For the few, rather than the many

And where’s the problem with that? If it gets you hooked, it means that you want to play and are enjoying it. It’s not crytal meth, quitting is much easier.

If you get sick in a way that doesn’t allow you to get in front of the computer for more than three weeks, you have other problems than the few € you “wasted”.
And if you have such a limited entertainment budget that you have to count every cent and make it worth the expense, you maybe shouldn’t play a (primarily) subscription based game, anyway.
Now, Eve offers several compromises that let you not pay the full amount (all were already mentioned before):

  1. you can keep playing as Alpha
  2. you can upgrade to Omega once and keep the status by extracting and selling SP to finance the Plex for the next month.
  3. you can earn ingame money to keep Plexing
  4. a combination of 2 and 3 that allows you to keep some SP progress

If your whole alliance goes on vacation for three months, it was ■■■■ anyway. You are free to leave them. There are enough people in the game, find others to play with. If you get bored, it’s totally up to you to solve this problem. Either do something else in-game or quit.

PCU is at around two thirds of the PCUs of the best years for the corresponding Octobers. With upcoming Alpha changes, it’s expected to go up significantly.
And while this may be not the numbers most of us want to see, they are also not that bad or even alarming.

  • One reason is that we are talking about an old niche game that is still doing quite well in today’s gaming industry, which is (something I actually agree with you) a much harder environment to recruit and retain players in than it was 15 years ago. The fact that Eve still manages to do this at all already proves that there is still a market for this game and that the current business model is also still working (CCP stated recently they had the financially best year ever).
  • Another is, that there is supposedly some cultural shift in the player base that leads to people logging in more often on demand and less in other times (ping culture).
  • Third reason: CCP obviously has plans to mitigate player loss. They did it once with the introduction of Alphas, the now do it again with the expansion of Alpha capabilities and they might have planned out further steps after this.
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Amazing how people completely miss the points in here lol.
But alright, whatever you say, missy :wink:

If you believe that EVE is ready for the next generations and dosnt have any issues at all, then you go on and think that. And who knows, you may be right. But thats not the point. This thread is focused on airing your estimate and prognosis of EVE vs. Future. Its not a competition in who knows best about whats right or wrong.

No matter how many changes CCP makes to the mechanics, it wont draw in many new young people. THATS the point. And THATS what the young people I tried to get to play EVE said. Its just not suited for them and their generation. Whether you can see something through statistics, have no bearing on the issues. I could prove just about anything, with simple quantitative research. Its the qualitative research, that lets you know how people think and feel. Thats where the future game-successes lie. Not in preserving, band-aiding and further complicating, an outdated and old community and game.

You cant prove ANY of the things you claim to be true, and neither can I. So pardon me for asking you to put your rather arrogant approach back up your bum.
Or let me speak your language:

If you dont like this thread or the messages posted here, then leave and do something else. Or read other posts, that dosnt light up your internal asshat. Thats about the only way that WONT make EVE better, is that type of approach to a debate: “If you dont like it, leave”.

Why would CCP do that?

100EU is less than they get from an OMEGA player for 1 year now. You’d need to get yearly NEW players greater than the number of hard core people who keep OMEGA year after year… but you’d have to lure that many EVERY SINGLE YEAR. That seems like a really dumb decision on there part.

Time in EvE is worth at least 1000x more than time spent in the ■■■■ heap that is Ark, surrounded by screaming children.

Excellent, hopefully working well to keep the non-hackers out.

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Isn’t*

The word your looking for is “isn’t”.

I don’t know if people in other countries use “you’d”. We Americans are too busy running the world to pay attention to it.

Ruining*

The word you´re looking for is “ruining” the world. And the fact you are not paying attention, is in your national DNA. Dont worry about it. The rest of the world already know we cant rely, on you guys to understand anything. But you sure make good fastfood!

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Very possible, how long it takes you just depends on how long you play per day doing what, hi sec combat anoms occasionally spawn expeditions & those can drop 100 mil loot (though 20 mil would be more normal), you do the math, say you get an expedition every 10 combat anoms & 20 mil loot per expedition how long will that take you?

I understand. The mechanics are there to support isk-earning. How come not more young people play, then? Or that so few return to EVE, after being inactive?

NB. mind linking a good updated fit for running those expeditions (Gallente or Caldari-fits, if possible)? Ill give them a try, just out of curiosity.

Eve still has a lot of work to do with the new player experience to draw players into the game (or frankly even introduce the different aspects of the game effectively).

That’s definitely an issue. But it’s not plex related.

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Yeah, thx. I think we already established, that the cost of EVE isnt the main or whole problem. I probably havent been clear on that, since Engrish isnt my first lingrish (cough).

The PCU mistake again.

PCU is not a valid number for any considerations about the health of the game, or how many people are playing throughout the day. It is restricted to USTZ aka CarebearTime (as far as i’m aware for now).

There is a significantly higher number of people playing around downtime, which means that there’s a bigger number of additional people around, unnoticed to anyone who only looks at the PCU.

More Australians would be great for this game. Less carebears, more Crocodile Dundees.

knows*

Couldn’t resist. :grin:

What is a PCU and why should I as a non-American bother to learn such abbreviations?

And could i trouble you to teach me how to not be a carebear, sempai? Id love to not be one, when I grow up :wink:

lol its fine. I like talking to anal people. They are my favorite humans.

“Peak Concurrent Users” I believe? … meaning … the most accounts logged in at once in one day.

We also build rocket ships and tell the rest of the world what’s cool and what’s not cool.

Isn’t that what killed quite a bunch of MMOs? Worked for Guild Wars but any other “subscription free” MMO I can think of got into trouble. DDO, LoTRO, Star Wars, Wild Star, Secret Place… how are ESO and Rift?

No, this thread is about your issues. Threads regarding what you proclaim to be the topic are already there, plenty, with less whining and more content.

It never really has. Eve players were always rather old compared to those of other MMOs.

If you don’t like my answers I post here, then leave and do something else. I just pointed out that your perceived problem about the costs of Eve doesn’t exist, that the current player numbers are not that bad and that your made up examples for “lost subcription fee” are total ■■■■■■■■.

No, actually you can’t. Regarding the health of the game, there is simply not enough information available to proof anything. It’s barely enough for solid assumptions. However, some things can be proven wrong based on the numbers we have.

I replied to this point already in some other thread (I won’t try to find it now). In short: yes, the gap between players aroung downtime and the PCU is relatively small these days and has been much bigger for large periods in the past. However, there have also been periods that had similar player number curves to now.
The PCU is just the number people seem to remember best (and sometimes quite the opposite).

How do you know that’s a fact? Nobody actually knows how many return. We don’t even have a clue what a number for returning players would be.

We only know that Eve has less concurrent users than at some times before. We don’t know any numbers regarding average online time, number of accounts, how many of those accounts are paid for in what currency, how many through Plex (although there is a percentage value for that somewhere) and how many are Alphas.

Agreed, with CCP holding the most important metrics close to the vest, we are left with anecdotal experience and lots of WAGing, which leads us to not much that is provable.

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you’d
UK ​ /juːd/ US ​ /juːd/

short form of you had:
It happened just after you’d left the room.

short form of you would:
You’d be much warmer in your black jacket.
More examples

You’d better hurry up!
Do have an apple, if you’d like one.
You’d never guess she was over 60.
I thought you’d be interested in this book.
I wondered if you’d ever been to Iraq.

Not American…

It’s an English word very well known in the English Language.

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