From Extraction to Production

So, CCP is gonna remove all minerals from high sec moon ores, put NOTHING in to compensate for that.

Now, instead of reprocessing the moon ore to increase the value of the load by 20-30%, you will LOSE about 50% of the theoretical value.

They are gonna kill high sec moon mining without actually removing it from the game.

Boy, those 15 mil an hour we were making from it was surely breaking the game, wasn’t it?

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Sadly its a lot more than just a “time sink” these days where they are pushing micro transactions and more subscriptions. I remember the days of ccp saying they want to reduce the need for multiple alts to do daily tasks, Look at it now, they are literally releasing updates that promote botting and telling everyone that you shouldnt be able to mine more solo in a ship that takes years of training, 10 Billion isk, than 3 people in 600 mill worth of ships and 2 months training each…

Something doesnt sound right there.

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Are you for real? This isn’t a troll? This is an actual argument you’re making?

10/10. Mind blown and triggered all at once!

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I am shaking my head about the changes to the Orca. I have never really flown it solo for mining and I wanted to see what the big deal was about. I have taken mine out the past couple of days for testing in 0.9 sec space. Mined with five T2 mining drones each on an asteroid and mined veld, scord and plag; basically whatever was close. After testing, the ISK I earned didn’t seem that much only about 3.5 - 4 M isk an hour. My orca is fit for tank, so I am sure I could increase the yield but even doubling the isk per our does not seem to such a “game breaking” amount of ISK earned to layer on several nerfs to the class of ships.

The changes to the HS moon ore are excessive. Its not like we don’t work for the material. We have to scan the moons, put up structures and fuel them before we can pop the rock, then the moon ore is only around for a few days. Its not like its a randomly spawning anomaly that we don’t work for. Once these changes are live, I expect the alliance that set up the stations we mine will drop 80% of the structures; thereby reducing our need to farm, make and buy ice for fuel. And again, these station are in 0.5 space, so ganking fleets coming to our moon belts is DEFINATELY a thing we need to watch out for.

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So I just read the article/interview on MMORPG and it looks as if CCP is looking for all the excuses in the book to not back down and to not listen to the community. And to me, it is like “deja vu”…reminds me of CCP defending the BO debacle for 2-3 month before finally giving up…And to me it looks as if @CCP_Rattati and co have “learned” the wrong lesson from the BO debacle. The lesson learned should have been to listen to its community and not screw things up (especially when not one of those CCP guys even know what they are talking about…). Instead it seems the lesson learned is to not back down and continue to alienate the community…

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“Everybody in the community has a different opinion of what [the] end of scarcity meant. And now it’s the end, and for some people it’s a total anticlimax as they had just a different expectation as far as what it had meant.” - @CCP_Rattati

Oh wow. THAT level of bs?

It’s literally like.

CCP: We’re ending scarcity!
Scarcity: Doesn’t change at all.
CCP: Well, your expectations are the problem.

WHAT THE ACTUAL ■■■■?

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@CCP_Rattati Response to Interview: As EVE Online Players Protest, CCP Responds To Feedback Regarding Proposed New Dawn Mining Changes | MMORPG.com

Rarely in life do see someone in a position that is so disconnected from the subject of their employment, and an employer that is foolish enough to allow it to continue

" The last two years have been rough on many EVE players. A time of scarcity brought on by the developers in an attempt to balance the economy and state of the MMO from what was perceived to be an unhealthy state into one that is sustainable into the next decade. In that time pilots in New Eden have seen resource stockpiles diminish, ISK levels drop and war ravage the universe."

“It’s been a long road,” EVE’s Director of Product Snorri “CCP Rattati” Árnason said in response to whether or not the dev team expected this kind of reaction. “I think the expectation for many people was that we’re going back to what it used to be, like literally used to be.”

Your concept of sustainability is a flawed attempt at creating a zero sum game, and really is directed at the wrong targets. The Phoebe patch to date is one of the largest mistakes made in the game and effectively changed the geography of the game without actually moving systems. It increased the opportunity cost required for players to move around the universe to absurdly different levels than were previously allowed. This resulted a downtrend of the PCU that was only stopped by the introduction of alpha clones. Then some idiot decided local needed to go away, resulting in a drop in the PCU that hadn’t been seen since 2006. That was removed and TQ sprang back to life averaging near what it was prior, but notably this also overlapped with a rare hell war event that happens once every 5-10 years, that also included most of the game. During this time the introduction of these economy changes occurred, and the war ended. the PCU held at a steady period average throughout the war but when it ended we saw a sharp decline in average PCU of about 7k, our current daily PCU is resting just above the lowpoint of the blackout. If anyone believes this is success that can be measured they’re delusional, and to double down on it without a good solid re-evaluation is exceptional hubris that will undoubtedly have consequences.

This economic rebalance is absurdly increasing the opportunity cost of production of any new material by almost double. By cutting the max M3/HR rate by almost half, delegating it to a platform that is currently unused en mass without fixing any of the issues to promote usage of it. What we are going to see is existing ships cost continue to rise, not to mention many of the ships had their production material costs increased with industry changes as well, resulting in market inversions of ships selling for less than they cost to produce. These price inversions lasting long periods of time are clear examples of a stagnant economy. Ship builders are not going to build and sell ships at a loss so these are old stock material being sold at a profit still, but a potential net loss for the future. These ships will be sold but a new one will not go into production, this is an terrible consequence to this juvenile design philosophy that begins to snowball the economy. As the ships cost are not sustainable they’re less likely to be put into action and lost, this is how mass stagnation occurs. At the same time mass stockpiles of this material still exist, in already built ships, this is the portion of this degraded state of gameplay that undeniably results in austerity, the wealth obtained by existing players was multiplied by CCPs poorly though out industry changes by a factor of 9-10 but the new players must now work twice as much to get the same material?

Everything about this patch is terrible from the inaccurate name that should read the “Age of Austerity”. To the basic design concept of reducing the quality of life of the player, nerfing the ships people actually utilize(Procurer/Skiff) Still not properly addressing why the hulk is only large scale fielded by bots(the ore hold needs to be doubled, and maybe give it a bit more HP than a paper bag. Then further constricting the ability to utilize a hulk by changing compression mechanics from a working simple process to a bottlenecked one, while also incurring loss in the process.

Moon ore compression is a rather silly concept as well, the solution is to refine the material, not compress it. 37 Million M3 of moon ore refined to 250km3. Here’s where Austerity strikes again, have multiple freighters with titans to bridge them around, and a refinery in every system you mine in.

The BRM system also should be abolished, it is buffing bots through the law of averages and punishing the average players instead. It is also unfairly targeting sov nullsec depreciating the gameplay. If Dynamic Distribution is basically going to be BRMs for rock size this should be wiped off the drawing board now.

In conclusion this entire set of changes has done nothing but diminish he active players within the game, doesn’t even give new players a decent opportunity, and has pretty much been a giant waste of time.

“We’re for setting EVE up for [the] third decade, and then hopefully it outliving us. And this journey has meant tighter belts for players that were used to a lot more luxury. It has meant also a complete institutional shake up of how to make ISK and how to do things in EVE. And it being an 18 year old game, I’m sure a lot of players have the feeling of the rug being pulled under them now that they have become accustomed to or used to. So their feelings are totally understandable.”

Thinking about the 3rd decade when the game is about to die off in the 2nd decade, this is a manifestation of hubris that is undoubtedly going to be punished.

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Another mechanic that is seen as a point of contention from the update is the new mining waste mechanic, especially for mining corporations that are looking at how this would effect new players looking to get into the profession. The idea of waste when mining, especially when we’re talking about getting out of the age of scarcity specifically didn’t set well with some, and others were concerned that new players who hadn’t trained yet into higher quality mining modules would be ostracized for creating more waste than yield. The team hears this too, and Rattati admits that the team may have just missed the negative impact this might have on a new player.

MISSED HE SAYS.
God almighty, how did he even…

What should go through one’s head to distract him from THIS elephant in the room?

Hey CCP is anyone there? Grab Rattati by the balls please, drag him over to the nearest screen, and show him an actual mining OP, because this entire interview is creating a strong feeling the bloody ignoramus has no idea HOW PEOPLE ACTUALLY MINE. He might have “missed” it. Fill the poor sod in please, I’m begging you.

Also, CSM, what the hell, why aren’t you screaming at him yet?

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I appreciate your insight, glad I passed on the 15% off Omega sale. I expect to see some deep Omega discounts after this is implemented.

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This literally proves what we all thought. Time to unsub everyone. Stop paying them money now.

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let me know when any dev spends a year training and earning the equipment to mine effectively and then spends hours on the field either solo or in a group. It simply doesnt happen, they give themselves fitted play ships with full skills and NEVER spend days just hitting rocks
It is fully understandable that they might have MISSED a few things. What isnt understandable is why they dont listen to thousands of voices that are happy to share that information.

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I mean, hope someone grabs his paycheck in cash, puts it into a box, and says he can pull it out a few bucks per hour, or in tens but ripping a few in process.

Then for the next day say “sorry you didn’t train skills for it, now you rip every second one”. Pretend you can’t understand an issue and he’s just a “noob” when he complains.

That is the level of neglect, both intellectual and emotional, needed to not see an issue with waste.

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They did and CCP again didnt listen https://www.reddit.com/r/Eve/comments/qw5f0x/ccp_ratatti_interview_as_eve_online_players/hl4y7bz/

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No offense but it’s Brisc, you can’t expect people to take Brisc seriously.

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What are you on about? The Orca is 125% at best with the CiC T2 also the Orca uses at best Augmented drone 37m3. those are expensive drones so most people uses the T2 variant which is 33m3.
Rorqual uses Excavator drones 80m3
that’s a 142% increase already over the T2 variant of mining drones.

That change is fine. Sucks but it’s fine

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CCP,

You all should at this point make it that no Dev can have characters in game except your official CCP corporation characters. (when a player gets made a dev their characters get deleted, thats right!)

Now, the following should be made to happen…

1.) The Dev’s, yes all of them should be required to maintain 20 hours minimum playing the game on top of any Official 40 hour work week time.
2.) CCP Corporation should be required to gather resources outside of Polaris, amongst other things to maintain Polaris as place the playerbase can not get to.
3.) Any Dev hacks used to do this, that dev should lose their job on the spot.
4.) if you cant maintain Polaris as a Dev only area…we the playerbase should be able to invade(forget Jita) and kick your teeth in.

5.) In general, you learn to play the game…and since you like to war on the Playerbase, at least this way we get to kick your arse!

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I can actually see how they could have missed the impact, what they do now will decide if they actually care that they missed the mark or not.

As for the CSM, one of the members stated earlier in the thread that they were clear with the devs that this change would not be accepted, but - I won’t say overruled because that’s not how the CSM works, but they were not listened to completely.

If that was the only change, then yes - I actually agree with you. I do Orca (and Porp) mine, and I’ll continue doing so because I do that when I want to watch TV or something, the loss to. yield won’t impact that activity for most pilots who aren’t in Rorqs.

The entirety of the rest of the changes is where I start screaming “Obvious Omega/Plex cash grab.”

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100% they encourage the use for a secondary account and plex there’s no denying it.

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And for everyone about to yell at us that Plex doesn’t change the amount of ISK in-game, I don’t disagree. It does, however, make CCP money. Do you honestly and truly think that any revenue-generating company would put anything into their game that involved real money that didn’t make them money?

The more Plex we buy, the more money CCP gets - if that wasn’t true then there would be no Plex, you’d just pay monthly or quarterly for Omega with a credit card and have no other options.

Edit: I’mma just leave this here, snapshot from the launcher: