@CCP_Rattati Response to Interview: As EVE Online Players Protest, CCP Responds To Feedback Regarding Proposed New Dawn Mining Changes | MMORPG.com
Rarely in life do see someone in a position that is so disconnected from the subject of their employment, and an employer that is foolish enough to allow it to continue
" The last two years have been rough on many EVE players. A time of scarcity brought on by the developers in an attempt to balance the economy and state of the MMO from what was perceived to be an unhealthy state into one that is sustainable into the next decade. In that time pilots in New Eden have seen resource stockpiles diminish, ISK levels drop and war ravage the universe."
“It’s been a long road,” EVE’s Director of Product Snorri “CCP Rattati” Árnason said in response to whether or not the dev team expected this kind of reaction. “I think the expectation for many people was that we’re going back to what it used to be, like literally used to be.”
Your concept of sustainability is a flawed attempt at creating a zero sum game, and really is directed at the wrong targets. The Phoebe patch to date is one of the largest mistakes made in the game and effectively changed the geography of the game without actually moving systems. It increased the opportunity cost required for players to move around the universe to absurdly different levels than were previously allowed. This resulted a downtrend of the PCU that was only stopped by the introduction of alpha clones. Then some idiot decided local needed to go away, resulting in a drop in the PCU that hadn’t been seen since 2006. That was removed and TQ sprang back to life averaging near what it was prior, but notably this also overlapped with a rare hell war event that happens once every 5-10 years, that also included most of the game. During this time the introduction of these economy changes occurred, and the war ended. the PCU held at a steady period average throughout the war but when it ended we saw a sharp decline in average PCU of about 7k, our current daily PCU is resting just above the lowpoint of the blackout. If anyone believes this is success that can be measured they’re delusional, and to double down on it without a good solid re-evaluation is exceptional hubris that will undoubtedly have consequences.
This economic rebalance is absurdly increasing the opportunity cost of production of any new material by almost double. By cutting the max M3/HR rate by almost half, delegating it to a platform that is currently unused en mass without fixing any of the issues to promote usage of it. What we are going to see is existing ships cost continue to rise, not to mention many of the ships had their production material costs increased with industry changes as well, resulting in market inversions of ships selling for less than they cost to produce. These price inversions lasting long periods of time are clear examples of a stagnant economy. Ship builders are not going to build and sell ships at a loss so these are old stock material being sold at a profit still, but a potential net loss for the future. These ships will be sold but a new one will not go into production, this is an terrible consequence to this juvenile design philosophy that begins to snowball the economy. As the ships cost are not sustainable they’re less likely to be put into action and lost, this is how mass stagnation occurs. At the same time mass stockpiles of this material still exist, in already built ships, this is the portion of this degraded state of gameplay that undeniably results in austerity, the wealth obtained by existing players was multiplied by CCPs poorly though out industry changes by a factor of 9-10 but the new players must now work twice as much to get the same material?
Everything about this patch is terrible from the inaccurate name that should read the “Age of Austerity”. To the basic design concept of reducing the quality of life of the player, nerfing the ships people actually utilize(Procurer/Skiff) Still not properly addressing why the hulk is only large scale fielded by bots(the ore hold needs to be doubled, and maybe give it a bit more HP than a paper bag. Then further constricting the ability to utilize a hulk by changing compression mechanics from a working simple process to a bottlenecked one, while also incurring loss in the process.
Moon ore compression is a rather silly concept as well, the solution is to refine the material, not compress it. 37 Million M3 of moon ore refined to 250km3. Here’s where Austerity strikes again, have multiple freighters with titans to bridge them around, and a refinery in every system you mine in.
The BRM system also should be abolished, it is buffing bots through the law of averages and punishing the average players instead. It is also unfairly targeting sov nullsec depreciating the gameplay. If Dynamic Distribution is basically going to be BRMs for rock size this should be wiped off the drawing board now.
In conclusion this entire set of changes has done nothing but diminish he active players within the game, doesn’t even give new players a decent opportunity, and has pretty much been a giant waste of time.
“We’re for setting EVE up for [the] third decade, and then hopefully it outliving us. And this journey has meant tighter belts for players that were used to a lot more luxury. It has meant also a complete institutional shake up of how to make ISK and how to do things in EVE. And it being an 18 year old game, I’m sure a lot of players have the feeling of the rug being pulled under them now that they have become accustomed to or used to. So their feelings are totally understandable.”
Thinking about the 3rd decade when the game is about to die off in the 2nd decade, this is a manifestation of hubris that is undoubtedly going to be punished.