Regarding the people, who are already not able to login and won’t be able to do so until the patch day (a lot of mentions of military people regarding this) - CCP should just force all the assets on the structures at the moment of patch to asset safety, that’s it.
I assume you mean of inactive players. Why should an active player have to go through the issues if they don’t want to.
But of inactive players yes.
@CCP_Aurora
Cuz nullblocks must suffer
But I’ll admit, your proposal has a point in it
I agree it’s a nice sink (for players and corporations with deep pockets).
But it might obstruct corporation creation as corporate hangars are essential to sharing resources and usage of blueprints amongst members.
And I forgot to mention: corporate hangars are tied to the ability to lock blueprints by voting, which is one of the measures to counter in-game theft.
If a toon cannot afford to keep a huge structure fueled . their business model was sketchy in the first place and should go back to the drawing board. … USE IT OR LOSE IT.
Define “inactive”. Any blanket action on this will have negative consequences.
No you can’t just have free stuff…
I would imagine CCP would use the same definition they already do. I think it is 3 months no logins. Or they could use not logged in since the Dev blog.
Sure it might have one or two negative issues, but vs how many long term inactive could lose stuff they believed 100% safe due to asset safety, seems less drama that way.
Its important to understand its part of the ‘identity’ issue with corporations that they want to to do everything under their banner. Structure here, structure there. Structure spam everywhere. This kind of change only punishes those who’s abilities have exceeded their aspirations.
Really, fuelling a citadel is effortless compared to the first iteration of POS’s and still a breeze compared to them just before to switchover to citadels when the maximum amount of fuel they could hold was about a month.
Citadels are too cheap, that should have been apparent when they started getting spammed in systems to troll the occupants.
Sadly, this is quite often true.
Absolutely. This is an opportunity to do some QOL changes. One of the most frustrating aspects of citadels is the archaic nature of corporation roles.
Roles/configurations that allow fuel to be added, but not the contents of the fuel bay be viewed/stolen would be perfect.
&
If a corporation doesn’t have a reliable CEO and two directors with enough shares to take over their boots in an emergency, find a different corporation that can actually organise the above. That’s another great reason citadels open up the gates to war declarations, people need to be in place before plonking down structures, as exemplified…
Exactly right. Real corporations, bums on seats, not one human with their 25 man bot herd.
Even before citadels using BLOPS to get fuel into POS’s was a thing. Annoying to have to do, but if a group doesn’t have a good mount of BLOPS pilots and haulers (not T1 garbage ) again, there’s an indication one is too short to get on the citadel ride.
This is sorely needed, after all weren’t the drifter invasions supposed to clean this junk up before they overloaded the cluster?
Perhaps the question is, why don’t they need to be fuelled when everything else will to get a reinforcement timer?
While a POCO isn’t a Citadel, why isn’t it a good time to talk about bringing them in line with everything else? POCO’s don’t eve need strontium in them like POS’s used to. They cost nothing and spew out a massive amount of passive income.
Fair enough to pay a tax for asset safety, though it shouldn’t make citadel spam harder to get rid of.
In the area I used to live in 0.0 had some people who couldn’t be bothered to fuel their POS’s. One dropped 27 billion, it was sad to see so much stuff destroyed just because they were too lazy to bring in or manufacture blocks.
Step into that ring, expect to get knocked out.
They were never profitable, it was always an ISK sink.
Moon drill is the cheapest module to run at like 5 blocks an hour.
Haven’t used a citadel to store anything for more than a few days since they came out.
Does this make it hard for people in 0.0? Yes. Is this a new problem? No.
The problem isn’t the change in the mechanic, the real change here is now in 0.0 you have to trust someone to keep your stuff safe and not take advantage of you. What wormhole group lost a factional fortizar a few months ago unachoring it? The story was that every few months they would pull the citadel down and ‘liberate’ its contents.
With the abandonment mechanic, the calculated theft in a wormhole now becomes possible in regular space. That’s probably what most are really going to have to be worried about, having their stuff nicked by the person next to them.
Classic Eve.
Not quite there, time zone tanking is still a problem.
Well, sometimes there are crash postings were you don’t have that luxury. In my old 0.0 corporation this happened a lot for our Navy guys. At least in the old days stuff in a POS maintenance bay or corporate hangar could be moved out for them. Personal hangars just resulted in stuff being lost, so we never anchored them on a POS anyway.
Ding!
Which is exactly why 7 days is better than a month. If an Eve player doesn’t have to do something, they won’t do it.
Oh for crying out loud, its like CCP doesn’t have their own forum to interact with the player base anymore.
Just between you and me,
Its something we can plainly see,
The NBN, its true you see,
Smells like poo and tastes like wee!
Actually, one veteran left their paladin in a POS, assuming nobody would take it.
CCP haven’t given those of us on the wrong end of the internet lottery much love. You’d probably quit too if each action took half a second to get to the server and back.
Yes please, its surprising these haven’t been already dealt with as a performance issue.
These things are spam to be destroyed, not repackaged under another label.
People want to be lazy and structures are a ISK sink they don’t want to pay for.
CCP already reneged on citadels retaining rigs if unanchored and redopyled in the same system. The jump gates are missing the EMP effect to stun campers. Compression and Reprocessing aren’t separate services. Jump gates are now pushed outside the range of weapons batteries. Citadels themselves now can’t be anchored within 500 km of a gate. Tethering got changed to add an unnecessary inconvenience of having to dock right after jumping in, solely to placate a niche gameplay.
Observatories! Observatories! Observatories! Tsk, tsk tsk for shame!
So expensive? Without trying to sound like an old fart, when I had to deal with POS’s fuel was almost a billion a month for a large tower. Citadels are so much cheaper…
I’m not Null, but thank you anyway.
Hey, citadels have like 3 service module slots, its seems silly that 90% of them only use one module.
No, extortionate taxes in NPC station were introduced to encourage the use of player owned markets and structures.
CCP, Make structures controllable by the same political mechanism as blueprints and assets!
The counter to this is who is hostile, and who is a renter structure? Personally, punish structures that don’t fly the same flag as the TCU as hard as possible.
The old system was like that, subsystems on 0.0 stations could be individually targeted, just nobody ever bothered.
Oh the hours spent dropping bombs on a POS to incapacitate the guns…
Would be nice if they shot at valid targets in an automated fashion.
What is wrong with you? Arrendis is in 0.0, its not like there’s a shortage of places to mine.
Until PvP fleets are necessary to protect PvE fleets, the ore starvation should continue.
What are you doing in low security space as a solo industrialist?
Relaxing? In low security space as a solo player industrialist your eyes should swivelling around on stalks, every second.
Which is the point of this.
So true, and they weren’t spammed everywhere.
Recruiting good people, not press ganging hordes of F1 muppets.
Well, when the citadel enters low power, surely?
If you knew who that Aralis was you would know they spent most of their time in Null. Shooting at structures doesn’t need a permit or a war dec, fyi.
All you have to do is leave the service module running a few more days. Not that hard.
Maybe establish a relationship with the owner rather than just showing up, eating their food and taking a dump before leaving?
Freeloaders.
These can still be purchased at NPC stations.
^^^^^^^^^^^^^^^^^^^^^^^
Holy ■■■■ what a reply
The old POS code which did this was capricious and buggy, occasionally shooting friendly targets. The settings to define what to shoot at, were confusing to some people. While it could have been rewritten from the ground up with ACL’s in mind, CCP’s goal with new structures was to simplify the system for us, and them. No Ai headaches, and a player-set RF timer, so you could have at least one chance to be there and shoot back.
What I don’t understand: Why not remove asset safety completely then?
The effort involved in destroying a fueled and defended structure is so much higher. Why allow the defenders to get perfect asset safety for some cheap fuel? Winner should take it all, right?
I don’t understand all these posts saying that seven days is too short. Can’t you put months of fuel in structures?
While they are at it: Make Mobile Depots “abandoned” after 24 or 48 or 72hrs. After that, no timer to kill them. Would help to get rid of this horrible Depot Spam in HS.
they are poor/stingy and dont want to keep them fueled all the time.
Sure, you can.
But the point is that at the point it runs out 7 days is too short.
It takes 7 days to unanchor a Citadel for example. 7 days is only just longer than the low power reinforcement timer in highsec. Etc.
So 14 days is a much more reasonable compromise without meaningfully impacting actually abandoned structures.
I’d agree here…7 days does feel short…
That would be wonderful.
My autism also says that any structure that requires anchoring and fuelling should suffer the same mechanics. Further, that in hisec, abandoned structures should have no loot drops and a free-for-all without the need for wardecs (I know, I know). It would keep the space housekeeping simple and likely immediate, if a bit harsh.
perhaps those people should move their stuff to asset safety now, then? Also, I deployed to Kandahar for 6 months last year. I had plenty of time in advance to make adjustments to my stuff in Eve to make sure it was safe no matter what happened in game. And I still managed to log in occasionally or communicate with my corp mates to keep abreast of what was going on. This is really a trivial concern of yours.