Final major FW adjustments

It depends because the world is not as simple as you make it out to be

So, I’ll concede this. You could do what you’re suggesting in all the frontline systems. Turn all the plexes in those systems to battlefield style complexes. This would require a bit of a revamp, but it’s not impossible.

And you’re not experienced enough to know the actual real behaviors of players to understand the consequences of your ideas.

There’s a lot of points made to debunk your idea and you saying „it’s not an argument against me“ only makes people realize how little you’re understanding of others.

The different size complexes are like arenas. You go inside a small NVY with a dessie and you can expect to be fighting a frigate or another dessie player. It works really well in my experience. But there could be benfits from changing it so that defending and capturing gives the same. This way the presence in frontline systems are more mixed. You could have farmers and hunters from both factions. Instead of the way it is not where for example a Frontline Caldari system only has Gallente farmers and Caldari Hunters pretty much. I dont know if it makes sense. And i dont know how much more i am willing to stick up for this idea. It will obviosuly never have any impact at all posting here. Its just a waste of time.

It still won’t matter, the farmers will just go run Homefront sites instead. Whatever is the flavor of the month least risk most reward.

  • farmers from both factions will be spread out equally amongst plexes in both systems. They can tell which ones are empty and go to those.
  • only when someone is on 0.1AU dscan will they leave. They won’t stay and fight.
  • when the system is full such that each plex has 1 person, they will go to the next system over and try again. Even if the payout is a little less

All your idea proposes is people talk ■■■■ in local at each other instead of being segregated in two systems.

There won’t be any PvP increase.

So i just saw you edit post. What is your problem? You dont think before you write? huh

Check out this guy:

Is it worth going down this road?

Or is this an admission your idea is bad? It’s ok, I don’t make fun of people for having ideas. I do make fun of people for being insufferable.

It’s not for the farmers. I have heard complaints before about the payouts of battlefields, in that defensive battlefields paid out half the other offensive battlefields.

The front line systems are primarily for people who want to fight, so if you model all the plexes in those systems after the concepts displayed in the battlefield sites (ie: both faction npc’s are present, multiple flags to capture, lp paid out to more than one person,) and give equal pay to each faction, you could make the front lines a bit more exciting.

Sure but the way to make PvP increase is to get people who wouldn’t normally PvP (ie farmers) to do so. The people who want to PvP are already finding fights readily enough.

If we gave Goonswarm more profit for activities in Delve, and we gave every other alliance not this boost. Then there would be the same amount of PVP compared to if everyone got the same pay for activities in that zone?

I don’t care about Goons and Delve.

Would you care to address this assessment and elaborate why it’s wrong:

imo, battle fields were a way to do that. a bunch of people who normally wouldn’t pvp would go into them and get involved a bit more. Granted, a lot of times they’d just scatter when another group came in. But you can’t really expect a bunch of frigates to fight a bc or cruiser fleet.

@Io_Koval You are making a statement, how about you prove it

You are the one making a claim that PvP would increase via your idea, burden of proof is on you.

Anything to say to my critique? Or just going to keep making excuses to not have to?

This is you making a statement, feel free to prove it. I mean you may believe its true but that doesn’t mean its true

Your „PvP increase“ is an opinion grounded in… your genuine belief.

My critique is grounded in experience flying in CalMil and spending a great deal of time third party pirating the warzone and figuring out how to kill bots and farmers including interacting with such individuals. And being a FW farming mission runner back in the day.

So with that in mind, would you care to actually address it now? Or is a third excuse necessary to try to wriggle out of it?

You are focusing on a specific way of doing FW and ignoring the other ways. For example your idea of this player you call a farmer that always stays out of trouble, yes this kind of player most likely exist, but what about literally every other player? What is the reason that plexes pay each faction differently? And just because you are “farmer” one day doesent mean you are the next. But lets get to the point: There isnt a good reason as far as i can tell and you havent provided one despite your many posts i this thread for why paying factions differently for completing the same plex.

Im going to chalk up your response to inexperience. You are asking questions about „kinds of players“ that are readily apparent to anyone who has spent time in the game.

Go try to pick solo fights defending your plexes for 3 months and come back to this thread.

Maybe look up a killboard or something