It’s really not. Do you recall how good it felt after a long train to fly your first BS, T3C, Blops, Dread, Super etc? With the way mining is after this update, you can now reach endgame mining in 30 days. That is not a long term hook, you need that incremental levelling up experience. Players will reach endgame mining, get bored, then unsub. There’s nothing aspirational now. Orcas and Rorqs have been greatly diminished and that isn’t healthy.
Imagine if Blizz caved to all the newbies who felt they deserved partity with vets and nerfed epics so they were the same as blues/greens. Might satisfy that new player for 5 mins, but you need that long term carrot dangling to keep people incentivised to strive for something. MMO 101.
if you don’t have multiple mining accounts and had planned to use a rorq as part of your solo mining progress then don’t. What do you progress to next after getting tired of solo mining in cruiser sized mining ship you might ask? Nothing …that is the end under these proposed changes.
EvE has never been about levelling up, your skill progression (“levelling” in other games) is passive; it ticks up over time without you doing anything.
People play MMOs for many reasons. Social interaction, they like the setting, or they may even gasp enjoy the act of playing a game.
At no point has either “progression” nor any of the above been affected by this dev blog.
That’s not what I said, I said imagine if Blizz nerfed epics to be as powerful as Blues. I didn’t say make them easier to obtain. The journey to rorqs is still a long train, but they are not as powerful i.e. it is akin to nerfing epics, you diminish the long term aspiration of owning one.
All for nerfing rorqs, I think making them 20% more effective than an exhumer, which is a considerable nerf, would reduce resource income, keep the miners subbed and out in space to hunt + keep that long term goal for new players to strive for.
You are either incapable of understanding how EVE’s skills over time based system works, including the investment in time needed to achieve things;
Or you are just trolling.
Sadly it does appear you are one of those zoomers who cannot discriminate, a 6 month magpie who will be off to chase the next Twitch favourite game and someone who really cannot visualise the idea of the pile of unmitigated s$%t you leave behind.
I don’t know if you’re been paying attention to WoW but Blizzard’s hubris has caught up with them. WoW has been a loot slot machine with low payout for years, but now it’s getting whooped by a game that is noob friendly and has gear progression that is attainable and predictable. Your “MMO 101” is out of date, the new MMO 101 is give players tools to have fun, give them many carrots that they can actually achieve, and accept that if they leave happy they will to come back and play more later.
I probably have overlooked that because CCP had saved the sheet scrolled down to weird places.
But wow, a whopping 45 m/s faster. What a buff. That will definitely compensate for everything else. With that speed increase you can definitely increase your yield by ramming into the gas cloud harder and make the gas enter harvesters faster. At the same time it gains more mass which means it will not be much faster and it will be less agile as it also looses agility in addition to the increased mass. And it loses target slots for max number of targets. So… What do you mean with buffs again?
You ought to learn to put things into perspective and don’t knee-jerk-see buffs where there are none and where other aspects outperform every stats increase. As for my point about you not seeing buffs: It still stands.
What on earth are you talking about, LP is the very definition of a levelling up mechanic, it’s probably the single biggest hook that keeps people subbed even whilst not playing. That continual power drip it brings is compelling. That hook is undermined when there are less long term goals to strive for.