Yes, they do - I did acknowledge that gank traffic would go down, but 9 times out of 10 (a statistic I just made up after a minute of looking through high sec freighter losses) those losses in HS are either stupid people with little to no tank, or wardecs. Lots of them being code kills with rage torp bombers.
“Eve” is definitely big. The creamy nougat center that is HS is a small portion of that however, evidenced by the fact that Jita is almost within jump range of all of HS. It’s bigger when you start flying out into low, bigger still when you reach null, and biggest when you find yourself lost in a wormhole somewhere, having been chased through a hole and forgetting your probes behind you
Right, but Jita isn’t always the most efficient stop for everyone. Jump fuel is based on distance. For anyone closer to the other market hubs, if it’s no more of an inconvenience because it’s literally “on their way”, stopping in a different hub to fill an order at a higher price would probably become a thing. And the people who actually buy and use stuff will continue to place their orders at the other hubs. I do believe that demand at those hubs will go up when people near those hubs realize that someone will fill their order the moment it becomes profitable.
Why would they fly it around instead of jumping? I live in drone lands, which is closer (marginally so at least) to Hek than to Jita. If there were freight cynos, it’s totally feasible to land in Hek and filling orders there before jumping to Jita to fill orders there as well. Fatigue might come into play but if the market swings make it profitable, it’ll be worth the extra short range jump.
The concept that it’s easiest to sell at Jita is because everyone uses Jita - it’s a self-serving cycle. The moment you break that cycle by making it feasible to transport goods immediately across HS, you will find that it’s no longer "best’ to sell at Jita because there are more people (end consumers) placing their orders at their nearest trade hub for their own convenience.
Perfect example, logistics pilots for sov alliances. Fatigue sucks. A shorter jump, even marginally so, lets them get back to their space sooner… it’s hardly fun doing logistics, so anything that helps, helps.
This is a contradiction. There are always ebbs and flows in the price within the local station, which you do not dispute. There will always be times where one station is high and the other station is low, and it will not consistently be the same order.
I have a rather embarrassing admission to make. Although it was clearly said as “freighter”, I was thinking about T1 indy haulers… Tayras and the like.
Actual freighters retain their value in hauling bulk goods cheaper. You can totally autopilot a freighter through highsec, if you fit it for tank and don’t stuff it full of high value items. Bulk shipping of stuff (ore, etc) remains viable for those because the shipper’s actual time investment is slightly above nil (with autopilot).
All of the HS losses I see they’ve got many billions worth of loot in their holds, they’re not fitted for tank, and/or they’re wardec losses. Much of this will likely disappear, because the high value loot will be JFed. I do view that as a bad thing.