Ah…no… it’s probably the most mentioned part. Not of concern for many of us for a variety of reasons, such as never liked asset safety since its implementation because it removed most of the risk for players even from the worst decisions or losses in the game…, or think there should be a bit of responsibility including forging sound relationships with others, and taking care of your structure if one’s to get all the huge benefits of a citadel.
ISK won’t disappear, and the asset safety changes are impacting only unfueled structures… also DON’T keep everything in one place…
Yeah. Once they have FOB style structure… which is what POSes are used for nowadays.
Really?
Scroll back to your very first reply to me.
In fact Circumstantial Evidence tried to point it out to you as well.
I don’t know where you come from but in my country we don’t say “Good Riddance” when someone has their life torn apart by a series of natural disasters and a pandemic.
I’m done with you, if you can’t see what you posted is just really poor taste - I feel sorry for you.
Or alternatively if they want to change the safety asset thingy, they shall give all players with assets in player owned structure an option to move all their items in a particular structure to npc structure or not (without cost and no need to reclaim ). If after certain date, there is no reply, it will be auto moved.
I am looking seriously at how this proceed. Cos i don’t want to invest too much time in this game and discover that ccp changed their mechanics and take away all the assets i built-up due to no fault of mine. Or if ccp stand is that not logging in is a fault of mine, please inform me so that i can make a fast decision now.
+1,
Good job getting closer to POS pinata bingo.
If your assets isn’t in an invulnerable structure, you will lose it.
Would love for the ability to take over an abandoned station. Maybe after X amount of hours of abandonment you could attempt to hack the station access control list to gain ownership. Once initiating the hacking attempt the owning entity would get a notification alert and gain kill rights on the hacker and the hacking character would gain suspect status. Could also add a module or rig that increase the difficulty of hacking a station in the event that it ever is abandoned.
Edit.
or the hacking could be in the form of a deployable structure such as the siphon unit. where one would have to deploy it with in a range of the station and there is a x% chance of successfully hacking each tick. same aggro and notification mechanics as above would apply
Can we destroy an abandoned station in Hisec, without making a wardec?? I’ve got a few id like to see go kaboom.
Inquiry:
If a structure is abandoned, why can’t just anybody who repairs, fuels, and online it take it over?
Would this not be a good content and conflict generator? And for those who lack the resources to build such an asset taking one over is good game. They might even be better at fighting than building, making for a tougher nut to crack. That’s even more content. It’s also a little “piraty”, taking over like that.
Hacking was also mentioned in this thread. That too is a good idea. Make abandoned structures hack-able like exploration sites perhaps?
How about NPC pirate factions taking them over? Would they not like a nice fat abandoned structure to operate out of? Put a little meat on the table instead of it just sitting there - and make some hell for people who want it.
So here we have ideas of what to do with an abandoned structure, besides “blow it up”. Sure sure people like the kaboom, but it’s only going to amount to structure bowling, and we have seen that before. Providing more options makes for a richer experience.
no, you fuel your crap before you leave.
Ok will move my stuff back to npc stations.
Because there was no risk of losing?
The biggest take-away from this thread is this:
Just like all of you crybabies were wrong about the Surgical Strike patch nerfing shield resistances killing PvE as we know it, so too with you all be wrong about how this will kill the game.
Because this would utterly kill the market for industrialists and result in insufficient destruction.
This has been answered multiple times in this thread alone already not to mention every other time structures are discussed.
And if someone can’t afford a structure they sure as anything can’t afford to defend it.
No. Put a structure down and participate like we’ve had to.
I like the idea but have a few concerns. First time to abandon state should be at least 14 days. Gives people time to un-anchor them and pick them up. Second is about people getting their items out. I have several friends that just deployed that would not financially recover from this if the people in their corp for whatever reason can’t get fuel into the station. Medical emergency or a natural disaster like a storm knocking out power is going to spell doom for some of them since they are in the smaller corps. Would appreciate if something was in place to help those full people out till they could get back from deployment, if at all possible.
Unanchor the station and it will force their assets into safety. Then anchor it again for the rest of you.
it would be really handy if assets showed stations that are in low power / abandoned state
also triglavians could stop ■■■■■■■ around with their joke invasion and start some real one, they should start wiping out structures that are in abandoned state in invasion systems
i would like to ask when to start counting the 7 days?
on 26/5 after the patch, all structures already have not consumed any fuel from service modules for 7 days will state as “Abandoned” ?
Or the server start counting how many days the structure have not consumed any fuel, so the first “Abandoned” will appear on 2/6?
I get where you are going with this. I could put 1 tritanium in each and every structure and get automatically notified about which ones to blow up!
Why not allow small ships up to small haulers (prevent freighters, Orca cap size ships docking) to dock and allow pilots to loot hangars and offices (ie create a “free for all” space and looters gain the suspect flag) while in abandoned state. this will aid small corps and individual take advantage of the abandoned state and create a dynamic for defence while the structure is being looted before blowing it up and letting remaining assets and modules drop and normal??