Ok then. I have thoughts. Probably not well thought out ones.
Like you I really love the skilling system in eve as it is. I think itâs interesting. On the face of it itâs just a case of queuing up skills and it works. But if you dig a bit deeper there is some nuance there and a bit of effort is rewarded. My effort basically stops at sleeping in an expensive clone. But for you and others that involves remaps.
But beyond that itâs uniqueness is the over time nature of the system. The biggest plus of that for me is that I donât need to go out and farm mobs in order to get better. I can play the game how I want to play it and the skills come in regardless. Essentially Iâm not forced into gameplay styles simply to gain SP.
However it has a downside which is the idea, perception, realityâŚâŚâŚ that new players are at a huge disadvantage because how do they compete or catch up with a player with 10years worth of SP.
Now most of us would say when it comes to competing if you focus on a specific goal and train for it you can compete in a very short period of time. The reality is that with 10 years of sp much of it gets spent on filler and skills that may not be being used often. But new players will never PERCEIVE it that way.
In my head thatâs further compounded by the idea that new players donât understand remaps, they arnt in a position to drop a bill or more on an implant set. So the veteran player has the further advantage of quicker sp as well as the 10 year head start. That seems broken.
Skill injectors at least try to do something on this by being less beneficial for high sp characters but with the core earning mechanic being weighted against new players the gap gets bigger not smaller. Assuming of course the 10 year player is still bothering to feed the queue, remap etc. and this is eve. So imagine most would.
From that viewpoint I kinda like that If a player takes a long break from the game and the skill queue runs outâŚâŚ. The donât earn. Giving players that are playing the game a chance to âcatch upâ a little.
The flip side being for alphas trying to get into the game and having a crap limit on their skill queue. That could be frustrating and a barrier to entry.
But otherwise I kinda see unallocated sp as a reward for lazyness. Why should a character with no skill queue that hasnât logged in for 3 months continue to benefit? I get that they may have long term omega subscription still runningâŚâŚ and feel they are owed it. But I think itâs a little game breaking when the principle benefit that it offers is a small QoL improvement for players that are so well trained âŚâŚ they donât know what to train.
I think the idea that âyou can stockpile. So you can train for changesâ is valid. But again I would say it applies to a very small subset of players. I posted above about my lack of discipline and compulsion to spend. Iâd find it very difficult to manage productively.
In essence when I see you guys talking about the benefits of skilling over time I see benefits to established players and veterans which I donât feel address what I think the main issue with the system is. And thatâs the gap between old and new. Sure getting rid of attributes might mean everyone is better offâŚâŚ but the gap is still the same.
A skill queue and mapping out skills is also a great way for new players to look at the skills and what they do. Which skills need to be trained to unlock other skills. I think that teaches far more about eve than just dumping chunks into a skill plan someone else made. If skill plans were to pave the way for this then I think they need to be better.
Not really sure I have a solution. I see problems with the status quo. And problems with the change.