OK, I’ve run several sites and got to about 200 points. Here’s some general thoughts.
I like the addition of the hacking. Adds another element, forces engagement, and gets away from AFK swarming. It also forces some adjustment in ships to have the analyzer which can impact some players depending on their skills
Respawn rate is decent, and Agency points are fairly generous.
Limiting the space in which the sites spawn get people to move around a bit, but might be a bit of a hassle depending on where players are. This could have been a good opportunity to mention Jump Clones to newer players to get people to set up bases in places that they don’t normally play.
The single hauler thing is weird. I’m sitting on a couple thousand slaves in my hangar and hope that I get to do something with them.
The fact that the beacon disappears with the hauler is a bit odd, but given the length of time it takes to hack all the cans, this is sort of a wash for me. Still, it becomes something of an instanced site- though it does make up for having to hack all of the cans to get the site to despawn. Speaking of which…
The not so great
There are a LOT of cans to hack to get 2 spawns. That eats up a ton of time and since the cans don’t really contain anything worthwhile after the hauler is full, it feels like a bit of a grindy waste of time to hack through them to get both spawns. The novelty of the hacking quickly becomes irritating. Halving the number of cans feels like a decent balance to me.
The loot tables need serious tweaking. I can chalk it up to bad rolls and first day tables, but I wound up with very little in loot- 1 skin, 1 basic accelerator, and a few Tier 1 Agency boosters. And metal scraps and lots of slaves who I guess are raving it up in my hangar with some Quafe and Long-Limbed Roes.
Given the time that it can take to get through the cans, this quickly makes it a pretty unprofitable event with the drops that I got.
Cool concept for an event, mixing hacking and combat- adds some texture.
Some tweaking needs to be done to the site behavior and what to do with the haulers.
Improve the loot drops to make up for the extra time that the sites take due to the hacking.