From Extraction to Production

This game’s mechanics change too much within short periods of time and are hardy ever advantageous for the players. I see no reason to play this game, it’s not even fun, it’s just a big chore I shouldn’t have to pay to accomplish.

So no real reason to resub then…:frowning:

2 Likes

@CCP_Rattati @CCP_Dopamine Do you guys even play EvE?? Never seen Dev’s so out of touch with there player base before.

6 Likes

Whom?

Where are you seeing ‘mining waste, choice between high yield with more waste or slower yield with more efficiency’ the post i saw showed:

  • Type A: Standard yield
  • Type B: Higher yield, high waste, less reliable
  • Type C: Lower yield, very high waste, very unreliable

the crystal choices seem to be: normal, wasteful, or very wasteful.

Is there s typo or am i reading something wrong?

  1. Orca and Rorqual to lose Ore bays?https://web.ccpgamescdn.com/aws/community/FromExtractionToProduction.xlsx

  2. Special haulers: I can see the changes to the Primae, but not the rest: It would have seemed ‘better’ to have kept the kryos and hoarder (which goes from rarely used ammo ship to prpbably rarely used gas ship.) Have the gas and ice as all new ships. One amarr and one Caldari. (To encourage the Amarr and Caldari Industrial skill.)

1 Like

Is there s typo or am i reading something wrong?

It would seem so.

Thanks.

Nerf Proc and skiff while leave gankers?
Seems CCP really want to eradicate the mining ships from the high-sec.

2 Likes

Type B is higher yield with more waste compared to type A’s standard yield with lower waste.
A: efficient mining
B: high yield mining

And also
C: weird thing, maybe to more quickly destroy an asteroid, but I don’t see why it needs to have 7 times lower yield than A and B?

griefing. pure and simple. burnt earth policy against someone you don’t like, and in high sec there’s no ability to stop such behavior.

These are actually interesting changes. I personally think they’ll be good for the game, i don’t get why some people are so upset.

2 Likes

@CCP_Rattati @CCP_Swift

My feedback:

  • You can now skill into the best mining ship in 30 ish days, I don’t see a long term goal / hook to strive for with such a design.

  • There will be less rorqs in space (to go with the less ratting caps/supers in space). I see this reducing content (both off and def pings), escalations and whaling. Says something when Snuffed Out are berating pve changes. Game feels more alive with big ■■■■ out there to hunt. Fighting for Exhumer scraps? Not really worth a 150 person bomber / kiki / AF fleet!

  • Making rorqs a compression tool feels cumbersome. Could have nerfed them to being 20% better than the best Exhumer, would have kept them in space as well as kept them as a long term goal for new players.

  • I fear these changes are leading us further away from future supercap battles. HAC fleets will continue to reign, dread bombs will continue to reduce and the Mexican standoff will set in more.

  • Doubling very little is still very little. Anoms/belt numbers have not been increased.

  • Doubling resource but offsetting with 2 different forms of resource loss probably evens out to like a 70% increase. Again, not enough.

  • Exhumers/Barges don’t have the tank to replace Orcas and Rorqs in High/Low/Null. They’ll be whelped a lot.

This doesn’t feel like an end to Scarcity.

4 Likes

No on all points

Thanks for the clarification. :slightly_smiling_face:

Also yeah the Type C for quickly clearing unwanted ore is a good thing in my book. But as a warfare tactic i think isnt very practical. Especially against large Null blocks that have 100+ systems.

Now that would have been a good idea actually

Soo, how did CCP think new players are going to make isk now?
i guess they were planning on selling PLEX
why am i not suprised?

1 Like

Those changes are awful. Good thing I don’t care for mining or manufacturing.

1 Like

The way theyve done until now because if new players are expected to be in Orcas and Rorqs there was something seriously wrong with the game?

1 Like

You just don’t play the same ‘game in the game’, that’s why