Hereās my thoughts at a glance (just a short novel)
I do hope CCP arenāt just going off half cocked again when it comes to issues in Sov Nul.
Case in point - From the CSM minutes; .
CCP Fozzie says that it is possible to use system-wide effects and just every couple of months select one third of nullsec regions randomly to remove remote repairs.
While at a quick glance this looks good it has more downsides than positives.
As a member of a smaller Sov holding group we field a lot of logi because for much of the time we are fighting numbers that far exceed our own - The ability to field a lot of logi allows us to hold our own in these types of fights.
If CCP were to remove the ability to effectively use logi or use it at all for a period of time, our little group would end up losing everything we have worked and fought for.
OR we could just align with one of the major Blocs and add to the overall stagnation.
Joining a Bloc would ensure our Sov would be safe as they would not be affected by removing remote reps in their space simply because MORE NUMBERS will always win.
CCP Rise finally saves my fingers and steps in and says that Aryth is right that if there is a chance of losing then they are going to try and get kills and logistics prevent that right now.
Damn so wrong - If there is a chance of losing - - Most simply wonāt fight.
Logistics is the key to every fight in nulsec but its not faxes or subcap logistics - It comes down to the logistics of WHO CAN GET THE MOST BODIES ON GRID.
Many āfightsā are won and lost due to how big the fleet you are opposing is, much of the time without a single shot being fired.
CCP Fozzie says that this is the scale where anti logistics electronic warfare would be viable as a mechanic
Sadly this is a self perpetuating problem - Ewar ships (especially shield doctrines) typically have very little tanking ability, which leads to MORE logi being required to try and keep them alive.
Silly suggestion maybe - Move EWAR mods to highslots, disallow remote reps while mods are active but give them something like siege module with a short duration but high effectiveness.
100% DPS safety while active but still be vulnerable to opposing Ewar for counter play.
It should have a short duration (60 seconds) long cooldown (2 or 3 minutes) between cycles.
Can still activate Ewar mods without āsiegeā but you are more vulnerable.
The Ewar applied should be based on hull size - So if a Falcon is trying to jam a tackle Frigate Ewar is less effective than if he is targeting a Fax or a Super capital.
Cyno changes put down to in part - Slowing down the movement of goods between nul and highsec.
Again, has little affect on large groups while hitting smaller groups much harder.
If CCPās goal is to drive all smaller groups out of Sov space or force them to align with the few Blocs - What is talked about in the CSM minutes is a great next step in that direction.
Sov NEEDS more small groups who will fight for what they have, without fear of simply being stomped by one of the Blocs when their members get bored.,.
Right now for small/er groups NOT FIGHTING is the best defence against the Blocs.,.