My ideal skill training changes:
- Attribute remaps removed
- Attributes all set to 30 - current max is 27/21 so this is about 10.8k more SP per day than current max
- Daily SP tasks removed - compensated by previous point of increased attributes
- Implants stay as they are - which means attributes still have some relevance and that people training one category of skills still only need two implants for maximum SP gains, just like now, or a full set of 5 if you wish to train all kinds of skills on full speed
- New trainable skill ‘Unallocated’ that players can put into their skill queue. Any SP trained on this ‘skill’ goes to the unallocated SP pool (possibly at reduced rate like 90% of normal SP rate, to give players choice between planning versus flexibility)
These changes offer players who do not wish to plan flexbility, make new players happy when they’re no longer missing SP due to wrong attributes, make players like me happy that we’re no longer missing SP due to skipping menial daily tasks. And all that happens with minimal change and effort for CCP.