Hello, FOB’s and their roaming “diamond” tagged rats are new content for me.
While I have read up on the FOB mission to be found in the agency I cannot find an answer to a simple question. Why are groups of random rats - in this case Guristas Kestrels (Gallente Space 0.8) hanging out around a player owned citadel - and why are they so powerful?
If there is a guide I missed while searching, a dev blog, or other related information you could point me to?
My initial thought (before I read up on FOB’s) was "oh here are 5 random Guristas Kestrels, no problem - let me go refit to properly tank their damage in a BS and i’ll insta pop them from 110k+ out) yeah, that didn’t work - I barely scratched their paint. I read up on eveuni and a few other places but why do these rats roam and tend to hang out around citadels?
I’ve been away for a few years, back now for 6 months and this FOB situation is all new to me but i’m no newbro so please be respectful.
appears missions and probed down sites are safe (some dispute on the latter, ran into one person claiming he was attacked at a hacking site) ; anywhere else the threat is real. They tend to give you a brief safety delay, if you are active and aware, they let you escape. afk or abandoned equipment are destroyed. They will pod you either soon after ship destruction or up to 2 minute delay (see killboard). Good luck.
the blood raider FOBs will neutralize and web you, if you attack the main base. the one thread you can find using google will throw a bunch of **** elitist bafflegab at you, about how you take it out with a 5k dps fleet against increasing reinforcements (basically your average “harden the eff up” trollage)
if you want to gank the FOB there’s a few things you need to know:
the hauler is the key to preventing reinforcements.
getting a bookmark set so you can warp in around 350km ish and still be on grid is helpful too (really fast frigate would do for initial scouting) for a few reasons (staging and aftermath)
–The ability to make sure your hardeners, watch list, and drone bay are active, set and visible (respectively)
– waiting for that damned hauler to warp in and then out (so you don’t trigger reinforcements)
– The ability to warp to 10km from that BM, dump drones, target structure and align as a team towards a celestial, while the FOB engages your team and you see the drones engage the hostile.
– The aftermath collecting the drones is made easier by that BM and warping to 0 on the FOB lands you pretty much where you left the drones
micro jump drives are crucial for keeping the drones under you control, so they continue to attack FOB.
Remote energy xfers and remote armor reps are key as well, and a team of 4 battleships is perfect (3 xfers and 3 RR) - the best is the Nestor with its bonuses but i prefer the good old armageddon (mostly for its capacitor and familiarity with flying it…and AMAR VICTOR)
you don’t really want to be running around at high speed because the FOB will web your guys out of range of each other…and that would be bad. The amount of DPS put on you by 3-4 rat BS is substantial.
either that or get a rattlesnake and pound the stuffing out of the silly FOB at close range.
As for the rats? damned hard to kill, and dish out alot of DPS. i myself have used a zealot with maximum tank and only small lasers, with help from the upwell in the form of ECM…it’s hard to deal with the diamond spawn when it’s 5 rats, but sometimes they only spawn 3 so easier.
they’re also very fast…around 900m/s+