Good advice. I agree. I came back with the same plan I had last year. I won’t deviate from it so I don’t need a respec but allowing players to respec every 6 months would be gracious on CCP’s part.
Indeed, it’s not an insignificant amount, but enough to operate a capital industrial command ship, which is the apex of that part of the ship tree. You followed through with your plan, and probably shaved off significant training time using boosters, implants, remapping, daily rewards, etc.
But “free reskilling” ? This “old schooler” says “huh ?!”. Imagine going to a restaurant with an impressive menu, you order a few dishes, eat a few bites, go “nah, that’s not it, let’s order some more dishes”, eat another few bites, again go “nah, there must be something else that I like more”. And all that for the price (or in EvE the training time equivalent) of the first few dishes originally ordered ? Nah.
Not good enough. A player who gets bored with the activities he’s chosen doesn’t want to wait a year to reinvest in the game and doesn’t want to wait 3 months of skilling to explore another part of the game.
You can try pretty much every aspect of the game within a few weeks of training, you won’t be the best at it, but you’ll have an idea of what its about and whether you like it or not.
This was before any of that, so no.
Exactly.
Hey Waiter, we didnt like our beef wellington, i took a bite out of it, can i order the Ribeye instead? Oh, I didnt like the ribeye either, I took a bite out of it too. Can I have a Filet mignon instead? The Filet Mignon was too fattening, I didnt like that. Can i Order the Duck Au L’orange? Cool. Wait, why does my bill have all these things? I only finished the Duck Au L’orange. I only took a single bite out of all the other stuff i ordered, cant you just serve that to the other customers and give them a discount?
Reinvest what?
I just told you, all it takes is 2 hours to explore another part of the game.
Potatoes, lol. Time and money. What else?
False.
What time and money is he wasting when he goes into a venture in 2 hours and starts mining?
Prove it.
You’re not making sense now.
I don’t take orders.
You can start mining from a brand new toon in a couple hours.
No proof then? I am glad you realized you lost.
You’ve completely missed the point. I’m talking about skillpoint respec not the attribute respec.
Ah yes, gimme that 10m/h activity.
Once you’ve reached a certain amount of playtime / playstyle it’s an insult to your time to do an activity that rewards you with so little compared to what your other activities offer.
Of course there should be a cut in your profits by doing something else that you’re not speced into, but that cut shouldn’t be 90% or so.
If the game had exciting pve this would be different. PvE in eve is very monotonous even with the events. PvE gameplay loop is pretty much mashing “V” I guess it’s different for Abyss, but getting into properly doing high tiers of abyss requires a lot of sp and a lot of isk to lose while you’re still learning how to do it. Any abyss under t5 is basically worthless to do unless you’re fresh out of the box player.
There you go.
It depends what you actually mean by ‘respec’.
If you mean re-assign attributes then fine. But…if you mean totally re-assign all SP and rebuild skills queue, which is what it appears you mean, then you run into a big problem.
You are going to find that you have ships in dock that you simply can no longer fly…because you removed the skills for them.
And another problem :- Stuff for which you originally shortened the skills queue by using boosters, skill injectors, etc, are all going to be wasted as that 23 days for some level V skill will go back to being 23 days worth of training. I mean…why wouldn’t it ? So you’d effectively be negating every booster or skill injector you ever used.
You’d obviously get the sp back. I meant reallocating the sp not just deleting them lmfao
Genuinely new players do have an ever widening disadvantage to high SP veterans, and there are a lot of specialty ships that require the odd level V here or there just to try them out. They’ve been taking steps to help newbies jump in but unless you’re willing to drop heavy $s that skill point wait is pretty disheartening.
The problem is that CCP can’t really differentiate who’s genuinely new and who’s just another alt SP farmer, etc. The AIR temporary skills are cool, but a bit more flexibility would be nice. Say if you are new and you Omega, instead of the predetermined ones you get three AIR tokens that let you try out any ship (maybe exclude BLOPs, JF and capitals) at all required skills + Lv. IV support skills for 48 hours or something. I guess even that would be abused but it would give actual new players the chance to fly interdictors, logistics, or die in a faction battleship their buddy gave them.
You’ll always get people saying “NO, THE WAY IT IS NOW IS PERFECT, HTFU, DON’T BE POOR” and I think that’s a wacky attitude to have towards new players trying out a 20 year old game. A bigger problem to me is that there’s still a ton of information about getting into the test server to try things out and it’s looking like that thing is not coming back at all.
Ever widening?
I’d say the opposite is true. The gap isn’t widening.
Genuine new players do have a disadvantage compared to high SP players nowadays just like I had when I started a few years ago, but back then AIR did not give a bunch of free SP. Logging in did not reward me with SP. Daily challenges for SP were not a thing yet. And before I joined, even longer ago skill injectors did not exist yet.
I think it’s safe to say that genuinely new players do have an ever shrinking disadvantage to high SP veterans, a gap which is made smaller every few years.
Oh, sorry i misunderstood you, I never expected someone to ever post something as silly as what youre proposing.
You want to be able to completely move around the SP of your character to other skills? For free? When weve had injectors where you would have to pay to move around SP?
Jesus.
Then youre being dishonest.
Your problem isnt, as you said, “figure out your playstyle and the ships you like”, its “Freely switch between different methods of making as much ISK as I can based on the flavour of the week”.
It has nothing to do with figuring out playstyles, because as i said before, you can try out different playstyles within hours. It has nothing to do with flying the ships you like, because you can fly into most different types of ships within a couple days. It doesnt take long for even a new player to get Caldari Battleship Level 1, after all.
What youre proposing though, is literally a 0% cut. No penalty. I can put all of my 30 million SP into Exhumer 5 instantly and fly the highest end hisec mining ship, which is only a fraction of the 30 million by the way, and change my toon into a high end hisec miner. 0% cut.
Then, when CCP releases a patch that nerfs mining and buffs ratting, I switch to a caldari battleship 5, and rat. 0% cut.
Why is this a bad thing?
First, it should take you a lot of SP and risk a lot of ISK, because the rewards are better. Thats how progression in video games, works. If we handed out billions of isk in T1 Abyssals, imagine how messed up the economy of the game would be, and how lop-sided people would be in running T1 abyssals.
Second, again, you should need to learn it from the bottom, because, again, thats how progression works. You dont start at the Dota 2 Championship tryouts when you just joined Dota 2. You have to learn the game first.
Again, this seems to be the crux of your position.
By making this argument, over and over again, youre basically saying that it isnt about what you want to do, because if you cant make the most possible isk doing it, its a worthless endeavor.
It doesnt matter how fun and challenging you think Exploration is, if youre not making as much isk as possible doing it, its not worth doing.
Its worthless to Explore and hack and scan, unless youre in a fully decked stratios.
Its worthless to mine, unless youre in a Hulk or Rorqual on an R64 Moon.
Its worthless to do Abyssals, unless youre in a T5.
All you care about is the monetary aspect of your path, irrespective of whether its fun or fulfilling to you, because all that matters is making as much ISK as possible.
Why dont you just be honest and say that to begin with? You thought you could make a lot of money on one path, realized you werent making as much, and now want to try other paths to make money, but you dont want to wait, you want to make the most money in those other paths right now.
Nope. Just roll a new character, the old one is „low SP“ anyway.
Ask for random opinions, and ye shall receive.
And yet I fly a Venture when i go mine in lowsec or WHs.
This disadvantage that you say, is not with SP. Its with skill and knowledge.
You get a new player coming here complaining he can only fly a Venture in hisec because he makes so little ISK. Yet, I can make more in a venture huffing Gas in WH in an hour, than I could in a Hulk in Hisec in 5 hours.
I could kill a player in a battleship who has 40 million SP with a frigate in a 2 month old character.
Well, no.
What would be the benefit of letting someone fly a T2 logistics ship that they wouldnt get out of a T1? Absolutely nothing.
Almost everything you can suggest, from Logi, to battleships, to interdictors, which basically amount to someone who can warp disrupt another person, have really really low thresholds of entry. The amount of SP required to fly a basic T1 logistics ship with T1 modules, is really low. Like a couple weeks? Not even. So the entry is already low, and it takes very little time to try out these things.
I dont think anyones said that here.
The problem is, however, that there is a cost, a requirement to do something. And this is true for every game. You need a certain level of character and a certain level of Gear to proficiently finish a high-tier Raid within a reasonable amount of time. You need to be this tall to ride the roller coaster.
With EVE, you have to start at the bottom. If you dont like that, you can spend ISK to get to a higher level. That is the cost you have to pay, to skip the wait. But you pay it, either with Time, or ISK.
Atleast with EVE, SP is only a fraction of the requirement, and a smart person or experienced person can find ways to get around it.
It’s just too easy to make mistakes on eve and too hard to decide what you really want to do/fly.
It shouldn’t just be for low SP characters.
Ships and modules and even whole playstyles get changed by CCP every now and then so getting an occasional ability to reallocate skill points for free don’t seem like a bad idea. For example every 12 months you get to reallocate 1M SP and maybe it should accumulate over the years if you don’t reallocate anything
I for one always enjoyed coming back to the game and seeing the “you have unallocated skill points”. Those actually came from a skill that CCP removed or changed so its not the same thing. But its still nice to come back to the game after a year or two and find you can respec for example 2M SP for free. I doubt people will understand the magic of that tho
Thumbs up to OP