Fix Undock Spawning points from being too close to Station Models

Certain stations models are very problematic when undocking and warping away, as bad warp-away angles will result in all but the fastest aligning ships to collide with the station. Yes this can be managed with patience and foresight, but when the vast majority of stations allow a clean warp-away, no matter the angle, it is not something that one gets in the habit of doing. And once a collision occurs, one cannot help but be quite irritated by the large delay in re-positioning, or re-docking slow ships, to get the positions right.

The Keepstar, for instance. Recently, I got propelled out of the undock in my carrier with 1500 m/s.

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