that faction ships would be more expensive but that’s np as they where already very cost effective for their power.

And I see that your 2AU/s is linear so it effects larger ships much more than smaller ship’s, not bad I was worried about it being % based that would make it so that gankers would arive much quicker but this doesn’t seem to be the case.