From Extraction To Production: Update

so, after a tremendous amount and physical and intellectual work, nothing will change, in the applause of everybody?

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Nah for my corp it’s these changes specifically. And spaghetti code is no excuse for this since there was an option to… just not introduce waste. Seriously what’s wrong with balencing mining around how the ore/time instead of ore/rock?

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I think you misunderstood. I sincerely believe that you’re reaching a point where it seems no longer worthwhile to continue.

Money/Time spent on video games is not investment in the sense of long-term outcomes. It’s there, then spent. if your immediate returns don’t match your investment, maybe take a break? That’s what I and others do. It sometimes works.

So, genuinely, the best of luck!

Most of what you’ve said recently I respectfully disagree, but I guess this post is one thing I can agree on.

lets go back to slag or useless rock when mining…

asteroids should not be made of 100% minable material,instead shuld have 45% max 70% minable content,rest would be slag and useless rock that you mine along minable material,you can just eject slag/useless rock from mining bay and keep going, this adds not only waste risk but also realism… real life mining brings slag/useless rock that you have to filter out of actual material that goes for further processing…

we have waste risk at reprocessing,why not have waste risk on mining and compression?

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Regular asteroid minerals should not be found in Moon ores. The moon ore was created to make a more active gameplay and to expand moon goo which was done passively by pos towers.

The removal of minerals from the R4 moon ore is a good change and should’ve been done a long time ago.

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omg thank you for this, the dropping PI bit.

as a possible compromise to help out R4 miners, maybe you could drop any r4 mats from any of the ores about R4. it is a tiny proportion of their total value even from the r16 and would at least make them the source for the r4 goos

Great! Let’s go this way and make failure mechanic everywhere. Trying to make parts of the ship or module - 20-50% fails, want to make ship - more fails, trying to shoot someone - rocket blows up in a bay, get damage. Go go realism! Failed jump drive gets u to wrong direction. Failed implant - lose skill points. Failed in anchoring - lost keepstar)
It will be most fun game!

On the topic:
Remove waste.
Make bonus chance of getting better/more resourses with higher skills and better equipment. Bonus is better, then loss.
If u want to remove minerals from R4 - make more goo in those ore.
Don’t need to make P1 volume lower, get to production more complex PI (P2, P3). It will reduce volume needed, but won’t hurt PI in general.
Don’t try to make game overcomplicated. It already has a very complicated systems, that fear people. Try to make QOL changes, bring something new to ur game.

There were a lot of good ideas in this topic.

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Ok first step in good direction.
Now it’s “scarcity update” but with a little carrtot PI change (no because al other thing are a nerf, you said you boost subcapital and thing, but you realise you nerf the global yeild of player right ?).

Compression is fine. No really it’s fine. Just stop try to tuch it to mad eit boring.
Industry patch with PI and thing was a mistake at one moment you need to just admit it.
Ressource distribution : it’s also a mistake.

Why they are a mistake ? Because you introduce to many factor to made it’s near impossible for you yo manage production.
End of scarcity means: if before scarcity it take 10 hour to made a ship, it must take the same time.
All other issue will be a scarcity change, but still a scarcity.

well it would solve some issue for one thing…
Planets would be used for manufacturing instead of extracting from 1-3 planets and then manufacturing.
Bigger volume of PI mats than with planets extraction.
Overall it would reduce the cost of making ships because the price of PI and the mats cost would lower since more supply = less demand = price drops.

And then there’s the issue of It gated behind moon mining cooldowns , it’s gated with the non compression and transport logistics. What would happen to PI on planets ? Those who rely on that for income would get nuked vs the sheer mass of PI mats from moons.

It’s good that they pulled back on that change, i don’t mind paying extra 100mil+ for a ship if i can still make profits from current PI vs -100mil for a ship but PI profit is non existant.

Why gas? Also, any specific type of gas?

So I assume this little ad hominem means he’s right and you don’t actually have a single point you can contest on his sheet?

Figures.

Deflection, subterfuge, mind games.

While I agree saying “your corp doesn’t count” isn’t a very good excuse ad hominem, can be a valid argument, like if you point out your target is a known liar. So rather than going “oh ad hominen, ignore” one has to disect the argument and… well in this case it isn’t a very good one.

This sounds like a bug. Please make sure to file one.
There should be no changes for Miasmos as is on TQ.

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If you want people to be happy with using exhumers in null sec they need to be survivable. Thinking EHP around the same as a command ship would be about right for the cost. Removing the mid slot from the skiff is really bad. Give them more tank then people will feel more comfortable using them.

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I dont know if it wold be an idea or not. To make a gas and ice industrial ship for hauling, like we have one for ammo,minerals,and ore now.

Amar gets gass or ice industrial ship.
Caldari gets gass or ice industrial ship.

Just a thought :blush:

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Thank goodness Miasmos is going to be the same.

Decided to make a tldr

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afaik ice and gas would go in the mining hold offered by the miasmos, as is currently done

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