Assuming that itās completely legit, as in, not a crime, and youāre not mugging anyone. Just kind of like a special power you have.
I mean, I would absolutely do it, if the income over time from doing it would exceed my current salary.
Just trying to establish whether or not itās common economic sense to perform this activity if thereās considerable profit involved. Because if itās a rational activity to perform, itās not really a rubbish mechanic. How can any mechanic that gives all involved parties an unrestricted element of choice be a rubbish mechanic?
Crime within the scope of a video game, which amounts to an exchange of time for profit.
I suppose if they were serving caviar and gold leaf, and were willing to give it to anyone who showed up to take it, I would. Better me than some rando, right?
Otherwise, no, I donāt go around punching babies for candy, et cetera. In fact, I volunteer quite a lot.
Iām not evaluating the rationality of an activity based on every possible real-life consideration. EVE is a game that offers specific features, such as open-world PvP. Whether or not open-world PvP should exist is a separate consideration from whether or not suicide-ganking is a rational activity in EVE. If people choose to play this game despite knowing that they might get killed and lose a lot of stuff, thatās on them.
Haulers can choose how much to carry, and how to carry it. Theyāre able to completely nullify a for-profit gank by playing with their numbers, and not passing certain thresholds.
If.
I guess weāll have to ask the gankers if they were having fun?
If you donāt know how to do it properly, itās cheaper to pay someone else to move your stuff than to try moving it on your own. You experienced what makes it more expensive.
Those are useless. If you use a webbing alt you canāt be shot
Even empty freighters bulkhead are in danger zone.
When gankers are bored, they donāt care about the loot.
And since the ganking is free ā¦
On the other hand I moved recently like 30B in a freighter in CODE areas and was not disturbed. I made 3 passes since I had 70B to move (one of 30B and two of 20B). Maybe I was lucky ā¦ who knows ?
Whatās the distance you exit a gate to ?
Because AP is 10km, not 17.
Small difference is that ingame acts of ācrimeā is a form of role-playing crime. Similar to murdering or stealing from innocent civilians in an RPG like Skyrim. Itās all within the rules of the game.
You may call ganking a rubbish mechanic, but this option of ācrimeā was intentionally developed as part of the game and fair play within the rules of the game.
Unlike crime in the real world, which is, well, crime and against the rules of the real world: the law.
(Or am I missing that you are talking in character when you say that crime is bad?)
I have a ship named Doomed Loot PiƱata just to remind me that every time I fly her Iām likely to lose more than I can replace anytime soon. Itās also funny and makes people, especially gankers laugh.
I have her fitted pretty well and have so far managed to escape every time someones come after me, but that honestly boils down to luck and timing I think.
Aside from having a fun name I think the best thing about this ship is managing to arrive where Iām going, that and it looks like something from an adult toy storeā¦
Do I want to get ganked? Not really, but I know that itās more or less inevitable and thatās why sheās got such a spiffy name.
In Eve, if you lose stuff because people attack you thatās life, when CCP gate and station camps places in highsec with Triglavians who can one shot you I can see a reason to get pissed off. Fighting players, or failing to fight them is a part of life in Eve. Fighting CCP should not be, but thatās another topic.
If itās a consensual interaction, then morality isnāt involved whatsoever. I canāt be a bad person if Iām taking something that someone is giving out for free.
Itās rational because if you donāt do it, youāre going to be the only one without trillions of ISK. This is an example of the prisonerās dilemma.
Well, Iāve always found this to be quite stupid, actually. I donāt see why freighters canāt be given regular fitting options, as long as the baseline is reasonable (e.g. you canāt get millions of EHP, but still have huge amounts of cargo).
But keep in mind that the ability to up your freighterās EHP wouldnāt stop suicide-ganking, because people are still going to shove way more into them than they should. As long as someone gets killed (and it will happen), thereās going to be dissatisfaction with the mechanic.
And if your support for the mechanic is contingent on the presence/absence of dissatisfaction, then giving more options to haulers is just a red herring for the true desire of eliminating suicide-ganking (i.e. open-world PvP) in general.
Iād bet that most muggers arenāt doing it out of enjoyment, but because they desperately need money, have to feed their addictions, et cetera.
I wish that these people stopped being so dishonest, and instead of finding fault with specific elements of game design in specific games, just came out and admitted that the real issue they have is with the existence of non-consensual PvP in a selection of multi-player gaming sub-genres.
If the existence of player dissatisfaction in games is the primary metric by which the validity of certain game mechanics is judged, then itās fairly obvious that non-consensual PvP must be effectively outlawed, because every game with this mechanic has people crying about it on the forums. I play a shitload of survival games, and every single one of them has forums chock-full of people complaining about getting ganked.
You got greedy, and somewhere along the line, despite this being EVE Online, you felt entitled to be safe. How did that happen in EVE Online of all places?
You felt entitled to haul 1.6B and have no players attack you?
In EVE Online ā¦
Did you forget what EVE Online is while you were away and come back expecting to find Hello Kitty Online? You must know about Gankers, in Catalysts, who kill haulers who have over 1B in loot, surely? I know. Why donāt you?
Or did you just somehow end up with a ādonāt want to die so no one is allowed to attack me because not fairā mentality?
Also, looks to me (as others have said) that you were coasting along on Autopilot because I canāt see how else you are 17km from the nearest gate.
Iāve actually seen people screaming blue murder over their Freighter loss despite happily admitting being AFK and on Autopilot so you wouldnāt be the first, but seriously, this is like demanding to be able to be a Night Elf on auto-run on a direct path through the middle of Orgrimmar and not have any Orcs attack you.
Doesnāt work like that. Just because itās other players doesnāt mean you can demand they leave you in peace because you want to be left in peace.
EVE isnāt big on peace, we all fly around in spaceships bristling with guns in case you hadnāt noticed.
Well, he did say that he was webbing with an alt, so it couldnāt have been AP.
What he wasnāt doing, however, is scouting, and watching for scouts scanning his cargo, which are arguably more important steps to take than webbing for quicker warp.
Tbh I donāt know if I believe that. But sure, if we take him at his word.
Iād say you have to always assume you have been scanned. Or should assume that. I get scanned every time I leave Jita in my Epithal and it makes me chuckle because itās empty. Iāll always get scanned 3-4 times on the trip to Dodixie via Uedama and thatās with a 4 second align.
I doubt many Obelisks ever make it through into Uedama and out the other side without having been scanned at some point along the route.
No, I mean itās literally how I scanned my war targets while minimizing their exposure to the visible scan. You have to time it just right so that they warp right after you start scanning, which will make it difficult for them to notice the beam.
(This is why I keep telling all the carebears āgo out and do it yourself before talking, even if you donāt want to, because youāll learn all the tricks, and then dealing with this stuff is going to become trivial.ā)
Thatās quite a few bad choices and bad choices lead to bad consequences. Had you made different choices the consequences would probably also have been different. Blame yourself, not others.