Filament System Jammer / Mobile Filament Inhibitor but for extraction with a Twist

Nice idea!

I would prefer to have the same long filament spool-up times in null as they are in Pochven to allow room for combat probing as counterplay.

But if we cannot have that change I think one of these deployable effects is a good alternative.

Filaments have a positive effect that they can create content by allowing players to easily travel elsewhere to find conflict, but a big downside is that these same filaments also allow players to also flee from conflict and simply disappear from a system that got too hot.

The addition of the filament spool-up timer was a step in the right direction, but in a patch which increased the spool-up timer in Pochven to allow players the time to probe filaments in time the same spool-up timer was decreased everywhere outside Pochven for some reason.

This brought back the initial problem of filaments.

Some form of counterplay should be added:

  • increase of spool-up times to be equal to Pochven
  • deployable to stop filaments while it’s up
  • deployable to increase spool-up timers while it’s up

I think the deployables are interesting, they could be made a fair bit more expensive than mobile observatories to form a good vulnerable objective for a group that wishes to escape and the deployables also add a counter to an otherwise very cheap way to escape from conflict.

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