Then they need to fix the information in the game, because it reflects the numbers I stated. And so far, the only example CCP has given uses the mechanic I have stated. I guess I could jump on SiSi real quick and check.
Perhaps CCP didnât nerf all miners in terms of ISK, but in terms of enjoyment you did. I suspect for most miners that is more important.
Small asteroids are just painful. If a rock only lasts about one cycle you have to look at the amount using a scanner and do some mental arithmetic to work out when to stop the laser, and you have to do it constantly. It gets old very quickly. If number of asteriods double then with waste it will be worse. If size is doubled it will wont be much better.
You have ensured retrievers/mackinaws will continue to be avoided, and tried to stop solo mining with the orca. So now the only alternative for solo miners in procurer/skiff. They require docking about every 15 min which is also painful. No one likes having to dock that often no matter what the activity.
You have really taken all the fun out of solo mining so expect to see a lot less.
Comes down to player choice.
Most miners already use t2, with update they could gain upto an extra 50% more resources per rock they mine.
IIRC the ore hold currently can hold gas, ice, and ore, to separate this into 3 different holds seems to have little to no reasonable function.
I fail to see any reasonable gameplay where a single mining ship would need these to be all separate holds, itâs just going to make the inventory UI needlessly bloated cause the majority of players will only ever use one at a time.
If there is a size error to fix then just apply it to all holds.
The descriptions and role/skill tabs wonât be updated for ages, while the attribute tab is getting updated every adjustment (sometimes upto 5 times a day)
Be stupid to update description and role/skill tab everytime itâs adjusted, just in the fact by time those tabs are ready for posting the information will most likely ve out of date.
This was said to have to be done due to game engine limitations. Originally all would fit into a resource hold, one for all mined resources. I believe they are looking into this later on to find a fix to combine them all as one hold instead of three they currently have been stuck with.
Player choice.
MmmmmâŚ
So thatâs what we call it now?
âMine at 50% efficiency, or mine at 100% - you get more ore, we swear! OrâŚjust whip out the wallet, in game or out, and drop some isk - 300 to 600 mil - or some cash to get these GREAT 100% items!â
How about ditching waste, since double the ore, and make this â â â â simpleâŚ?
Sounds like incompetent goals and execution taking a shower together.
As an Industrialist and miner I find this update pretty good
PVP players do want to get on a killmail of a barge (or any haphazard rescue attempts) now and then right? Thatâs not going to happen often if all the miners flee low sec to a wormhole (which can be closed) or high sec (where at least CONCORD avenges you). They do realize predators need prey right? Also rip letting new corpmates mine moon, theyâll just waste half of it.
The big changes have already been made to âmake the economy better for post-Scarcity.â
Nerfs to capital mining.
Ok, thatâs done. Why make the simplest, most essential, job in EVE - grind rocks to get materials to make pew-pew happen - complicated? Oreâs been double, good. Letâs grind it, get â â â â going, and deal with the needing to replace capital miners.
Not make it so itâs just stupid, time-consuming, with things like âwasteâ and what not to confuse â â â â . Before it was âyou get X when you mine - your miner uses these crystals and these modules to boost your X. Put on some Netflix.â
â â â â âs already boring, why make it tedius? Ffs.
Lol. Sorry but this misconception just makes me laugh.
First off only week one players would be using t1 lasers, and with the update theyâll mine slightly more than they do now.
Once they can afford t2 they gain an extra 50% more available resources per rock/cload/iceberg, but still only mine slightly better than now. This means to gain this extra 50% of resources they have stay on grid 1/2as long as they have already spend and hopefully will have someone to haul the extra mined resources.
The whole concept of this extra +100% resource increase is to benefit those willing to train into better modules or pay for more expensive ore modules, and willing to spend the extra time to mine it, which brings in the more isk for more risk rule.
If youâre not willing it invest in getting better then why should you automatically expect to get the benefits.
Eve is built around investing in character and ship to get the best returns.
So no investment or risk, then no rewards.
Yes, and the 50% I was talking about WAS the T2. Why should anyone want to, or be encouraged, or SUPPORT, spending 300-600 mil more on a say, 40mil hull? The tankiest, most-cost-effective, miner?
Sorry the test server run took a while.
So I loaded up a Hulk with 1 T1 laser and 1 T2, took a common C2 and an uncommon C2 crystal and warped to a belt.
First shot was the T1, end of cycle I got 16,373 units in my hold and 16,373 units as waste, exactly what I expect.
Second shot was the Common C2, end of cycle I got 2741 units in my hold and 43,857 units of waste, 16x the yeild, exactly as I expect.
Now for the fun one, third shat was the Uncommon C2, end of first cycle, no log info, no rock. Takes a bit to get to another big rock, 144,862 units to start. First cycle, 10,964 units in hold no waste, second cycle, no log info, no rock. So that destroyed 133,898 units in 1 shot.
Move on to a sweet spot I know and hit a much bigger rock, end of cycle 1090m3 in hold, 17540m3 waste, 16x yeild, as expected.
On the Endurance;
Live server; Mine for 10 min (t2 laser, 2x t2 mining upgrade, 3x t2 mining drone) on veld;
Test server; Mine for 10 min (same fit but 5x t2 mining drone) on veld of similar size:
Live server result = 7.415k m3 in hold
Test server result = 2.925k m3 in hold
Spreadsheet says will accept covert cloak; it will not.
Cloak speed on live is 525 m/s
Cloak speed on test is 43.x m/s
For all practical purposes, the new endurance is a $25m Venture with 5 drones and tank it doesnât need because somebody cut itsâ legs off then smacked it in the head with a 2x4 so it will never leave the hanger. Theyâll just take a cheap venture instead as whatâs the projected lifetime of the boat where it will be anyway?
Itâs not an expansion, not part of some big plan, itâs senseless vandalism.
From all places in eve to be mining, lowsec is the worst by far. Not because of gankers, but because you need to warp through 5 lowsecs pinging all belts before you find even a single rock that you could be mining. And when you find it, thereâs 5 different fleets of diamonds on grid, that will have finished off the belt before your primary mining fleet (rather then the scout) arrives.
If itâs blops mining (t3c mining foreman with prospects), they might make the belt in time, but you donât want to gank those cause theyâre obviously hotdroppers.
In 0.5 sec, any decently fit battlecruiser will clap a mining barge before concord rolls in. With a good warp in ($$$$$$ which a bomber alt can provide you $$$$$), you also have a good chance with a t1 cruiser. And if you fail to clap the barge with the t1 cruiser ⌠just write âgfâ in local in try again in 15 minutes, or decloak the bomber and finish him off.
Well youâll mine slightly more per cycle with the update no matter which tech you use. The thing that changes is the amount of extra available resources to mine after you complete want you would have mined now to finish a resource.
Itâs now a bonus per cycle, but bonus on top of that.
T1 gets no extra bonus.
T2 gets an extra 50% bonus (roughly, +/- depending on you luck)
ORE and factional gets double the amount, but at the cost of higher isk investment and risk of gank.
Porpoise, Orca and Rorqual command boosts will increase the yield amount per cycle, but not effect the bonus amounts, so t1 will pull more, and just kill the rock faster. T2 will do the same, but at the same time decrease time on grid mining bonus resources.
And hereâs the kicker, ore and factional even with command boosts, will be on grid longer due to the larger amount of bonus resources, so the risk factor is even higher.
So if risk is a issue go t1 as youâll be on grid for shorter for the same amount you currently mine before update.
If you not too worried about the risk, then T2 might be the option to get more resources for a bit longer on grid.
Time/risk/reward
So has CCP adjusted it down from the 18x Waste in the devblog?
Wonder who complained about that?
C1 is 18x, C2 is 16x
Anyone know where Cryo Haurenâs original video ore compression was?
Breaking News - Jita 4-4 Protest - INN (imperium.news)
After the line âPeople who are good at spreadsheets had also run the numbers overnight and calculated that it would take 7 hours to compress the ore from an R64 moon frack, as illustrated in the video below by Cryo Hurenâ comes a video.
I wanted to watch in full screen, but this page seems to have taken the video from elsewhere, so I canât do it from this page. I think if I could find the original video I could watch it in full screen, but I canât find it so I wanted to know if anyone else knew the source.
Itâs not the change that bugs me the the most. The waste mechanic makes me the most furious since moon owners will shoo away anyone with T1 gear. We donât use anything bigger thna an Orca, so despite someone saying âoh ignore those bitter vetsâ Iâm bitter because of the whole waste thing. I donât know how mad Rorqual owners will be annoyed at waiting 2669 minutes to compress ore from an R64 moon, but I was too busy laughing at the explanation of the video to put my shoes in anyone spending that much time compressing. So I want to find that video.