What can we expect to happen to the T2 Mining Crystal BPO’s that some of us have? End of the line?
You didn’t look far enough to see the whole picture.
Scroll down to MINING WASTE AND RESOURCES and enjoy your read
from the different blogs it looks like they are migrating all crystals to the new base ones of there type and migrating all BPOs to the base variety so we will have multiples of some so we will end up with as many as 4 of the same one and have to buy 12 new bpos its a brutal method of isk sink and personal hurt for those of us who have full sets of fully trained for use
I don’t understand any of the changes except it seems like CCP is giving 200% for end of Scarcity implementation only to turn around and take 125% back with the changes. Maybe I’m not calculating right from the Scarcity numbers since I haven’t lived it, just coming in at the tail end, and am still learning all the modules and ships but these changes and nerfs really don’t seem to represent what is advertised as “end of Scarcity”.
Regardless, I’m probably wrong and it’s just a feeling of dreading nerf and change right at the beginning of my playthrough that may disturb me but it doesn’t look like I’ll get into mining for a long while if I want an interesting return on the SP, time, isk and skillbook expenses needed to invest in such an unbalanced mining venture ( no pun intended )
Ooook… sooo
It is legid game play if i field a mining fleet on random high sec systems with full type c crystals …. And stick with whichever mining indy corp or player i do target ? Shot what they shoot ?
Can someone evaluate this alternative gameplay ?
Two things:
The “charges” for the compression is the ore related to the compression.
Fuel bay is off the compact Indy core that uses heavy water.
Just here to help people try to understand their misreading. False info is damaging.
Dear CCP, are you all by chance wanting players to stop flying solo and in small groups?
Most of these changes I have no problems with - will learn and adapt. It is still my opinion that the worst thing that CCP did for EVE durning my time playing was to increase the number of players a corp could have. And it is still my opinion we needed corp/alliance/coalition changes before so many of these other changes (it would have made balancing so much easier). Yet, you all seem scared to admit you messed up by allowing corps/alliances to have massive numbers of players, which allowed massive capital ship umbrellas, which allowed for untold numbers of rorquals to Hoover in massive amounts of ore which then lead to the current situation.
It’s like you all have been just throwing rocks into a pull and forgetting which rock caused the biggest ripple. At some point you all are going to just have a pool of rocks and very little water which will dry up in the sun.
When you’re under an Orcas protection, the shield EHP/s you can repair matters.
@CCP Rattati The problem was never rorquals being good mining ships. The problem with capital industrial ships, similar to capital pvp ships, was the lack of role diversification in the mining of asteroids. The fact that all mining ships with very few exceptions can access all minerals equally is the reason why you can’t balance rorquals.
Rorquals should be moon mining vessels and bulk mineral miners specializing in tritanium and scordite etc.
Exhumers/Barges should be the specialist mid/high end miners, with substantial bonuses to those ore types.
Theres plenty of ways to balance excessive bulk mining without killing a whole line of industrial players. The problem is a lack of diversification in mining roles, not excessive volume. Balancing the rate at which rorquals can impact the economy by limiting their capacity to create a blanket price crunch on minerals as a whole does not require killing them off as you have done.
Also, really tacky to have your marketing bois also offer 50% off on skill extractors hand in hand with this announcement. For the record I don’t own a rorqual, and this was enough to make me want to unsub.
From Extraction to Production should be from Scarcity to more Scarcity.w8 and see the impact on ship hulls but we got kenneth there so he got the player base back lol
It don’t. Everything dies before you even react/target any of barges. Expect passive bonuses from boost. Orca has almost zero impact on ganking other miners around you.
You can pre-lock and pre-overheat the orcas shield transfers.
Only 7 targets. Which is quite small number for most mining fleets
Larger fleets can have more than one orca.
i can say after seen @Kenneth_Feld on talking is stations i am now so calm and w8 for the hull prices to increase in cost so people can enjoy the poverty keep up the good work man
Thanks, between the other responses and your response, I have a great picture now! What especially helped was the “golden rule” of “The waste never comes from your yield”, which I guess was implied all along (or explicit and it just didn’t stick onto my smooth brain).
This is far from the end of scarcity. This is just more scarcity hidden in what ccp wants you to think is the end of scarcity. CCP seems to want to kill their game more by making people have less content, less materials and less wealth generation. Whoever thought these changes were a good idea need to be fired.
Why is 0.5 sec moon mining taking the big hit over all the other moon mining … this is going to happen cause the Orca will not be able to compress Moon Ore nor can the roqual go to 0.5 space, plus the additional hit that you can’t compress Moon Ore in a station.
Any chance could someone try and explain to me why this should be so ??
Well Im glad they have at least told us in advance that High sec mining/miners are getting bent over and buggered by CCP. glad saw this now as just started an Alt on omega and was going to do a 2nd alt as omega, think I will just for get the alts and multiple omega’d accounts and just become a PVP prick.
Who buffed the Rorquals into the beasts they became? Who let them roam unmatched and nearly uncontested, with invulnerability cores and supercapital umbrellas to hinder any interference. And who let them mine for years before even considering the after effects, where all these raw minerals were going? It was you, the developers, that watched this mess unfold while taking minimal action, oblivious to the consequences that were developing with every passing month.
Do not blame the players for doing the obvious. Given a new tool to exploit income and profit, you should have known full well it was going to be abused to it’s full potential. But unlike incursions, where the isk merely poofs in and out of existence, the minerals from all this remain in the game’s ecosystem, reducing and stagnating the build costs of every large buildable object in the game. Plentiful minerals led to the excess of capitals, supercapitals, titans, large citadels, and more. They littered the game to the extent you deemed capitals “problematic”, and nerfed their tank, while also limiting cyno mechanics and capabilities, even though you shortly before rebalanced them to a healthier spot in the meta. And citadels eventually required cores since there were so many being propped up with their cost as an afterthought. All of this, a result of the rorqual fleets that you allowed to continue mining.
In the end, you did nerf the rorquals mining to a degree, but not enough to delay what was to come. The death of the supercapital umbrella meant rorquals were more vulnerable, but again, not enough. The years that the mineral market has been flooded has changed the game fundamentally, and has brought us, to this. You are forcing the entire community to suffer for your failures and mistakes. This new age of “prosperity” would not have been necessary to the extent you are taking it if you had more foresight and recognized where the rorqual changes would have taken us. Make no mistake, if you want to find the ones responsible for the disruption of balance in Eve, you need only look in a mirror.