So it’s a nifty event! Offers some new challenges and requirements I personally don’t often do (i.e., hacking).
-site frequency seems common
-incorporates skills I normally don’t use (hacking)
Some issues though:
-no ISK bounties
-no SKIN for the Hurricane, Mammoth, or Wreathe :’(
-lots of extra Freed Slaves…and nothing much to do with them, or any place to turn them in…
-environment is literally tilted sideways by 90 degrees
-unable to extract Vial of Mikramurka (fixed)
-too many novelty items, not enough Cerebral Accelerators; would be nice if we could turn novelty items into Minmatar stations for ISK or LP
-no specific point display for depositing Slaves in transport (but points still awarded)
-after a labor camp prison is hacked, only the player who hacked it can access it, even if that player is no longer on grid (i.e., an opposing player gets a notice saying special tools are required, then when attempting to use said tool on the jail, he gets a notice saying no tools are necessary - no cargo container window opens)
-the Minmatar pilot declares that he can stay for 15 to 20 minutes on-station when you enter the site…your Agency timer for the Emancipation Proclamation Part II says 10 minutes, and it doesn’t pick up on your depositing slaves until AFTER the ship fully warps out…not nice…not nice at all… (Emancipation Proclamation II (i.e., deposit 400 Freed Slaves into Republic transport for 10 points) is NOT completed upon depositing slaves - it is completed upon the transport warping off the grid 5 seconds later…which means that if you’re down to the wire, and you dump the slaves even with the clock still ticking, you could still lose out on points: this has happened to me and a few other pilots)
-there seems to be a “delay” affecting the event, including items delayed appearing in wrecks, audio delays after destroying enemies, salvage delayed in appearing in cargo bays, and even spawns being delayed until the next slave pen is hacked
-why does it feel like as the event has gone on, CCP has decreased the ratio of enemy spawns?
-my God, do you think we got enough firewalls in hacking the jails? I once had four Firewalls on back-to-back nodes! It took me 7 times to breach one of the jails!
Just my thoughts on the matter. Still a fun event…if you can put up with the soul-crushing [censored]-blocking firewalls every other damn node!
Amended: 4 firewalls on back-to-back nodes…think that’s a little excessive?