he April release brings a whole host of balance changes to New Eden including long awaited tweaks to remote repair modules as well as balancing across a range of capital and subcapital hulls and modules.
In addition to this, the April release will see the next iteration on the war declaration changes, which includes the removal of neutral remote repair assistance, in preparation for further changes as we roll toward the summer.
There’s also a large bundle of quality of life fixes and improvements coming with the April release, so be sure to check out the full patch notes for further details on what’s been deployed!
Dreadnaughts equipped with HAW torpedoes dealing lower than expected damage.
Siege Module II bonus is not calculating correctly for HAW torpedoes.
Some minor inconsistencies in stacking penalties from spring balance changes.
A display issue causes the high angle turret damage bonus on siege modules to appear in show-info windows as a 2% bonus instead of the correct 2x multiplier
Docking at Upwell structures fails in the client, if a module is primed for overheating.
Logging in after being disconnected can fail, if there are either any modules still running on the ship, or if a module is primed for overheating.
Graphics:
Lighting for hangars is very dark in DX9
Weapons are visible while being cloaked after jumping through the gate
Some lighting effects can be seen through the ship glass shader.
Same in DX11.
It looks like all adjustments were focused only around maximum client setting, because with High shader preset and High post-processing, hangars look not that dark. Once I switch post-processing off - it’s instantly darker, even on High shaders. If I switch to Medium shader preset it becomes really dark, at least in Caldari hangar.
Now it is a choice between having decreased performance due to max settings or having my eyes bleed. I don’t like both and don’t want to use High shader + High PS at least for now with current performance issues with dust clouds.
FYSA, it’s looking to not just be dreadnaughts fitted with HAW Torpedos. People are reporting lower than expected damage for, at the very least, HAW autocannons as well. It’s not as big of a discrepancy as with the HAW torps though.
Siege Module show info attribute text also shows the High Angle Turret Damage Bonus as “2%” when I think it should be 2x, but I think that may just be a visual bug?
Anybody else having issues with not docking at astras? my ship cloaked, and then nothing, couldn’t do anything and was stuck like that, this is after three gates that took 5 mins a piece to get through the jump animations… Now I know why people said don’t bother playing on patch day :-S
After this patch when I press Alt+Tab I don’t see the window preview. Before I could see what’s going in each window on that Alt+Tab screen without actually switching to other character.
P.S. -50% DPS on Phoenix?
When I saw that on the test server I thought that was an intended nerf
Already prepared to quit EVE
Thank you for your report - we are currently investigating this further. It seems like it might be triggered, when a module is primed for overheating. The ship is properly docked on the server, but the client fails to show this somehow.
The Triple skillpoint bonus for friends who activate my recruit-a-friend link is NOT working. Only 250,000 skillpoints awarded. (This has a negative impact on my credibility.)