Forsaken Fortress – Coming 26 May

If you’re in a large group it can look like a structure is undefended - maybe a smaller group couldn’t conceivably win, so 1-5 players did not show up to make a useless defense effort.

Thousands of 1-5 player me-and-my-alts corps out there are climbing the mountain because it’s there, then leaving the mountain anchored after a few days of messing with the fit (and in highsec clogging the overview unless blocked on one of your tabs.) So in some cases the structure was, in fact, wanted by those players. The larger group’s only hope of action is if the 1-5 players have a batphone and/or a 3rd party shows some interest.

I’ll now go back to CCP having to design a system that supports subcaps and capitals having a use, and damage caps being one tool that seems to help do that. No system can make everyone happy… and… if everyone was completely happy, it probably wouldn’t be EVE :wink:

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This is where I want to see structures get command boosts and logistics fittings, even if they have to be structure unique ones to balance with the tiny number of slots most structures get on them.
That allows small groups more of a chance to punch upwards a bit, without really impacting the 250 man fleets because by then 1 more logistics ship or command boost isn’t a serious thing. And without impacting solo structures at all.

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If you own a multi-billion ISK structure and you can’t even plan a week ahead on keeping it fueled up, then you deserve to lose said structure…

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:dancer: :dancer:buy urself a friend :notes: :notes: https://www.youtube.com/watch?v=kJG8t356kU8

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I disagree, the beauty of a Pos is that it can be put online then offline as and when needed.

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merit in the thought, but the balance there is going to be awkward af; there probably is a way, math solves everything apparently.
how would it effect a small or medium sized group attack another larger groups for example? where would that balance out? or would the bigger groups citadel also be ‘punching up’ and fielding N+5000?

I don’t know why you keep saying that, putting a Pos online costs virtually nothing compared to a Citadel. It just needs fuel in it and a tiny bit of time to come back online.

Lets say for sake of argument that an Ast would be the equivalent of… 1 Basi/Guardian. Who knows what the right level to set it is. This is on top of it’s current capabilities obviously.
So…, I’m a 5 man fleet. I probably don’t have any logi at all since 1 logi costs me 20% of my fleets DPS. This means I don’t have to try active tanking my T1 cruisers/BC’s to fight a defence of my structure vs that Leshak/Nestor fleet of 8-10, and instead I can buffer tank it and use the structure logi to keep my ships in the fight, at least for a while anyway.

Next, I’m a 20 man fleet, I probably have 4 Logi anyway at this scale, so my Citadel adds only 25% to my logi capabilities. Still worthwhile right, but nowhere near as big an impact as it has on the 5 man fleet, and I can’t just ignore logi ships and expect the citadel to keep up with your 30 man fleets DPS.

Next, I’m a 200 man fleet, I now have 40 logi. My citadel now adds 2.5% to my logi capabilities. Sure it’s on a hull that can’t die, but if you kill my other 40 logi, the citadel isn’t even remotely close to keeping up on it’s own with incoming DPS, so it’s a fairly insignificant addition.

So, adding logi to structures doesn’t scale very well, since you can’t just bring more structures, so those larger groups aren’t really going to care.

Ok, Command boosts might be more of a thing, but the larger groups are probably already bringing a bunch of them as it stands, so again the structure just adds a little redundancy as they don’t even stack.
I mean yes, any buff to structures will impact a small group hitting a large group, but what small group is ever going to realistically threaten a large groups primary structures.

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No one that can only put up a 1-5 man defense is in SOV null, and in order to get on our radar in low sec, you have to have a name like Snuff.

1-5 man corps aren’t attempting the mountain, and your odd idea of E-bushido doesn’t really matter.

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Classic CCP slash and burn. Doesn’t it ever occur to you to wonder why your game is going down the tubes?

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I wonder…what would be the price difference from onlining a Citadel and all it’s modules to refine/compress compared to the additional tax in an NPC station?

I really can’t see it being worth it particularly in HS/LS for a one man or small corp.

Since refining takes no time…
720 blocks. So the price difference of 720 blocks has to be less than 4% the value of your ore.

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Small high sp well oiled groups should be a threat to large groups though, well certainly bad ones xD

Im not sure logi or command bursts would be the thing to utalise, though some form of offline (when no one is online to pilot the cit) might be of use?

Point at a bad large group (on the scale of EVE, so not 50 people) who aren’t well organised at at least their core.
Sure PIRAT for example could snipe off a few structures of some Null alliance that aren’t crucial, because they leave the defence to some newbies, but they aren’t going to ever threaten the core structures.
The disorganised groups now just don’t bother with structures.

Offline defence to deal with the solo harasser in an Oracle also isn’t a bad thing, but Structures need something that anchors a defence and allows fighting against numbers, because attackers almost always have the initiative & the choice. And that something in the context of EVE is Logi & Command Bursts.

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conoco
lorde maybe?
there are a few groups out there with large numbers but poor fc’s. I couldnt name many of them, theyre not usually a good target for me.

What I had written Earlier

To further add to this, I think this is pretty on point too

So as part of the notifications that you should receive, being able to view or be notified of low fuel is also very important for residents of a structure.

There is a lot wrong with what you posted, but i really cba.

А почему нельзя сделать так чтоб,нашёл забрлшеную цитадель,сам заправил и она стала твоей,пока заправляешь?

You do realize the once a week on/off uses 3 days of fuel to turn it on - so if you do it every 6 days (To make sure you don’t go over 7 - then you waste half the fuel to keep your citadel low power. To put it a different way - it is only roughly twice as much fuel to run it 24/7 as it is to turn it on/off once a week

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If a support ticket doesn’t help, get in touch. Might be able to help.