Bonus-malus terminology is often used in relation to car insurance, at least in Western EU (determining how much you pay each year).
Both are latin adjectives: bonus = good, malus = bad, evil.
No no, they moved QA up in the process, during the idea generation phase. The QA you and I think should exist is not what really exists.
Where did they tell us? I only see more and more special rules reducing solution space and flexibility, in order I presume to help CCP devs to keep “control of the game”.
I came back to eve about 2.5 years ago after a hiatus of 15 years. What was clear to me was that it didn’t really make sense to try to get into building capitals. Their cost was less than the mineral inputs, and they were relatively quick to build. So newer players can’t really get into market. And since they are dying at a slower rate than you can replace them, excess supply is pushing prices down.
So what are the new industrial changes doing? Over the short term the prices are spiking, since the supply of the raw materials is less than the demand and thus no one wants to build capitals at present. However, I suspect that as more supply comes online, the prices will eventually come down. A few weeks ago it cost about 7b to build a rev based on jita sell prices. Currently, I would be able to build one for about 5.8b. But it takes way longer to build now than before.
Hopefully, the replacement rate falls to a level close to or lower than the rate of destruction, so that prices of capitals are driven by demand, rather than the cost of the materials. In that case, it would become profitable to actually do indy and the shortage in supply would also become a factor driving prices.
So I think over the long term the industry changes will be a good thing. And the mining changes we are seeing are also part of this. CCP are trying to balance the inputs (mining/PI/moon mining/gas mining/ice mining) with the items being built with those inputs and the rate of their destruction.
IF the rate at which final products can be replaced starts driving prices, then it means insourcing of intermediate products may even start to make sense to reduce production times and then some of the profits could spread through the entire supply chain, including the miners who may be mining less, but at an income that is still acceptable.
So beware of grounding, i.e. measuring the immediate impact of changes against how things used to be. What you need to be measuring it against is what’s coming into the system versus what is being destroyed. And in my opinion the relative contribution of what’s coming into the system from orcas/rorqs/barges/frigates is more important to comment on than the total amounts of the latest round of changes.
When I look at the MER, it seems like way more is coming into the system than what is being destroyed, but I’m not an expert at reading the charts. But presumably CCP have this info and that is what the mining numbers are being calibrated against. But what they can’t calibrate is how player behaviour is going to change, which is the tricky bit… It’s a pretty ambitious goal to have to try to build in autocorrecting systems that balance the amount of ISK being generated, versus the amount of materials both coming into the system and being destroyed. But that looks like the goal that CCP have set themselves.
Haha thx again👍. Dont know how I missed the detail about the indi ships update😅
It’s not just the anomalies, the asteroid belts also often don’t respawn after downtime, don’t they?
In highsec, Asteroid Belts respawn normally if the NPC fleets mine them. In null, we bounce the diamonds for them to warp into sites that have nothing other then bistot and arkonor left, so they can despawn that for us. Works just fine enough.
It’s just lowsec that is broken.
i guess that’s because the null-sec sites respawn over a shorter time period?
whereas the low-sec sites aren’t based on mined amount, they ‘should’ respawn at DT, like the belts, and the issue you find is that the miner rats can rinse a med jaspet site in a couple hours, so every system has a jaspet site, but they all respawn at the same time so by the time you’ve mined 2 of them with a 10 man fleet the rest are empty.
it was a massive oversight to restrict the ore distribution and keep the mechanics that were in effect before.
I cannot agree with you that nobody does PI anymore.
Please understand:
The high costs of Battleships are not the result of low availability of P1 products - just take a look how saturated the market is. The more PI is flooding the market the less profit is there to make, and less people would this business.
OK, understood. I stand corrected.
And 38 seconds per cycle is damned impressive. Much respect!
PI does need some QoL updates, but plenty of people still do it. I personally run 36 planets in a wh and 24 planets in lowsec. Its just a bit time consuming which is why I havent really expanded beyond that like i would like to.
until the proposed changes go thru…
Brick Orca is 74 seconds
Orca with 1 drone rig is 64.5 seconds
A yield fitted orca is under 47 seconds
Think you better get your math right
Is CCP Convict aware of the psychological manipulation negotiation tactics used to get unpopular development goals passed?
It is fascinating to experience how effective they are. No judgement.
ugh… it’s 5 minutes base cycle time for an ice harvesting drone… you better check your notes again.
Some folks just don’t know their classics.
Thank you for this information.
I guess my next question is, are they going to put them back?
What is a “diamond miner”?
What’s the point of buffing the mining ships without the mining belts? LOL
I said until as in before the proposed changes.
Think you need to inject and skill up reading comp 101
No he’s pretty close to right. Yield fit Orca is 50.48s on TQ right now. He could be using Augmented to get the 47s not sure though. My numbers are T2 max skills.
You won’t die because you’ll have friends protecting you.
LOL. Barges gon’ die. I don’t care if you’ve got friends protecting you, when 2 dozen bombers come out of a wormhole and warp in on top of their cloaky tackle-scout, they’re gonna alpha barges, no problem.
And highsec ganking, where you can’t really ‘protect’ all the barges? Yeah. Barges gon’ die. I promise.
Barges need to die. No dying barges = no market for barges = price tanks
Kill all the barges so their price goes back up to 50+mil a barge hull!!! Let me profit dammit!!