it would be ■■■■■■■ cool. i think Firing arcs fit well with eve combat as it is already about maneuver and position. it won’t replace anything but it can expand and build on the current combat system. combat already rewards pilots for managing speed, range, and angular ■■■■ but firing arcs would add another layer of deciding how to ordinat your ship so your strongest weapons can bear on the target. Fleet fights are just 2 blobs shooting at each other with weird bubbles but firing arcs could encourage actual formations. The current combat system is that all your guns can point at the enemy, but if tracking is ■■■■ you can’t hit them. Firing arcs would add a new layer to combat and positioning. eve already has concepts like getting under the guns and kiting. Firing arcs would expand this idea by adding another positional element of forcing an opponent into a poor firing position. but i think it be cool to have a full broadside. but thered prob be a ■■■■ ton of balanceing issues like drones and missiles ignoring arcs
Except we have multiple banks of guns on ships - sometimes as many as three.
You can play eve frontier if you want that gameplay. The game design around EO’s large battles make what you’re asking for not a realistic expectation on Tranquility.