From Extraction to Production

I did open a bug report on singularity for this, but it looks like the squeaky wheel on the forums gets the grease :smile:

On the live server, the Miasmos already hauled unprocessed ICE and ORE, where the Kryos hauls the reprocessed MINERAL outputs… there was always the gap where there was no specialized hold for reprocessed ICE outputs (Isotopes, Stront, Heavy Water, Liquid Ozone.)

Now on the test server, the Kryos ICE hold only accepts unprocessed ICE. This is redundant with the Miasmos on the live server and doesn’t address the lack of specialized holds for the reprocessed ICE. The Mineral hold still accepts reprocessed ore minerals as always. Also, the Miamsos no longer accepts raw ICE on singularity.

So basically there is no value add with this change, and now the Kryos is micxd up hauling unprocessed ICE but processed minerals.

It would be especially helpful to address the refined ice output specialized hold gap now, given the newly introduced compression loss. (Throw those of us without jump freighters a bone plz lol :grinning_face_with_smiling_eyes:)

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Yeah that was one of the more headache inducing problems for sure when I looked at the stats change.

And I am kind of curious about the Hoarder [an ammo ship] being repurposed as a Gas Hauler.

Which kind of doesn’t make sense. Well unless you want to haul explosive gas and ammo to make ship sized bomb…go on a ahead.

And Caldari seems purposefully left out of the equation too.

@CCP_Psych @CCP_Rattati @CCP_Paradox

I’m really excited about giving people a suspect timer for using C type crystals in HS. It would give locals/moon owners another counter play option for dealing with scumbags, and it will allow scumbags to suspect bait. Thus, miners with teeth can defend “their” stuff, scumbags get a new tool in their toolbox, and it will create emergent game play opportunities.

Second, once again, please don’t remove waste, or diminish it to the point where sabotage is no longer effective at hurting enemies or doing scumbag things (I’m intentionally trying to be vague because I have some ideas that I want to do). Personally, I’d rather see miners be made happy through things like increased yields, increased ore availability, better reprocessing, and/or better compression, than see this source of conflict removed.

Oh, speaking of which, I’ve heard miners ask for compression mods to be combined into fewer mods that can compress more stuff -which seems like a reasonable request to me. Of course, mining isn’t my area of expertise. So, maybe I’m not seeing the bigger picture here. Still, it does seem like unnecessary complexity.

Third, people have suggested a new mining command burst charge that reduces waste. I think the idea has merit, but would also like to suggest a charge that increases waste.

Finally, I hope moon mining is made great again. I have no idea what should be adjusted, or by how much. All I know is that I want miners out there anchoring structures, making pulls, and be out mining in them.

Thank you for listening… er I mean, fire everyone involved, burn the office, and salt the ground where it stood.

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“Finally, I hope moon mining is made great again. I have no idea what should be adjusted, or by how much. All I know is that I want miners out there anchoring structures, making pulls, and be out mining in them.”

High Sec moon mining lives on the minerals. Last time the minerals were removed High Sec moon mining completely collapsed. My friends and I were very happy when some minerals (pyrite and mexallon) were put back, and our weekly social moon mining fleets became a thing again.

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Yea the ore hold dividing into a gas/ore/ice is redundant and silly as few mining operations will ever utilize multiple of these holds at the same time.

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If you want to sabotage someones mining operation just mine the ore and take it, the waste mechanic is a silly waste of time for all parties involved.

You can even remote cargo deliver it into their structures then asset safety it.

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You know…maybe this might be a real wondering moment.

Why didn’t CCP just give all the Freighters/DST/BR Ice/Ore/Gas holds?

I mean the Freighters/and Jump Freighters are needed to massively move monstrous stockpiles around right? So why not make it easy for logistics and give them besides the cargo hold a Gas/Ore/Ice/Mineral/Ice Minerals hold? I mean you want more stuff on the field and more stuff to be looted/lost right?

I understand the situation with the Kryos because it should be the Mineral / Ice Reprocessing carrying ship. Miasmos should be the ORE/Ice ship. That is how it should be.

Or if you really want to go bonkers…make the Bowhead have a monstrous fleet hanger so it can pull double duty as a ship hauler, but also as a mass mining/mineral/cargo ship? Filling the gap between the DSTs and the Freighters. Or being in a class of its own.

The other big headache here is CCP isn’t factoring in the colossal logistics efforts of the hauling players in EVE online. Which besides miners, hasn’t gotten as much attention or love.

Or just give each faction a hauler ship that can multirole cargo hold, but with different stats. And wouldn’t be able to get the larger loads, but might have some advantages in speed, tank, or align

Or even one very crazy idea. why not create modules and rigs that alter your ship holds. [Kind of like the cargo expanders and cargohold rigs.] Think of the possiblity of adding to a ship not known for ice hauling an ice hold rig that gives 5,000m3 ice hold and then you add ice hold modules to increase the cargo space of that hold? You can do the same with Ore and Gas and Minerals. [maybe even corpses and quafe or other “speciality goods” - cough overseer effects cough.]

The multiple holds makes sense if you are doing long range harvesting ops or roams. Which I don’t think anyone except Expedition Frigates would be that brave to attempt.

I like the concept on the Expedition Frigates because it makes them a solo players dream mining ship. If CCP would stop trying to tweak them into something they are not!

The other big headache to me is the fact that Mining is hampered by drone bandwidth caps. So ships like the porpoise and orca have limitations on how many ice harvesting drones they can deploy. Ironically most Battleships can deploy 2 at the same time. I am surprised that CCP hasn’t come up with a gas collector drone either, which would make nullsec gas mining a bit more palatable. Considering how nullsec gas has crazy damage tank issues.

Ironically in my view point the ORCA could become a Quad Strip Miner ship fairly easy, but CCP wouldn’t allow that monster loose. Which is a shame.

Just waiting for ORE faction mining ships with unique bonuses and slot arrangements like the ORE Venture with 4 upper slots for 4 Mining Lasers. Just like the NPC mining fleet ventures.

Scanning asteroids sucks now. I used to be able to easily time my cycles to pop the rock, now with waste involved. Meh. It makes my head hurt. Seems like a dumb mechanic just so you can allow a couple of people to pvp with mining.

How many people are really going to go pop other people’s rocks?

I doubt very many after the first month or so.

This is supposed to be a game. Games are supposed to be fun. Where is the fun CCP? Where is the fun?

My two cents, do whatever you want CCP, nobody asked for this crap.

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Um, kenneth feld said on TiS that the waste crystals waste ore 19 times faster. Doesn’t sound like a waste of time to me. In fact, quite the opposite. Second, this can create emergent game play opportunities for miners, scumbags, and sabotuers alike.

Unfortunately, many miners don’t want that. They want to be left alone so that they can press F1 in peace. And now they’re trying to convince scumbags that the best way to be a scumbag is to be a miner. lol.

Guys dont even reply to these PVP/GANKER types they spew this drivel simply to get a rise out of you. Its easy to tell who doesnt mine for a living in this game.

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The fun is for the only people CCP cares about , the pvp ganker types.

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While the Mining, Exploration, Industry, and Hauler players get nerfed to heaven and back.

This patch should be called the the age of “Gank Me!”

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Best possible income, from the best possible highsec goo, would be to react that goo into reinforced carbon fiber and not doing any final assembly, as the last manufacture step will downgrade it’s value. Reinforced Carbon Fiber’s price is about 60% higher than the moon materials it’s built out of. Just as you don’t reproc compressed veldspar w/o it losing value by you doing so.

35m + 60% is 50m. Abyss botting generates that in 20 minutes with a t1 cruiser, it’s an even more afk actiivity, and doesn’t expose you to gankers.

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Yeah, you make a good point. My year long sub ran out a week ago. To be honest there is nothing in this update that gets me excited about re-subbing. The mackinaw, skiff and endurance get a larger ore hold. Yippie! Maybe 3 or 4 years from now when they revisit mining again things will be different.

In the meantime, I honestly hope the ore/mineral market crashes hard. :v:

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Ratting’s been nerfed repeatedly over the last year, too

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Most alliances forbid you not only from undocking rorquals, but from owning them (losing the station it’s docked at might result in a rorqual lossmail after all) unless you also have redundand capitals-on-standby alts and caps for them to self-support yourself.

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An orehold full of Brimful Ores is worth 7M.

Mining in Highsec is officially the only source for Tritanium. Once enough players mine or guncannon mine Tritanium elsewhere, I wouldn’t be surprised CCP declaring the obtainal of Tritanium outside of Highsec a bann-able abuse.

Except it doesn’t. Look at all the stats, do the calculations, and test it on Sisi for yourself. Unless something is incorrect in the listings and/or the mechanics on the test server, none of what you heard actually does this rate.

There are discrepancies all over the place. The mechanics just don’t pan out with the numbers in many instances.