Factional warfare, clone to clone, no starships involved (Unless it’s a bombardment, throwback to Dust 514), openworld warfare, optional matches, RPG elements with lasers being powered by crystals and batteries, firearms being supplied with rounds of ammuniation, Drone warfare, On planet vehicles (Land air and sea), visit different planets from the eve online universe and engage in combat in person.
Hi guys, I know that was a mishmash, but that’s my stream of thought for a new project i’m aiming to develop. Dust 514 was a game on ps3 that was a fps set in the EVE online universe, it was sadly shut down. My aim is to create an immersive sci fi mmorpgfps set over 21000 years into the future, during the exact same time as activities unfold in eve. Mimicing eves working economy, the game would feature a player run monetary system, spending your earned points from matches and (potential free roam, rat killing or missions, not sure yet) on time based skill upgrades and better weapons. This would obviously be not for profit, if it takes off and becomes as big as i’m dreaming it could, perhaps CCP could develop it further into their own company IP.
Just trying to gague how interested the eve community would be for a revival of planetary warfare with many lore and mechanic links to EVEs already functional gameplay systems.
Cheers, please drop recommendations as to what you’d like to see in such a project,