Standup fighters on gate as decloaker

I do not think this should be a valid mechanism, no real option to counter, no skill required to use, no risk and somehow circumvents the limitation not to use structures on gate traffic. I do not have problem with using carrier/super for the same - that case the pilot takes the risk to fly the ship.

In brief - as fighters can be controlled and sent beyond targeting range upwell gunner send the fighters to the gate then when someone jumps in orders fighters to approach (with the speed of fighters takes 3-5second) guarantee decloak unless the ships can cloak+align+warp off within that 3-5 sec.

The solution is to not permit structures on gates, which would solve several problems all at once. This has been suggested before.

1 Like