More important, it would still not suit the need of people who have a specific one. So for most people who indeed would have a need for a kind of fleet ledger, it would still be worthless.
Indeed, you are.
Since you donāt understand : the server does not have access to a fleet history, therefore your idea is impossible.
You are dumb because you also claim that the server should request the data from the clients ; which is not only a terrible idea(never trust user input), but also not practical because clients can clear their history, eg when they log off. Or when the fleet boss changes, and thus the fleet ledger becomes totally useless.
If the information isnāt on the server, how does it get to the clientā¦? I mean if the FC broadcasts an align, or someone loots something, that information is sent to the⦠server? And then itās sent and stored in the⦠clientā¦? Sounds like the server just has to take the information it already has and store that information.
But thatās impossible :becausereasons: and :userinput: or something.
This is true, use the new topic that I linked before. Iāll link again.
I rewrote the idea in the idea section with a more professional tone and such.
The personal ledger updates once per 10 minutes. The moon ledger updates once per hour. Iām sure the game cashes this data somewhere so instead it should probably use cache rather than pull from personal ledger. They can simply re-use the cached data though.
Finally, something you said I agree with. Never trust the client to send accurate data. It can be manipulated just like you can manipulate loot history with jetcans. Plus loot history is lost when disconnect, cleared, boss changes, etc.
Even though you said it as abrasively as possible as if youāre trying to get CCP to ban you from the forums. But then, youād just create another alt account and start your toxicity again.
Did⦠Did Anderson Geten just remove all her posts and ragequit the topic after being abrasive for days? I mean, her first post was fine, no reason to delete that one, if CCP is responsible for that⦠Iām sure a few others were fine too but they are all gone so I canāt remember them.
You could have the Personal Mining Ledger just update more often when the user is in a fleet.
10 minutes is 600 seconds. My high skilled mining toon with max Orca boosts (no implants) is cycling his drills every 80 seconds or so. Thatās 7.5 mining cycles that could be potentially missed if the person DCās at 9:59.
If you have the Personal Mining Ledger update twice as fast, you miss only 3.75 mining cycles, which isnāt much. Have the ledger update every 2.5 minutes and you only lose 1.9 cycles of data on a very unfortunately timed DC.
I do have basic understanding of coding. But I also donāt call people stupid, dumb, or treat people like garbage just because I disagree with them or they get something wrong. Which is something you really need to learn to control.
EDIT: Quoted you just in case the post mysteriously vanishes, again.
Correct. The servers determine how often the API updates information. If you tried to do it too often, the game servers would lag, because they would be constantly processing too much. The data gets cashed so that it can be pushed and processed at intervals that donāt hammer the server CPU and hard disks too often to keep the overhead low.
Hm, I see. So creating an additional API, a Personal Mining Ledger that is active only while in fleet, with a faster update time, wouldnāt work because it would still increase load on the server?
Every time you push data to be processed by the serverās hardware, the hardware has to work to save it. The CPU processes it, the hard disk gets a querry and puts the data somewhere.
A fleet mining ledger could use the same cache that tracks personal mining ledgers and update every 10 minutes as well, but be more accurate because it tables it with new information such as adding a fleet ID to the JSON data.
EDIT: thereās a little more to it by the way than that, but I was trying to keep it simple for you.