Случай в головном офисе цоцопэ: один разработчик eve online распинает другого что он такой тупой. Ты тупой как дерево! И стучит по столу. А тот ему говорит, стучат!!! - Сиди, я сам открою.
Well put.
My strongest concern is that large alliances get richer and stronger, and for small groups it gets harder and harder to survive.
The fact is that no large corp exists that has not started small, so punishing small groups is not smart.
In the end, it wouldn’t be that fun for large alliances either, if one or two groups ended up controlling the entire space.
That is the kind of balancing that I would like to see in the game.
CCP should create a ‘Hypernet Core’, that is required to cycle while you are out in space before you can spam Hypernet offers in local chat.
I got the impression that around the same time they buffed rorqual and high-sec mining CCP were trying to encourage big fleet battles. B5RB and the battle of asakai got eve a lot of attention, so the idea was to make that kind of thing more common to eve could keep getting attention.
They may also have thought, like many players do, that cheaper ships would lead to more people partaking in PvP.
Similar with the Orca. I’m so glad it’s getting nerfed, but at the time it was changed for drone mining I honestly didn’t think it would become so popular.
It’s easy to see what went wrong with hindsight, but at the time all these changes, and more, were made they might have worked.
Some people, even on the current CSM and in past ones, say that they told CCP exactly what would happen. They made the prediction. They were able to make those predictions because they are the experts in terms of player behaviour - not CCP. So, it’s more a matter of foresight than hindsight.
Focusing on the BR5B fight and what it entailed in terms of income for the game’s creator, is a typical money based decision - see my previous post. The rest of the gameplay became far less relevant at that moment - that’s what nuked the economy. That’s not our doing, it’s theirs. And they were told but chose to ignore it for short term profit - I imagine.
Sarcastic note: if no one is playing, EvE’s economy will be in perfect balance.
Sad but true.
People told CCP what is wrong with Rorquals since day one of the announcement that they want to buff them (Rorquals and Supers/Titans and structures and so on). This has nothing to do with hindsight. It is absolute and utter ignorance by CCP. And CCP has continued this ignorance for all the years since then, and now started blaming the players for wrecking the game. (Quant with the 1% of the 1% wrecking bounty income and Rattati more recently with how players mined too much).
I’ve always asked for a hauler with a gas hold bay. I like that addition. It’s also very nice that the prospect now gets a bonus to core scanner probes and that the endurance can now use a cov ops cloak. The new sound effects are awesome. I was shocked that the venture had its role bonus removed for gas cloud harvesting. I like the addition of gas cloud harvesting modules, I wonder how much it’ll cost to get an ore faction gas cloud harvester.
so after some testing myself and some look into other things ive come to note some things.
(will probably come back to edit this to make it look better and more structured)
the not so bad
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the barge/exhumer and orca changes i see as a benefit, for the most part. simply because overall the barges and exhumers will be mining more yield then they currently do on TQ
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the barges in general could use a slight fitting bonus/readjustment for obvious reasons.
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the compression modules are cool and all, but why cant they compress from the ore holds rather than the cargo hold? also the fact that this screws over the porpoise because of its already fairly small cargo hold. (maybe implement a compression hold for the module specifically)
- there should be a difference between the compact and capital compression modules (compression cargo hold i mean)? it seems weird IMO that the capital version has essentially the same stats but worse cycle times and the same compression hold.
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expedition frigs get a speed buff, which is nice i guess
the bad
the frigate miners are entirely screwed over and out of place in their roles.
not only are they worse than ever before but the roles theyre supposed to have are totally skewed all around.
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the endurance has a longer ice cycle time than the prospect.
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the prospect overalll, mines quicker, and has better cycle times than the endurance. (at least specifically for Ice it has better cycle times as well as 2 miners to do it)
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both the expedition frigates mine the same amount, the venture mines more than both of them.
the prospect is supposed the to be the amazing ore/gas harvester while the endurance was the incredible ice and high yield ore miner, since it only has 1 turret slot for mining. but now they both have the default mining yield and an OK ish mining duration (except the endurance for ice) but none of this does either of them any justice for obvious reasons.
so far these changes are very 50/50 with what theyre changing and how that affects the ship lines.
the orca/barge/exhumers are ok IMO with some improvements that can be made while the porpoise/venture/expedition frigs get the shaft in terms of whats actually being benefitted and whats being removed.
From a small gang to medium gang pvper, No. What ruined pvp is people being risk adverse, They would rather dock and log off than undock and risk loosing a single ship.
Ditto, I agree on all of this
When your phantasm hulls are 400m yeah… I get it.
Its only going to get worse with this update…
Giving the possibility to someone who start fresh the ability to catch up to your 10 years in a span of 2 to 5 years is frown upon and a “retarded” idea.
But if they PAY TO WIN their way up to you, then it’s fine?
I have nothing more to say to you, i don’t argue with imbecile.
One of the best part of the CiC on SiSi, if you go at 300m/s and you activate the CiC , you just start drifting away it, as it doesn’t just stop in place and it doesn’t slow down fast enough.
It’d be interesting to know what you think the reasons are for that sudden and generalized risk aversion. It can’t be the prices of ships from before this whole Scarcity thing, can it, they were cheaper than ever before. So what is the underlying reason ? And, more importantly, how will the coming changes affect that risk aversion, in your personal view ?
lol!
When I first played in 2007 these forums were full of the same comments. Simple fact: People who are into industry are simply not interested in getting shot at. Same as people who like shooting at others aren’t interested in sitting at a belt sucking on rocks all day.
Beauty of Eve is both can play their preferred style and whine about each other.
except that the guy shooting at others had a much shorter skill training period and generally is only doing 1 thing, shooting at stuff.
the miner trained much longer and if he is also a builder has to deal with dozens of other things to get something built.
its time indy guys got some respect for what they do and add to the game instead of derision because they dont “fight”:
.
Now I’m not saying there aren’t many industrial skills to train and specialise in, but I’m pretty sure there are more different combat skills to train than industrial skills.
The post doesn’t cover the real reason they get derided, anyway. I never killed anybody and people treat me just fine.
The issue players have is with how these players react to loss. If they would just type gf and reship and let that be the end of it then that would be the end of it most of the time.