Feedback based on 2020 Intel MacBook Pro from a 45+ individual with aging but healthy eyes.
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Previous “button” in the Information window is very hard to see until hovered over.
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Scaling is flaky. Will look correct initially. Eventually “buttons” like enter or exit simulation cease to work and will be partially covered by the round ship fit graphic. After changing the scaling the Drone window (in space) stopped working (froze), and required a game client restart to fix.
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In general clickable “buttons” are harder to see or only appear when hovered over. The whole UI appears less “sharp”. There’s a lack of contrast in some areas (in docks e.g.) and over contrast, such as bright nebulas in space relative to old UI.
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Can’t see the cursor in text fields, but can in old UI.
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Brightness can be overwhelming relative to other graphics and GUI items when in space (similar to comment #3).
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The old UI feels “cleaner” and “sharper”.
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The star map is WAY better and easier to see in the old interface.
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Why introduce a new UI with a whole set of new bugs when there are still plenty of bugs to fix in the existing UI? Maybe the current developers don’t want to work on the existing codebase and would prefer to work on their own? Just wondering.
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If I had to choose right now the old UI would be the choice hands down. It feels like the push to a new UI will provide a benefit to the CCP software engineers perhaps by unifying UI codebases. Though it is clearly inferior, mechanically and visually, from a player’s perspective to the original UI. What are the benefits of the new UI to current EVE players? None that I can see. A large UI swap, a major development endeavor, should have new features above and beyond the current UI.
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As a seasoned C++ software engineer and technical leader, the sense I get is there’s some sort of “API purity religion” going on at CCP. Experience and history suggests that will result in overall performance and quality that’s only as good as the least common denominator from each platform for the end user. There’s nothing wrong with separate codebases that showcases the best aspects of each platform, in this case the PC, web browser, and mobile platforms. Though I could certainly be wrong about the motivations.
Appreciate the efforts of the Dev. Team but this UI feels like a step backwards.
Be well,
Feji.