Injectors would not be needed if the skill point requirements for each type was reduced, and reworked.
This is one of my major argument points for the retention rate issues. If the training was only a month, it would be bare-able, or even exciting to be able to fly the “next ship”. I would even be open to not slapping all the core ship types into one skill book for each class, if each class+race took a month to get into. However, getting into a covert ops in each race, takes a few months. This is definately one of the biggest problems for retention rates.
historically in the industry the biggest issue we had with games like eve, which were predominately more flat-lined in their power gains was that they lost the interest of people quickly. Even thankfully has lots of tools, we we know as ship classes.
This could potentially be the single greatest solution to eve’s retention rate issues, or, for the most part almost all of it. it might be interesting to even allow new players to select a ship class to get all the skills in to pilot after a series of introduction missions. This would serve as a better tutorial, and a massive boost to encouragement to keep playing. It even doubles over for vets with alt accounts. Granted, we’d have to limit it to something like dictors, covert ops etc.
Yes, and ccp knows that and made a very greed cash grab move. I suspect this was largely driven by investors or major stakeholders, which seems to suggest that hellmar is largely and solely responsible for it.
No, its an abusive system intended to milk money at the cost of the player base of the game. If I could be so blunt i suspect hellmar would expect that to kill the game, and did not care just seeking to capitalize off it before the end. Lets face it, eve is drawing close to the end of its days, and it will take a massive battle of epic proportions to keep it alive another decade.