Factors to remove: tracking, velocity

My God…you’re actually proposing that CCP streamline mechanics that encourage skillfull gameplay at the smaller scale just to mitigate TiDi in one aspect of the game…


  1. Not gonna happen.

  2. Any tactic used to mitigate TiDi is going to be immediately rendered useless. All that will happen is that more people will pile in, launch fighters and break the game.


We should also remove the different types of damage.
And the different layers of protection

Everybody has 1 skill point, the first who activate his gun win.
Instagib Online.
2H of roam, only to get instashot by a slasher on a gate.

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than instead of worry about tracking and all of that, why not restrict a frigates ability to do 600 dps to be separate from a battleships dps like a Rifts normal damage vs mega damage?

I use tracking/res/sig all the time. I dont like the new tracking formula as i have to convert it back to the old way or use an out of game fitter that hasn’t implemented the new tracking code. But i use it all the time and i kill frigs in a battleship, talos, moros all the time. So dont say “no players uses it” im living proof of a player that uses it in every pvp engagement

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come kill my hype. your going to lose because drones, grappler, mjd, null, neut, and damn good pilot skills.

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I use these. I think others should have the opportunity to do so as well, so I cannot support your proposal.

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I also use angular it in pve.

Though mach has good tracking, small fries still need to be quite aligned.

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Misread the post. Entirely. New reply below.

You’d never see anyone flying anything smaller than a battleship. They can apply regardless of tracking, so heck fit as big a gun on that bad boy as you want. Sure the sig will matter… but not enough to really matter.

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When one say that he uses all this stuff in real battle could he put his palm on his heart and trully admit if he knows and fully understands the formulae connecting tangential and angular velocities.

Nothing bad in this. Battleships are big expensive ships. Why they should loss to frigates? It’s not normal.

People will be flying other ships. Because of budget, purposes, optimisation.

Because having all ships useable allows for more tactics, more variety, allows different sized groups to fight. Otherwise it would always be that the larger blob wins.

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then everyone fly titan because they are most expensive, so why should they lost to sub-cap?

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You should not use tangential velocity, it is useless in the game.

perimeter = 2 * pi * radius. you use derivative over time, perimeter is a distance, 2.pi is an angle
→ tangential = angular*radius

I wont put my hand on my heart, because I don’t want to open my chest. But really, that’s college level.

BUT I show the angular on my overview, and even sort by angular when I want to shoot small things. I know I am that badass, that I can click on the “angular” in a fight.
BTW I also use this when in fight and the FC is not clear on what we should attack. since we use long-range tempest/machs, I sort by angular and select my target. DAKADAKADAKA

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Remember when most ideas in F&I were this bad? I mean, most are still pretty bad, but most now at least have 1 or 2 redeeming factors. It used to be all of them were irredeemably bad from top to bottom like this one.


You do know this is the simplest ■■■■■■■ part of the tracking formula, right?

And yes, I do understand the whole thing. And yes, I do use it. Try actually piloting sometime.

So the guy who spends more on a bigger ship wins? That’s not a game I’d play.

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Remember that time in the Star Wars original trilogy where Luke got killed by that big Rancor?

What a trip! The directors should have known better, everyone knows small stuff can’t outmaneuver big stuff and whittle them down. No suspense whatsoever, big beats little, its a forgone conclusion.

Rock-paper-scissors style balancing makes for better games.

Yes the tracking/angular velocity formula is understandable. It is common to put it on your overview. Though recently ccp screwed it up.

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All the manoeuvres would be having sence if it’d be first person view and control (like Elite Dangerous). But there’s only ‘orbiting’ and ‘moving to’.

Okay, you’re just trolling now. Eve is in no way build for serious first person engagement. If you want that go kindly play another game.


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