Doing agent “suggested” mining belt in hi-sec. Warp in, by the time overview shows a fleet of blood raider rats that neut, warp scram + 3 other effects…I was unable to even turn around and leave before loosing my two ship fleet.
I’d have no issue with this if I made a mistake. But I did not, hi-sec encounters unless specifically combat orientated should allow you to flee. This is broken.
I was starting to think agent suggested belts would be worth while but I’ll skip them from here on out and go back to standard veld mining unless there are rare ores to be had and I bring a combat ship in fleet.
Ridiculous mechanic, fix it.