I would like to open a discussion about something in severe need of rebalance as well as an (in my opinion) extremely unethical use of current game mechanics.
The first issue is Fighter Decloaking:
Many of you may have seen an abnormal amount of DST’s and T3’s popping up on ZKILL and they are dying to carriers. The issue is that a carrier with fighters out can decloak anyone that jumps in within 1 second, with 100% accuracy. Because of this - anything cruiser or larger (except for BR’s) are guaranteed to be decloaked and tackled. Using 2 waves of Sirens and 1 wave of fighters (and a faction scram) a Carrier can tackle any non super in this game while giving the opposition zero chance to escape. Use of drones to decloak has been around since this games inception but it required the pilot manually piloting their ship and using skill to decloak the target. This resulted in some wins for the aggressor and many more wins for the defender, which is much different than what is happening today.
Additionally, game mechanics are being bent severely to take this a step further. Citadels, 1000+ km’s off the gate are deploying fighters to a gate at 0 and doing the same trick. The aggressor is using an insta locking Hictor to point ANYTHING that comes through. This provides additional inbalance to the situation
- The citadel is invunerable and cannot be destroyed on one timer - therefore they are risking nothing.
- Citadel fighters were meant for citadel defense - not being an “I-win” button for gate camping.
- Just as with the carrier, the decloak happens within 1 second and is 100% successful. Except now, instead of a carrier, you have to deal with an insta locking, webbing hic that has you perma scrammed.
This in my opinion is an exploit that needs to be addressed by CCP until a Hotfix can be implemented.
Thoughts from the community?