Sorry sir, we were always told, if not assured, that all PLEX on the New Eden market was bought with real cash via your website, then sold on the New Eden market for ISK. Unless CCP actually injects PLEX out of nowhere into the market (which to my understanding only happened a few times in history), all PLEX was originally bought with real cash.
While sell prices do indeed go down when supply goes up (and much less is kept in inventories because of less reason to speculate), the reverse is true when supply diminishes. Your intended (not proposed) changes will lead to a decreased supply (double sized asteroids yes, but lower yield even with max skills and boosts, more man hours to do the same amount of mining, supply chain issues etc) and drive up the prices again.
I agree fully that the roles of rorquals and orcas needed to be re-designed. However, there was no visible need to take a bat swing at barges and exhumers, and certainly not the mining frigates. They all have their niche and you pretty much destroyed it in your upcoming changes. Giving gas mining bonuses to ships that even have issues dealing with rats, and hoping they will venture into the most dangerous parts of the space is idle hope if not taking out more game play. Personally I donât care as much about hard numbers and how they are distributed as I do about having fun in the game, even with a boring activity like mining. Reducing the shipsâ scope does exactly that: reduce the fun overall.
In other words, the solo miner, and especially the newer player makes far less and it takes longer for the same net amount. Even the non solo miner will need more strip miners in the belt or on the chunk to harvest a similar amount and it will take longer, not to mention the crazy amounts of time it takes to compress. Someoneâs spreadsheet has errors. Perhaps it isnât easy to fully appreciate the importance of providing fun to solo players, the changes to mineral distribution already show that. Thereâs a lot of fun to be had from being able to do at least some basic t1 ship building, including the mining of the minerals, by oneâs self. Not everything has to be map spanning and interdependent or co-work, thatâs where some of us disagree with a major part of your approach. Even the silliest t1 frig requires lowsec minerals, after you took out all the hisec anoms. It doesnât help anyone, it makes entry into indy/manuf a bigger issue than it should be.
I understand the PL associated CSM member had his campaign on simplifying the mining crystals, for whatever personal and questionable appreciation he may have had. Introducing a waste mechanic is gratuitous. Expecting people to pay at least 300M ISK per ORE strip miner to avoid at least that part of the new waste mechanic⌠I can hear you chuckleâŚ
So, end of scarcity ? No, not really. Itâs the start of increased tedium. But thatâs just my opinion, and Iâm not even into mining - I mine to build a few ships for my own use, and I donât like what I see coming.
With respect.