Not that its need but it would be a nice QOL. A compress button while a rorqual core is online. For both ore and fleet hangar.
Find in assets does not work when clicking on items in the fitting window. As that was the first use case that came to mind in how to use this feature. How hard would it be to add?
Any word on why the ‘Transfer to Nearby Structure’ disappeared when Right-Clicking on cargo? (Keep forgetting that I have to click the structure now to open it. Plus it was nice that the Cargo I had selected automatically got put into the pop-up window for Cargo Deposit)
And also why we can’t refit Modules to empty slots from the Fleet Hanger while in space (You can unfit a mod to the fleet hanger but have to open the fitting window, instead of dragging to the empty slots on the hud, to refit mods from the fleet hanger).
Not hard, thanks for the feedback
Thanks for the feedback. We wanted to see how it played out to have links with an underline, but having it on character names in chat is probably a bit to excessive, and we are looking into it.
We took the decision to remove this option for UI and code clarity.
Both of these suggestions belong in the little things thread!
Did you bring back the nicely colored neocom buttons? If not shame on you!
In a similar vein, could a tooltip be added too to show the damage those unfitted, used (mining or otherwise) crystals in the hangar or cargohold have accumulated?
(And yes, I asked about it some time ago in the little things thread )
Already did last week
As always, Thank you so much for the work you’re doing here. The QoL changes are great.
I look forward to not having to hunt down shortcuts to clear them and rebind.
Font size wise is this to help with 90% scale resolution and will this impact changes to the chat tabs, icon sizing etc?
No, this is just the right click menu. We already have the option to change its font size, and this is just adding 2 more font sizes to that list. It could help with menus on 90% scaling and 4k monitors.
alright, was just curious. I hope at some point icon scaling can be adjusted for 90% scaling, right now scaling of the icons doesn’t appear to be 100% clear and some more scaling options for tab font sizing/icon scaling would be awesome for those who use it.
We really need to fix the Jump menu for capitals. Fact non-blue cyno beacons show up is one thing but to have a basic narrow funnel to select friend/non-friendly cynos is milk next to the poison UX. It’s very easy to accidentally select the wrong cyno and jump an expensive toy into a beacon that has campers waiting.
Fitts & Hicks Law suggests that style fo menus is not optimal
Does this mean you can no longer command a drone to just do a single mining cycle and then stop?
Correct. This was brought up at Fanfest, and so far I have not heard of any good reasons why you would want your drones to just mine once and then idle.
Well considering ore holds are can be even in size 27.5 and 35 come to mind.
When mining ice you may just want a mining drone to mine 1 ice ore and return and idle, instead of having it mine the ice ore return back to the asteroid mine a second ore and then return and not be able to deliver it to your ore hold.
If you’re baiting and don’t want to fill up your cargohold with ore, to leave some space for loot?
Actually I can provide one that I use.
When mining you don’t want to mine a site with a rorqual totally as you are then unable to panic if hostiles appear before you leave grid. With an ore anomaly this is easily done by leaving some mercoxit that can be finished by a mining barge/frigate/exhumer. When it comes to ice everything can actually be mined by a rorqual and you have a much decreased cycle time. I use the single cycle to make sure I don’t accidently finish off the last of the ice.
I love you, thank you from a man with old eyes