The July release brings the start of the Dawn of Liberation event, which runs across the Minmatar Republic’s Liberation Day, from July 10th through to July 24th. In addition to this, this release follows on with further ship balancing work, with changes to the Zealot, Retribution and Claw.
Significant performance improvements are also coming to the way the EVE Online client renders missiles and smoke trail grahics, as well as balance improvements to loot in abyssal space and a whole host of user interface, gameplay and audio and graphics fixes.
Event - The site description says that you need a “codebreaker module” rather than a Data Analyzer
Event - Battleship NPCs can get stuck in a long warp align when leaving the site, causing them to be invulnerable for a while
Event - Utilizing Auto-targeting missiles in the event can cause unwanted criminal or suspect flags, even if safety is set to green
Event - it is possible to receive unintended Amarr Faction standings penalties when running the event. Please file support tickets to have these penalties rolled back.
Was in TIDI for an entire abyss run, took about 45 seconds just to get into the pocket, then 16 minutes of TIDI, then nearly a minute to get back to Kspace (no TIDI before entering or after leaving). Node dying, hammered… what’s going on?
The preview window for blueprints in item hangar, does not work.
One still have to click “show info” to see the actual ME/TE bonus.
I’m referring to the new feature with contracts, that are able to preview the blueprints stats in the contract by just hovering over it. This does not work in the item hangar.
I thought we stamped out most of these issues and I’m unable to reproduce this myself, could you submit a bug report with the exact details of how this issue surfaces for you? It may be some specific window or fleet setup that’s causing it.