I’m happy to have another event to participate in. Though we’re only a few days into this event, I’ve got some feedback to share after having discussed my thoughts with a good friend and longtime colleague who gave me some insight into the event and its execution. Since I’ve been playing EVE as of December 2009 and I’ve grown to largely enjoy Agency events, I draw comparison to past events such as Crimson Harvest, Guardians Gala, Operation: Permafrost, and others.
The following assessment and opinions are my own.
This assessment is made with the recognition of the limitations placed upon the event’s execution in high-sec (i.e., fewer sites, lower-quality drops).
-SKIN, cerebral accelerator, clothes, faction hardware, Gecko BPC prizes/drops
-emphasis on directional scanner usage (which I actually barely used prior to this)
-visually pleasing environments
-focus on smaller ships which rarely see much usage in these events
-hit-or-miss frequency of both “eggs” and combat sites
-extreme infrequency of scandown sites
-requirement to obtain “keys” to fully complete combat sites and earn qualifying Agency points (and thus better progress along the Agency 950-points track to event “completion”)
-SKINs and booster prizes lose their luster without a more tangible reward coupled with them
-an unfortunate grindfest: 950 points, at 30 points per combat site, plus 10 points for every 5 egg kills, requires obtaining at least 30 keys
-a key is consumed regardless of whether or not the site is completed by another player, resulting in wasted keys
-the “drone” miniboss and turrets in room 2 do not count as an “enemy destroyed” in the challenge tracker, but the boss Jackdaw does.
-on occasion, more than 1 key was consumed upon gate activation into the second room of the combat site
Now that I understand how to effectively operate the directional scanner and I’ve found a ship that can process the combat sites without issues, my issue is not with “hunting eggs.” My ultimate issue is the (effectively) “requirement” to obtain “keys” to what amounts to “progressing” or “completing” the combat sites. In my view, the key requirement acts like a “gatekeeper” which interferes with participation in the event. This is because obtaining the key to access the second room and kill the Jackdaw is a requirement to obtain points to progress along the Agency points track, which eventually leads to “event completion.”
I say this coupled with the seemingly infrequent appearance of scandown sites that I have personally experienced. Were these scandowns encountered with greater frequency, they would be an alternative path to progressing along the Agency points path to 950-point completion. However, as they are so infrequent, they are almost forgettable as a path to event completion. Therefore, the “key” serves as the catalyst to “participation” in the event, itself and acts as a “tier-access” restriction which lengthens the time it takes to complete the event.
The sites are rare enough, and at times I was encountering more sites than actual keys while stuck on the “destroy Jackdaw” challenge; coupling them with finding the eggs means it takes even longer to complete the event. We are talking about investing hours of playing into going dozens of jumps across multiple regions and even empires and finding nothing.
That said, getting low-level “overseer effects” or mere Tier-1 goods after burning hours on fruitless jumps is rather insulting.
This does not encourage me to continue this even, nor play future events, because I don’t have time to have my time wasted.
Without the key, you are unable to enable the environment and circumstances to score the points required to progress along the combat site track.
Therefore, one has no choice but to “hunt eggs,” which is understandable as the point of the event itself. The alternative is to explore the contract market and get subjected to inflated prices…
It thus far seems to be a circumstances of finding an amount of either eggs or sites at times…
-drop the “key” as a requirement for “participation” in the event itself; have higher-value items drop from the ‘eggs’
-if a “key” is required, increase its frequency of drop, such as from the “mini-boss” in the first room or as an item obtained from scandown site nodes
-increase the frequency of scandown sites
-provide more tangible and usable rewards, such as faction items, repairers, analyzers; things that the player can more frequently use on the ship, especially considering how much time is invested into completing these events