Thereâre always going to be miners and manufacturers to build ships in this MMO and if thereâre only a few then mining will be very profitable and more players will do it.
So why even change it? Itâs not like theyâve never made promises and changed their minds on them before.
I agree that the Rorq/Orca/Porpoise need some work - theyâre not what they should be. But as defined currently, theyâll be a lot further off what they should be. Hopefully we see a refreshed blog post with updated data (a downloadable spreadsheet that canât track changes is â â â â â â â useless, seriously CCP, wake the â â â â up).
The Rorq already had it, and it worked well. They could have followed exactly the same model for the Orca and Porpoise, but chose to completely â â â â it up with a pointless and stupid change to the mechanic. If you want to introduce loss during compression, fair enough, do it via the existing mechanic, not via a new mechanic that appears to the illegitimate love child of a brainfart and a mental blank.
I get the outcome theyâre trying to achieve - but the method is nuts. Itâs overly complicated, it penalises newer players and they canât even explain it clearly (people still donât get how it works). Why double the ore in space and then have up to 50% of it just vanish? Why not just improve yield with more skills/more expensive modules?
Theyâre seven different shades of â â â â â â up. Theyâll be changing, Iâm sure, and hopefully back to a more reasonable place, but as first described, they appear to have been defined by crackheads.
Worse than the barges. Seriously. Iâd ask âwhat were they thinking???â but itâs clear that they werenât. Thinking, that is.
Iâd love to know what was wrong with the multi-purpose ore bay to start with. If they want us to have more carrying space, great, give it to us. Putting bays on ships that simply have no place carrying that resource type is stupid - nobody is ever going to take a Rorq into a gas field for example. And putting an ice bay on a ship that canât even mine ice (or a gas bay on a ship with no ability or bonuses to mine gas) is also stupid.
I think (because CCP havenât actually explained their end-goal yet) that I understand where theyâre trying to go, but this set of changes (itâs also too many changes for a single patch, theyâd be better doing one change at a time - make it a quadrant of changes to mining, adjust mining frigates in one change, then barges in another, then command ships in another - itâs less eggs to unscramble at a time, and you can still make minor adjustments as you go - letâs say you realise the changes to mining frigates werenât quite right, make small percentage changes in the command ship patch). This is how good agile development occurs.
Right now it feels that PvP in Eve isnât solo, or small gang, or corp against corp, or alliance vs alliance or bloc vs bloc - it feels like itâs player base vs developers. And thatâs BAD.
You know the end is nigh when even Olmeca Gold makes coherent comments.
I hope he doesnât flip because a Goon agrees with him for once.
Do you have data to back that up? Iâve had reprocessing capability in every system Iâve moon mined in, particularly the higher rarity ores (R16/R32/R64).
Where it absolutely canât be done is 0.5 space.
If you have a rorqual in an unfuelled structure (with the requisite warnings that your assets are in danger because the structure has entered low power mode), you get what you deserve.
Otherwise you get asset safety.
Iâm completely wrong, but I assumed they would implement this in a sensible way.
Pretty good since using a venture is one of the safest ways to mine in lowsec, null and whâs.
A few coherent criticisms have been made and CCP have said they are throwing these changes at us early with the intention of gauging feedback.
But most of the protest is just âREEEEEâ and should be regarded as such.
The feedback will be used to change the numbers, any protester hoping to stop them entirely is wasting their time. I supposed on the 13th I was wasting my time. But Iâm not hypocritical since I never claimed to optimize time.
Thatâs not what he means with that. His point is that CCP gets the same money for Plex whether players sell one for 1 million or 5 million. Artificially trying to change how much Plex sells for from players doesnât change the amount CCP gets.
This is a stupid comment and you know it.
Yes, an Orca pilot spends a lot of time sitting still in space - but theyâre free at any time to cloak or move. So if thereâs a spike in system, or as ships land on grid, they can align and be ready to get themselves out. Thereâs still risk, but at least thereâs a choice.
Putting a module on them that roots them to that single location in space and doesnât give them the protection that a PANIC module gives the Rorq (not to mention the significant difference in tank of a Rorq) is a very different thing.
And adding to the fact that with that thing on you cannot receive remote repair
You mean the item that CCP tried to remove from game but couldnât?
Venture is kind of a really good tacklers even more so now
because if you are counter tackled you can just moon walk away from your target. +4 warp core defense total with module warp core stabilizer installed. And repeat the process. Which can make someone go absolutely mad house.
Same with Ice Belts too. The shape has changed.
Also by the wayâŚthere is a dirty secret in the updated mining belts.
The Bump Maps are huge in comparison.
So any cloak benefits some of the ships might have are negated rather fast.
Anyone trying to stop them entirely is being a selfish twat. So yeah.
Selfish? Well yeah I donât like waste. At all.
And i donât know why.
It does nothing to anyoneâs isk/h unless your braindead on the last cycle. And it adds strategy to mining. Something players have been asking for for years.
Honestly if you are going to slap the Orca and Rorqual with such an enormous yield nerf then the immobilization of the industrial core timer must be removed. If you are going to expect that anybody will paint a target on their backs for 5 minute intervals with such a pathetic reward for the colossal risk then you must be completely out of your tree. The siege timer incurs that huge risk with the expectation that for taking that risk then you are going to get a huge benefit. Are you going to nerf the damage output of dreads next but keep the lousy 5 minute glue trap they have to have fitted? Why do mining ships get treated differently?