From Extraction To Production: Update

Not if you want to get good rewards. That’s the point.

Low risk, low reward.

Then no one tell them about abyssals

And its not so long since they went “Look, we made HS have Trit as its unique mineral, thats used in loads of production”…6 months later “Btw guys, we removed trit from a lot of production, gl hf”

Now its “btw guys, you will need to make more PI alts, we put it in production” 6 months later “Hey, we added PI to R4 moons, hope you didnt make those alts”

So what is it you think these changes will do in that respect?
I mined prior to 2014 with 15 accounts. From 2014 to 2019 I usually mined with 3, sometimes 4 [1 Rorqual and a few Exhumers], I haven’t bothered mining since scarcity started. Once these changes hit if I were to resume mining, it would be with 15 or more accounts.

Look realistically at these changes AND the current state of the game - Eve needs active subs, what better way to do that than to change things so that those with unsubbed alt armies have a reason to resub.
If you can’t see that these changes are directed at “alt mining” you really don’t understand this game and how it works.

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They didn’t think they were safe, but they didn’t care either. He wants the glowing pollucite, and it’s just there for him to grab it.

People seeing the barges will think it’s just so obvious bait they won’t fall for it, look for the ambush in the neighbor system… none there? scan for wormholes… all unsuspicous? he must have safelogged his force recon on the mining grid and drop caps on you if you blops his miners. No thanks.

Reallity is that there’s no backup fleet. The Art of War teaches you to pretend being strong when you are weak, and to pretend being weak when you are strong.

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I mean if you’re going to do that… you could have done it before the patch! And if you can get away with it, coming home with that glowing pollucite is better than CCP’s idea.

We tried stuffing people who need to take a break in stations to give the impression that everyone could undock at any minute. I wish this worked better, but it’s hard to pretend you’re strong when only 1 person is on this parrticular time of the day.

But wouldn’t you get concorded for remote repping someone else in highsec?

No, you don’t and no it doesn’t. Not in highsec anyway and if you’re not talking about highsec, then you’re not talking about ganking.

Only if they are suspect or part of a limited engagement or wardec, which gank victims arent unless they shoot back.

Yes it does work.

Come scan my orca for it’s fit sometime.

Jufvitte in Verge Vendor.

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Covetor - Ore Hold Capacity 7000 Old 7,500 New.

Something fishy here…

U can get something like Talos with 7 Deep core mining laser II and type C II crystall. It will burn 88000 m3 of ore in 3 mins. If it will be BS (like apoc) 8 DCML II with crystall - 100000 m3 of ore in 3 mins.
U don’t need specialized ship for this. Just get 20 BS and burn the moon. Bring a Porpoise and make it faster.
Didn’t count mining yeld -80%… If it effects waste, so it will be 17000 and 20000 m3. Not so good.

Or you could show everyone and just post your fit.

NB; 58 jumps [shortest route] to look at a fit, not my idea of fun at all.

If you don’t believe i fit three reps then why would you believe any fit i post here?

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There’s youtube clip, where Cynabal with MWD on 12000 m/s bumped Orca with core on - Orca moved 4 km away.

I still think it seems bothersome - and strange - that T2 mining equipment should be so inherently wasteful without a good reason. Without a reason why it is good or at least necessary it seems like a poor choice of adjustments. As many people have said, it could feel like a punishment in a mining fleet where you might pull ore faster but destroy some of the otherwise potential material.

I do think waste can be implemented in a meaningful way that doesn’t feel so bad, being paired with the different classes of mining crystals, not too different but more like …

T1 Equipment : Base yields
T2 Equipment : Slightly improved yield and cycle time
Faction : (Variable)

A-Type Mining Crystals : Slightly improved yield, No waste (‘standard mining’)
B-Type Mining Crystals : Significant improved yield, Significant waste (“I’m making money for ME!”)
C-Type Mining Crystals : Significant improved yield and cycle time, Incredible waste (ninja mining GO)

Considering mining drones, I think they shouldn’t be so naturally wasteful, or maybe they should all be a bit wasteful because they’re just drones (except maybe Augmented drones being smarter and better about it due to their Rogue Drone heritage) … so then I think it would be neat to see either:

  • drones are not wasteful, add a module which increases drone mining speed at the cost of adding waste
  • drones are wasteful, add a module which reduces waste

That’s quite a letdown, cause i usually bump the nonsieged ones with a 8km/s osprey navy issue and they fly 50km

Guess I’m going to need to get myself a machariel then

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I mean if you can stick around long enough to burn the moon, you can surely fill the ore holds of Retrivers. And if you can clear the grid of hostiles but can’t stick around long enough to waste all the ore, you might as well just content yourself with killing a mining ship now and then to keep them too scared to use a Rorqual. I’m saying the idea of Strip Miners using crystals for economic warfare sounds interesting, but the way they currently propose this, the only time you can use it is a situation you can just fill some barges and go home.

Because any waste on T1s essentially means alliance need to police their new recuits to ban them from the moons or suffer as the compeition that does ban the noobs flood the market with ore while the nice alliance suffers.

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Eh, I say make T1 drones not waste and the drone that uses the most ORE LP should also have no waste. Make the ORE stuff really good. In fact, one of the few things I like about this update is making the ORE strip miner really good. What I think they should have done is makeone ORE Miner the same as 3.1 Tech IIs, have triple the range and not need a crystal.

This is an awful argument. Just because a new bro produces some waste is not going to be enough of a reason for large alliances who have the infrastructure and numerous newbros to restrict their mining.

Waste would only occur a percentage of the time (For t2 its roughly 34%) meaning that on average, every 3rd cycle you will produce waste. Now having t1 set to produce waste 100% of the time was bad, but 50% isn’t awful. So, even with the introduced waste, you will still gather more ore from the field than before.

Example:
Say a rock has 100m3 of ore.
a T1 strip miner produces 10m3 of ore per cycle with 50% chance of waste, meaning,
after 2 full cycles youll have mined 30m2 of ore. 20m3 will go to you, 10m3 is wasted.
After another 2 full cycles (4 total) you mined another 30m3 of ore, 20 to you/10 wasted.
6 full cycles = 60m3 to you, 30 wasted. 10m3 left over so for this example we will say its wasted.
Out of that 100m3 you keep 60 and waste 40.
(This is taking the double rock into account, meaning if the rock wasnt doubled there would only be 50m3. So you net gained 10m3 overall)

Even with waste there is no reason to bar newbros from mining a moon because “they produce too much waste.” Sure, they produce waste at a higher rate, but even with that end the end, there is still going to be more ore mined and acquired by the players then before these proposed updates.

Right now, new players in the corp can freely mine the moons. They don’t do it as efficiently as maxxed out barge characters, of course. In the original propsoed patch, any alliance that allows them to touch the rocks will see some of them go poof, so they will fall behind groups that do ban the noobs, unless the prices of ore somehow remain unchanged in terms of both ISK and relative to how many oreholds it takes to replace a mining barge, then I suppose in that case then they’ll just be back at where they started isntead of actually falling behind.

Thanks for pointing that out. Correct numbers in post now. And adjusted the conclusion on the covetor.
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