Honestly, I’d be fine if there were only MORE spawns to balance out the relatively light loot table. The non-BS ships occasionally drop Agency boosters, so that would at least keep us going.
I’m happy to say that my luck tonight was slightly better- another 12 sites or so and got a few more skins, 3 Basic accelerators and 2 Advanced. Enough to keep me at it for a while anyway.
I think the issue here is that they went a little too far with the balance of the loot. After the past couple where we could farm the living heck out of them, the value of some of the items tanked, so I get the desire to want to balance that out.
The hacking element becomes a time sink for the runner. I mean that in a positive way- it takes longer to complete the site, so farming inherently yields less. I could do with a whole lot less clicking, but I understand using that mechanism to slow down the farming.
The problem that I have is that the loot table also seems reduced from previous events. When those two things are combined, it adds up to a nerf in the loot that can be gotten per hour, and the hacking can get really, really grindy because there are so many cans with a relatively low hack to spawn ratio. In other words, each site can take a lot longer AND yield less than previous event sites.
At least that’s my take.
I know this sounds a bit whiny, and I suppose it is, but the amount of clicking for what winds up in my hangar is sort of putting me off.
But, all that said, I do want to give props to the devs for this one. They tried some new things by localizing the event and mixing mechanics and activities. I appreciate that. While I’m not thrilled with some elements of this, I’m glad the team is trying to give us new and different things to participate in for these events.