From Extraction To Production: Update

Dear Capsuleers,

We thank you for the time you’ve spent exploring the changes and providing valuable feedback. We’ve spent this week listening to podcasts, reading forum posts and blogs, and interacting with Discord communities and so forth. It’s rare for us to update Sisi (and post a Dev Blog) this early in the process, but this is an important one and we wanted as many eyes on it as possible.

We also want to thank the CSM for their input and help in shaping the plan, the details of which you can find below.

DISCLAIMER: As it will be evident by the end of this post, Singularity (our test server) is not up to date with these planned changes. We are working hard to have it updated as soon as possible.

Compression

Compression is a vital part of the Resource Redistribution phase as it will allow for significantly better logistics and trade. We want this to be a feature of the Industrial Command Ships, but we also want the user experience to be good, too. To that end, the update to compression will be delayed to early 2022 as we re-evaluate the implementation. Until then, existing compression methods will remain unchanged.

Mining Efficiency

One of our goals in this update was to elaborate on what it means to be a miner. Since the early days of EVE, mining has involved training some skills and flying one of a handful of ships that were deemed ‘the best’. There hasn’t been room for optimization or decision making, which is fundamentally not what EVE is about. With regards to the feedback around new players, we’ve altered the mechanics such that low yield modules have zero waste, and higher yield modules have more waste, following the paradigm established with the new mining crystals (see below).

In terms of the Industry index: mining waste is NOT going to be part of the ADM calculation.

The waste profile of mining modules and drones will change as per the following table:

Waste Probability
Tech I Modules 0%
Tech II Modules 34%
ORE Modules 0%
Tech I Drones 0%
Tech II Drones 34%
Augmented Drones 40%
Excavator Drones 60%

Named and some faction modules will be considered exception from the above profiles, and they will be updated individually.

Mining Crystals

Mining Crystals and the associated processing skills have had no major updates, though there have been some minor adjustments. As with everything in this proposal, these values are not final and might be re-examined before release.

See the following table for a full breakdown:

Note: Mining crystals for moon ores are going to be included in the release. They will follow the same stats as the asteroid ore crystals as show in the tables above.
Note: On initial release Type C crystals will not trigger a PvP timer. This will be revisited after release.

Example: Modulated Strip Miner II with Type A II crystal will have a +80% mining amount bonus, the same Cycle Time, but have an additional +3.6% Waste Probability (taking it to a total of 37.6%.)

Rorqual Changes

As we transition the Rorqual from the absolute best solo mining ship to a more supportive role, offering PANIC, storing of ships, remote repairs, links, and a beefy tank, we want to ensure that these ships provide ample value on the field.

The below tables show the bonus changes on the Rorqual and the attribute changes on the Industrial Core modules, compared to current TQ values:

Capital Industrial Skill Bonuses TQ New
Drone Ice Harvesting Cycle Time -10% -6%
The rorqual will retain its 10% Drone Ore Mining yield
Industrial Core I TQ New
CPU 50 100
Power Grid 50,000 100,000
Drone Maximum Velocity Bonus 25% 30%
Drone Ore Mining Yield Bonus 400% 170%
Command and Mining Foreman Burst Range Bonus 150% 200%
Industrial Core II TQ New
CPU 55 150
Power Grid 55,000 150,000
Drone Maximum Velocity Bonus 30% 35%
Drone Ore Mining Yield Bonus 500% 300%
Drone Ice Harvesting Cycle Time -80% -85%
Mining Foreman Burst Strength Bonus 36% 40%
Command and Mining Foreman Burst Range Bonus 200% 250%

We are sure that by now on Singularity some of you may have discovered some ‘fleet jump’ options for the Rorqual. This is a WIP feature, and we look forward to giving you more insight into it soon!

Orca Changes

Similar to the Rorqual, we want to continue the transition for the Orca to be a value to other miners, while still giving it worth-while mining yield such that it’s not a position relegated to AFK-alt status. Many of the bonuses of the ship are being moved from the hull into the new Compact Industrial Core

Industrial Command Skill Bonuses TQ New
Drone Ice Harvesting Cycle Time -10% -5%
Drone Ore Mining Yield 10% 15%
Role Bonuses TQ New
Drone Ore Mining Yield 100% -
Drone Ice Harvesting Cycle Time -25% -
Compact Industrial Cores Tech I Tech II
CPU 50 75
Power Grid 100 150
Max Velocity -100% -100%
Drone Damage 40% 50%
Drone HP 40% 50%
Drone Maximum Velocity Bonus 10% 12.5%
Drone Ore Mining Yield Bonus 25% 75%
Drone Ice Harvesting Speed Bonus -25% -50%
Mining Foreman Burst Strength Bonus 10% 15%
Command and Mining Foreman Burst Range Bonus 75% 100%
Remote Repair Impedance Bonus -100% -100%
Shield Booster Duration Bonus -30% -30%
Sensor Dampener Resistance Bonus -75% -80%
Remote Assistance Impedance Bonus -80% -80%
Shield Booster Amount Bonus 20% 30%
ECM Resistance 100% 100%
Activation Duration 2.5 minutes 2.5 minutes
Consumption Quantity 250 500

Mining Frigates & Porpoise

All proposed changes to the Venture, Expedition Frigates, and Porpoise are being reverted with one exception: they will still be getting the additional Gas/Ice bays as relevant. Ninja mining, as a career, is something we absolutely love and have no intentions of removing this playstyle. Rather, we want to enable more playstyles on top of it.

Kryos

Kryos mineral hold change should be +7,000 (total: 50,000).

Barges / Exhumers

Our goal with Barges and Exhumers is to create meaningful choice between survivability, yield, and ore hold. However, we understand that some of these ships are not survivable enough. To that end we’re working closely with the CSM to define the best approach, but our end goal is to significantly increase the EHP of all barges and all exhumers as well as their mining yield.

Gas bonuses have been added to the appropriate ships.

Below you can see the new values

# Covetor Current TQ new
Mass 30,000,000 15,000,000
Volume 200,000 150,000
Mid Slots 1 2
CPU 240 240
PG 30 70
Capacitor 312.5 350
Max Velocity 100 150
Agility 0.46 0.6
Shield Capacity 1,700 3,000
Armor HP 1,300 2,000
Structure HP 1,500 3,000
Max Lock Targets 6 5
Magnometric Scan Strength 8 9
Mining Hold Capacity 7000 9,000
Mining Barge Skill / Level
Strip Miner Range 5% 6%
Ice Harvester Range 5% 6%
Strip Miner Duration -2% -
Ice Harvester Duration -2% -3%
Strip Miner Yield - 3%
Gas Harvester Duration - -3%
Role Bonus
Strip Miner Duration -25% -25%
Strip Miner Activation Cost -25% -25%
Ice Harvester Duration -25% -30%
Ice Harvester Activation Cost -25% -25%
Gas Harvester Duration - -30%
# Retriever Current TQ new
Mass 20,000,000 17,500,000
Volume 150,000 150,000
Mid Slots 1 2
CPU 235 260
PG 35 83
Capacitor 250 350
Max Velocity 80 125
Agility 0.659 0.7
Shield Capacity 2,300 4,000
Armor HP 1,700 3,000
Structure HP 2,000 4,000
Drone Bandwidth 25 50
Drone Capacity 25 50
Max Target Range 30,000 40,000
Signature Radius 250 200
Cargo Hold 450 450
Mining Hold 22,000 27,500
Mining Barge Skill / Level
Ship Mining Hold Capacity 5% 5%
Strip Miner Duration 2% -
Ice Harvester Duration -2% -2%
Gas Harvester Duration - -2%
Strip Miner Yield - 3%
Role Bonus
Strip Miner Yield - 10%
Ice Harvester Duration - -12.5%
Gas Harvester Duration - -12.5%

Procurer

# Procurer Current TQ new
Mass 10,000,000 20,000,000
Volume 100,000 150,000
Mid Slots 4 2
Low Slots 2 3
CPU 310 310
PG 52 90
Capacitor 800 800
Max Velocity 160 100
Agility 1.0 0.8
Shield Capacity 6,000 6,000
Armor HP 5,000 5,000
Structure HP 5,500 6,000
Drone Bandwidth 25 50
Drone Capacity 50 100
Max Target Range 30,000 60,000
Signature Radius 150 200
Magnometric Scan Strength 10 9
Mining Hold Capacity 12,000 16,000
Mining Barge Skill / Level
Ship Shield HP 5% 6%
Strip Miner Duration -2% -
Ice Harvester Duration -2% -2%
Gas Harvester Duration - -2%
Strip Miner Yield - 2%
Role Bonus
Drone Damage 50% 50%
Drone HP 50% 50%
# Hulk Current TQ new
Mass 30,000,000 15,000,000
Volume 200,000 150,000
Max Velocity 140 160
Agility 0.46 0.6
Shield Capacity 2,200 4,500
Armor HP 1,800 3,000
Structure HP 2,000 4,500
Capacitor Capacity 625 625
CPU 270 310
PG 35 110
Hi 2 2
Med 4 4
Lo 3 3
Ore Hold Capacity 8,500 11,500
Max Target Range 45,000 55,000
Max Locked Targets 7 6
Signature Radius 200 200
Magnometric Sensor Strength 12 13
Mining Barge Skill / Level
Strip Miner Range 5% +6%
Ice Harvester Range 5% +6%
Strip Miner Duration -2% -
Ice Harvester Duration -2% -3%
Strip Miner Yield - 3%
Gas Harvester Duration - -3%
Exhumers Skill / Level
Shield Resistances 4% 4%
Strip Miner Yield - 6%
Strip Miner Duration -3% -3%
Ice Harvester Duration -3% -4%
Gas Harvester Duration - -3%
Role Bonus
Strip Miner Duration -25% -15%
Strip Miner Activation Cost -25% -25%
Ice Harvester Duration -25% -30%
Ice Harvester Activation Cost -25% -25%
Gas Harvester Duration - -30%
# Mackinaw Current TQ new
Mass 20,000,000 17,500,000
Volume 150,000 150,000
CPU 270 310
PG 35 110
Capacitor 500 600
Max Velocity 90 130
Agility 0.659 0.7
Shield Capacity 3,000 5,500
Armor HP 2,300 5,000
Structure HP 2,700 5,500
Max Target Range 30,000 45,000
Signature Radius 250 200
Cargo Hold 450 450
Mining Hold 28,000 31,500
Mining Barge Skill / Level
Ship Mining Hold Capacity 5% 5%
Strip Miner Duration -2% -
Ice Harvester Duration -2% -4%
Gas Harvester Duration - -3%
Strip Miner Yield - 3%
Exhumers Skill / Level
Shield Resistances 4% 4%
Strip Miner Duration -2% -
Ice Harvester Duration -2% -
Strip Miner Yield - 4%
Gas Harvester Duration - -3%
Mining Hold Capacity - 2.5%
Role Bonus
Strip Miner Duration - -10%
Ice Harvester Duration - -12.5%
Gas Harvester Duration - -12.5%
# Skiff Current TQ new
Mass 10,000,000 20,000,000
Volume 100,000 150,000
Mid Slots 5 4
CPU 360 310
PG 58 176
Capacitor 900 900
Max Velocity 200 110
Agility 1.0 0.8
Shield Capacity 6,000 6,500
Armor HP 5,000 6,000
Structure HP 5,500 6,500
Max Target Range 35,000 67,500
Signature Radius 150 200
Ore Hold 15,000 18,500
Mining Barge Skill / Level
Ship Shield HP 5% 6%
Strip Miner Duration -2% -
Ice Harvester Duration -2% -4%
Strip Miner Yield - 2%
Exhumers Skill / Level
Shield Resistances 4% 4%
Strip Miner Duration -2% -
Ice Harvester Duration -2% -
Strip Miner Yield - 2%
Gas Harvester Duration - -3%
Role Bonus
Drone Damage 50% 50%
Drone HP 50% 50%

The graphs in the following section are calculated with the new bonuses for barges / exhumers and are still very much under evaluation.

Closing the Mining Gap

We aim to align the Rorqual and subcapital mining yield. Below you can see the profiles we are currently looking at:

Resource Distribution

No changes to the original plan except for: “No changes to Ubiquitous Moon Ores refined materials; They shall retain their basic materials for this release.”

Blueprints

No changes from the original plan

Mining Modules & Drones

The below images show mining modules and drones that will be changing from their current TQ state.
Items not present will remain as is.




We are also aiming to publish the Winter Update Blog next week soon™ which will give you all a further insight into what is going on for EVE.

68 Likes

Let the second threadnaught commence

m

34 Likes

How about the Cosmos Miner? (Wild Miner I)

Asking for no particular reason :wink:

6 Likes

So are they actually listening too you guys or is that just sugar blown up our asses?

16 Likes

Looks like a serious step in the right direction, mitigating a lot of the fallout. Hesitantly positive (depending on how you obtained the numbers in the “Closing the Mining Gap” graphs i.e. levels, boosted or not, etc).
Especially positive on the survivability of the barges/exhumers, and the preservation of existing play styles, e.g. ninja gas mining, roles of endurance and prospect.

I would also politely suggest that the icons for the new crystals be revised - don’t ask me why, my post would get deleted.

15 Likes

Looks like they are actually listening. Whether that will be enough we will see. I am still mad they would not refund my SP for the Orca and Rorq I just finished training and never got to use. Stop killing aspirations and playstyles, CCP!

21 Likes

They are listening but, as always, listen and do are two different things. I am still optimistic but then I always am that. I can tell you that the conversations between CSM and CCP have been active/lively of late.

m

28 Likes

Pretty please with sugar on top change the name of the Orca stuff. Compact has a very specific meaning in EVE Online and I am afraid this will seriously confuse matters.

(If you think this is my only feedback coming, or this is what I think is most important, you must not know me)

27 Likes

I am, actuallt kinda happy about Compression getting more time in the oven.

That said… well, other than the orca still getting industrial core and the update to barges exhumers, and the rorq nerf, I’m rather upset, really.

I was looking forward to the endurance having a good punchy and toothy feel to it, and just… well, now I know where the money for the accounts I was planning to resub is instead.

4 Likes

None of the names are finalized, specifically the names of the crystals :smiley:

16 Likes

Well I just want it to be known. You don’t get to use Compact, that word’s taken :wink:

5 Likes

Split the Rorqual into a Rorqual, capital booster / compressor / tractor ship, and another capital, a turret miner that needs to siege, or make a T2 rorqual turret miner that sieges.

This will let you balance things much more effectively with two hulls rather than making one do multiple jobs weirdly.

12 Likes

Sounds Great :smiley:

7 Likes

Terrible terrible terrible.

Absolutely cannot agree to this.

Massive Orca nerf even to the last iteration, what the f?

Now you can’t show up for the precious rocks with T2, gotta use T1, or get EVEN LESS yield than previous iteration? RIOT.

How in the world did you pretend to listen and managed to do it EVEN WORSE?!?!?

12 Likes

Well I would suggest to CCP they get their act together fast.

People are tired of these kicks to the nads in all aspects of this game. We have been here and seen this before. They say in the update some of their ideas where basically stupid and wont be changed from what they are now. Id say most are stupid and need a rethink. Alot of us have stepped up here this time with an ultimatum its time they listen or we are done.

15 Likes

This is looking far better than the proposals before
Alas, it’s not perfect yet, due to compression and Barge/Exhumer details, but that has been mentioned will be in later updates/devblogs

But good work CCP – This isn’t perfect, but it is in the right direction
You will of course still have people moaning (any change to anything and someone is gonna moan), but I’m pleased to see that you’re taking the communities view into this seriously

Main issues that still need looking into IMO
– Compression times (Honestly, just make them instant… no one wants to wait and sit to compress, it’s boring)
– Put back the gas harvesting bonuses on the Venture and Prospect. They were fine as they were

Thanks :smiley:

12 Likes

The t1 thing is a sop to newbros (which is a fine thing to do you know) but how much time do you guys actually spend mining the most precious rocks? Isn’t most of any given anom’s mine time spent on lower isk/m3 ores anyway?

How did you not see the Orca nerf coming a mile away? I have been warning people about it for over 6 months!

9 Likes

Suggestion replace the word “waste” with “tailings”.

Not originally my idea, but thought it should be shared

14 Likes

Can you explain with numbers about those Orca changes??