To ship PI from your moon to your production structure so that it becomes even less risky to do PI for cap production? At the moment, you can at least catch these Epithals on the pocos when they extract and move the PI stuff. If they don’t need to do that anymore, more risk goes out of the window.
Wow. We’re apparently talking together, but the discussions are independent.
I’ve also suggested making the asteroids destructible. That way, the economic warfare CCP seems to want to introduce can be done quite easily. Any weapon can then turn rocks into fine mist, why bother forcing the “waste” logic in this?
It seems as if the one with a fixed idea between you and me isn’t me.
Playing around on Singularity and this is what I found so far:
- Waste mechanic doesn’t appear to be active yet.
- The Asteroid Belts should be renamed to asteroid fields as the rocks are spaced apart at much greater distances. Similar to a moon field about 100km across. So you will have to move regularly.
- the rocks are much larger than they are now. More than double currently, well at least from what I normally see on Tq.
- New crystals offer a slight increase in overall yield, but without the waste active i’m not sure how this will play out.
- Boost modules will no longer effect the same distances as they do now. Mining boost will be 10-20km further out than say a shield boost. So this is going to be thing.
- Mind link implant still works. At least for now.
- Boosts over all effect doesn’t change
- The new graphics for mining do look cool. lasers and drones alike.
- Compact Indy core locks you in place to 2 and half minutes - Orca - it only affects the Orca as well. No bonuses to nearby mining ships or to boost modules.
- Hi Sec miners will only need 1 skill for a barge - 2 for the orca - more as you move to the other regions. and of course moon mining.
- Fitting a Skiff and Orca - both had CPU issues, from old fits. Had to adjust to make it work with the new modules and attributes. Skiff - I had to remove the 3rd mining upgrade and fit a Damage control. But it didn’t reduce the yield as much as I though it would. But again without the waste active I’m not sure of the overall effect.
- Orca does have a fuel bay 5000m3 for heavy water.
- new holds only seem to appear based on what mining module you have installed. Had the T2 Strip miner and only the ore hold was visible on the Skiff. Orca all were visible. I didn’t try the others yet.
- Orca ore hold, fleet and cargo sizes were all the same as they are now.
- Augmented Mining drones could reach over 200m3 per cycle with full skills, boost (level 4), IC running and mind link.
I think the size of the Asteroid Fields are going to be a bigger problem than people realize. With a very slow Orca, occasionally locked in place, and slower barges these fields are going to take longer to clear than they do now.
Please feel free to add anything that I miss or just didn’t see yet. And please correct if I got something wrong. Thanks
Bizzare change that does not address the underlying issue regarding the pi requirements of building certain ships.
PI and Goo needs to be removed from t1 battleships, adding them and inflating the cost completely killed the battleship meta. Easy fix right there.
Rework pi itself rather than add it too moons…
Mining ship rebalance is also ridiculous, the hulk ore hold is far too small for it to be useful in any way. Mackinaw get 44k and the hulk 10k? Enough for 2 cycles. You’ve gotta be kidding me.
I do question whether anyone on the dev team had even tried mining, PI or industry…
Water is a poor example. Real life -wise, one can’t compress it. As such, it should/could be a pain in the exhaust port in EVE as much as it is outside EVE.
Otherwise, +1. Particularly on the mind numbness. We can automate plenty of the PI flow on-planet, but maybe automated routing across planets? Nope, sorry. You gotta fly your rear out there and whatever.
Not to mention placing the extractor heads… ugh…
But that’s a different topic and we digress. PI from mining? Please don’t!
In before planet mining:
You can now deploy special planet cracker class industrial complex that will pop a cork from planet. This can be mined to get various PI in large quantities. This will stop the era to passivile gain income with PI and will be forbidden in all space except wormholes!
Just for those wondering, I put @CCP_Psych post in Google translate and it came back with this:
“We recognise we destroyed Indy by having so much of it rely upon PI. Now we can see that nobody wants to engage in the super fun PI mini game - and we’re unsure why - we’re going to introduce this ridiculously cumbersome alternative source destroying normal PI in the process so we don’t have to admit a mistake and rollback parts of the Indy changes”
Seems about the same what I calculated so yeah seems about right. Hulk seems to lose a little EHP with the role bonus resist removal form what it feels like to me. But I agree, the hulk ore hold is too small right now
I still cannot see which crystals are meant for moon ore… So I assume crystals are being removed for moon ore?
I’ve been trying to give measured replies, but this genuinely makes me go “what the hell?!” Removing minerals from R4 moons makes them very low-value. If we’re trying to end scarcity, we should improve the minerals in R4 moons, not remove them! Now pyerite and mexallon will increase in price, which increases ship prices, which impacts big ships like battleships and capitals more. Mexallon and pyerite prices could skyrocket post-patch if this goes live.
Additionally, the problem with PI inputs isn’t being fixed with this update. They’re already abundant, just bulky and hard to move. Moon ore compression does help this, but since most R4 is produced in highsec without access to rorqs, it won’t have much of an impact.
Please, don’t remove minerals from R4! It’s the main reason why anyone mines them at all, and its presence helps keep ship prices lower.
Ok… so I’m not trying to be mean… Or toxic… But do you guys even do math on your own changes seriously? Here’s how stupid this idea is. With one Rock, a single rock from one of my moons (on tq so no ore doubled) can yield, including reprocessing around 800k units of Proteins. That’s one day’s worth of Pi processing… In a c2 wormhole. You will flood the market with these mats, causing every planet making them to be entirely useless. It will be better to buy them than waste the time harvesting them from pi even if it is free. You heard don’t remove T1 from moons, you heard P1 is a bottleneck and thought this was a good compromise between the two?
I can’t express how poorly thought out this idea is. One problem with you removing T1 from moons, is choking Wormhole space (because CCP seems to be into that). Moons are the only reliable mining time Wormholes get. Another is pushing up the Pyrite market. The Pyrite market is being propped up by HighSec moon mining at the moment the second you take that away I’m betting we see a huge spike in price. This change helps nobody but nullsec’s ever increasing need for cap’s… Just fix the p1 size, so it’s not 5 jumps freighters per cap or whatever it is. I get it this stuff is supposed to be farmed onsite but the blocks you’re implementing it for don’t build caps via import. You’re just punishing the smaller groups without a MASSIVE industrial arm.
If you REALLY NEED TO REMOVE T1 FROM MOONS (which you don’t by the way just leave them alone, better yet fix them so T1 is balanced between them all not just mostly Bitumes) Just add more r4 maybe even r8 but leave it at that. This pi stuff is just adding things where they don’t belong as well as breaking already established markets never-mind confusing newbros… “Oh Mr Vet how do i get pi mats?” “Well you harvest planets for them… But you dont with these 4 products because it’s just better to mine them thx. I know it’s confusing but you’ll get it!.. “ the Vet says to the newbro when asked about pi. Why even make this a thing? The simple solution is shrink P1 mats… That’s it… Half or 1\3ed the size. Going from .01 at t1 to .05 at t2 moon goo to .38 for P1 is just silly if you want these products to be built with. FIX THE SIZE.
Resume shooting the monument, boys!
oh T1 is meant for moon ore don’t you know? because they expect us to waste 40 ■■■■■■■ % of it…
in typical CCP fashion they added PI to industry so players would invest in skill books, command centers, and epithals to “engage” in this pleasant pursuit. THEN nevermind your expense and time invested, we are going to make this pointless and lower the overall value of what you have done by flooding the market using a different mechanism. thank you for subbing and purchasing plex.
…Why? The bottleneck for cap production isn’t a lack of P1, its the need for P1 at all. It takes up too much space and is a PITA to transport it. Turn the P1 cap construction requirements into P2s at the proper ratios, and THAT will help solve the problem.
like “PI from moon chunks” lol how did that thought even cross someone’s mind
Battleship … Component … PI
This is alot more useful then Pyerite and Mexalon
what i mean is they still have a resist bonus under the exhumer skill and had a faction em amp which only put my em resist at 18% should be higher.
Running the numbers mining actually takes less time than pi extraction… its stupid. one Rock from my moon without the double bonus yields around 800k Proteins… yupp.
I hope your being sarcastic… you can’t say that kinda stuff around CCP they might take you seriously… This change disregards the rest of the economy in favor of fixing a problem it wont actually fix.
He is serious. He’s been in favor of almost everything CCP said in this and the previous feedback topic.
And this is just like all the other things he liked. Instead of fixing PI to make it easier and less of a hassle, CCP devalues this activity by making the materials come from other sources instead.
#CCPQualityFeature