From Extraction to Production

CCP, why did gas harvesting have to change from an activity in frigates to an activity in barges?

Gas harvesting was an easily accessible activity that a solo frigate miner could get in to. From what I can tell, barges are now not only capable of harvesting gas, they are also so much better in doing so (2.5 times the yield - comparing the gas harvesting modules, or about 2 times if the frigate is a Prospect) that frigate gas harvesting simply isn’t worth it.

Why do you make that choice?

Or did you remove the gas yield bonuses from the frigates (Ventures and Prospects) by accident?

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Can you enter singularity? I cant, because message popups about patching client or that I cant copy files for singularity and my shared cache doesnt have ,writing’’ permission.

Sorry This will be long

And so it Begins.

Soo… this is the end of Scarcity eh…

Removal of all basic materials from R4 moon ore, finalizing the plan of removing basic minerals from moons

Hs now has no Mexallon faucet because you’re removing T1 from the r4 moons while Pyrite is at its all time high… good call.facepalm

Doubling resource quantity of Ore’s in asteroids belts

Doubling Ore in space is neat… but we’re going to end up back to before really quickly if you don’t watch it. Just because cap’s are “decoupled” from T1 mats doesn’t mean you can flood the mat market and expect it to go well long term. mining waste will help but as the dev blog said most is done with t2 plus mining crystals\lasers. so 35% loss of the 2x bonus. not bad actually oh even better 100% waste of drones! but most high end miners might switch to Faction if they go cheap enough. but I doubt it. faction is far too expensive even before these changes probably due to supply though. Can we condense high sec T1 ore belts while we’re at it? 100 pebble sized rocks is mighty irritating.

Increasing the resistance profiles of all exhumers Increase the base HP of, and adding mid slot to, Covetor and Retriever

nice but HOW THE ■■■■ AM I SUPPOSED TO USE THAT MID SLOT WITH NO ■■■■■■■ CPU AND PG?! Yes they added a small amount but it’s far from enough. Also they removed some cap because CCP “Balance”

Adding new gas harvesters for all mining barges and exhumers

nice but I’m not sure how useful it’s going to be unless it’s near 2x a venture’s yield. That’s a huge cost difference even from Prospect to T1 barge nowadays.

“Removed the role bonus for the gas cloud harvesting yield”

Oh… I see how they’re balancing it now… BY NERFING VENTURES. Ventures don’t mine gas anymore friends! Barges now took their place… Yupp… your whole Gas fleet is worthless and needs to be replaced with a fleet that costs literally 8x more give or take for what’s very likely going to be the same or similar yield. Scarcity! cough cough i mean Prosperity!

Proc - 2 mid + 1 low, - 1k shield - 500 structure - 60 reduction in velocity

oh and your nerfing the proc into the ground… Awesome… Nice way to sneak those in there CCPlease.

Adding compression for Gas and Moon mat’s

Thanks for the Monkey Paw compression changes… we get Gas and Moon compression but now lose 10% in Citadel’s. great… another 10% off the 2x bonus for the average player. skills for compression… really… da ■■■■ ccp… come on your just trying to use some of those 13m you’re giving us aren’t you.

Hoarder: gets a 30k gas hold and relevant bonus, Kryos: gets a 30k ice hold and relevant bonus, Primae: gets a 10k ice hold and 10k gas hold

So the Primae is still going to be completely ignored and you’re removing our t1 mineral carrier… Why? Why not pull the pi from the epithal and give it to the Primae, give it a command center bay so it can know… Do its job? And leave the damn Kryos alone? At least it has a purpose… The primae is just going to be ignored again. What’s the point in changing it in the first place? 10k isn’t even enough to use, unless it’s got DST levels of tank but less skill’s. There’s ZERO reason to use a Primae still. Edit: oh and theres no Bpo’s on market so why even change this in the first place?!

SHIP INDUSTRY UPDATE: 6 MONTH FOLLOW-UP The highlights:

Core Temperature Regulator: Water changes from 2500 to 1250

Capital Core Temperature Regulator: Integrity Response Drones changed from 150 to 100, Self-Harmonizing Power Core changed from 150 to 100

Enhanced Neurolink Protection Cell: Genetic Safeguard Filter changes from 200 to 100

So after 6 months this is what you have to fix the industry changes you broke. Ok, it’s going to be at least 2 years before caps are in a usable state again for anyone that can’t support 5B plus in losses

I’ll try and end it, this is long enough. In short, by removing T1 mats from R4 moons you’re going to create another mineral sink. Mexallon was a huge bottleneck before I suspect it’s going to become one again. Gneiss is the only great source of it after these changes from my knowledge. I could be wrong as I know it comes from other Ore types but Gneiss is a huge source at least in wh space.

Pyrite is going to keep going up. There isn’t going to be enough Scordite in highsec to supply it, period. And by nerfing Rorq’s further you make mining hard to accomplish. With all the Moon rocks and everything you’ve been adding over the years the dial is T1 rocks not Rorq income… How can you STILL not understand this. RORQ INCOME IS DETERMINED BY ORE IN SPACE. YIELD IS JUST A FACTOR OF MAN HOURS.Yes you decoupled T1 caps but you have to watch SERIOUSLY watch how much T1 mats are coming in from where. Because Nullsec has effectively infinite if you give them anomaly’s back, we learned this with Rorq’s pre scarcity.

Minus the sneaky hiding of some pretty major doctrine nerfs like the Venture it looks good overall (pretty shitty by the way, just list them. Also nerfing the venture isn’t going to do anyone any good; they only exist to huff gas and newbro mining just give them that) It’s a slow start to what needs to be done. But at least it’s starting.

i hope a CCP member reads this as this is where were told to put feedback. so please do. @CCP_Rattati @CCP_Dopamine

Edit: i forgot to touch on mining Waste… the only issue i have with his is T1 is 100%? dafuck? and T2 drones are also… 100%… again… dafuck?. sure have it… but like… 100%… for real your going to double the belt then half the mineable material by using mining waste… i get it a reason for T2 stripper to exist that isn’t more yield… but your numbers are messed up.

15 Likes

Overall a nice idea in theorie if it would not lead into a case of “only t2 allowed”.
Since the t1 Mininglaser are literally the way to make the moon go to waste and looks like its a perfect way to annoy others :).

What i would had done:
Make t1 equal in terms of t2 but give it a negative mining cycle bonus so it takes for eg 30% longer instead of pushing the downside to the community. For a single ego it wont change something but its way more eficiant with a T2 A and i kinda have the fear that it would lead to just banning t1 from the high value stuff (moons and stuff) and if you dont follow you get podded by the other peeps.

Besides that to call it “End of scarcity” is a joke since:
→ Yes you increase the resources, these dont mean they will get more mined
→ Tank reduction HP and Mid slot (very important for resistance) make them ez gank able in HS
→ Hs ore mostly mined by Orca (Nerf to the drones make it trash to mine then)
→ The idea to add something like waste makes it more realistic thats a nice idea.
----> The amount of waste is kinda a joke tho imagin a company trashing 50% of the items …

So, how can this mean end of scarcity. Its more a scarcity hidden in sheets.

What about this:
T1 miner same as t2 in terms of waste (flat between the kinds)

Crystals: Increase the mining amount on all miner (that would end the scarity or increase the minerals in the asteriods/goo in the moons to also 2x the amount). And log waste in the Mining logs since to proper tax ppl different waste will be a nightmare.

Hello

Thanks for the info - some things are nice but others could be improved.

You build mining - why not regulate that the miners automatically transfer taxes to the corporation like the mission runners or chatters.

You change the capital core temperature … can I get the reduced material reimbursed for my built components?

What do you intend to do with the systems that you have taken the belts off?
You can certainly give the systems an increased possibility for signatures.

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Not talking about balance here, just game mechanics and philosophy:

  • Compression mechanic: Dear bob, who though this was a good idea?
    I can live with the waste, even the better on-grid compression and all that, but the module idea is probably the most unfun thing that came to EVE in a long while, and that’s saying something!
    First, the separate modules are just unnecessary. Why CCP, why?
    Second, ore as ammo means that the rorq pilot now needs to not only trigger the compression for everyone, people also need to keep track who’s ore is currently compressing.
    Third and worst: In addition to rorq pilots now being everyone’s compression slave who have to keep track of other people’s stuff, they now also need to transfer the ore from the fleet- OR ORE hangar to do the compression in the main inventory. What? Why do we even have ore hangars anyway? Better rethink this ammo idea. Don’t try to reuse different mechanics that were never intended for this purpose.
    Stop being lazy! It could be so simple: Make a new compression hangar that’s only open when the module is running. Make it so it can be open to fleet. At the end of the module cycle everything in that hangar is compressed on a per stack basis. Hell, you could even introduce compression scripts/ammo that decide which types get compressed if you are really fixated on the different types of compression being their separate things.

  • Mining waste: So, in most cases nobody is constrained by the amount of resources on the field but the time they are able to put into mining.
    I got 2 hours to spare mining, I don’t care if I use up twice the amount I’m getting out.
    At most you are leaving it to corps to police waste management but the players themselves will rarely care. At most, this is just more busywork for the poor suckers that run the corps, relying on them to enforce your ideas, instead of actually fixing the GAME mechanics.
    There are very few exceptions to this: personal moons, very limited resource spots (but those are supposed to be a thing of the past, right?) .

Seriously, this is just bad.

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Also why are you hiding most of the nerfs in your spreadsheet? You point out more HP but in the end you nerf ships removing mid slots and killing overall shield HP?

Be clear and write out everything and do not hide it in the numbers. Make an example what the difference is in Rorqual or Exhumer Mining with perfect skill before and after the changes and how much value you overall gain from the 200% more ore buff you announce

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Because instead of CCP ending scarcity because it was a FAILED plan, they are now doubling down on this absurd idea.

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It’s a real ■■■■■■■ bummer. An Endurance is a better ice AND gas hauler now. Like wtf :joy:

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Well, if you don’t care about the resources on the field then you use type B crystals.

And the people who do care about the amount of resources on the field have the choice to use type A crystals.

Gameplay choices of yield versus efficiency, I like it.

nope.

@CCP_Dopamine Please remove the annoying information at bottom right of screen on Singularity (Build, platform, resolution, fps, etc).
Or at least make it optional in the settings, not mandatory.

Is there a way to have if removed already. I don’t see it in settings, unless I don’t know where to look for.

Yeah, since every system has a local refinery for ice right? Oh wait… Big blocks for the win, although they are the ones that kill the game on the long term…

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Personally I feel a complete refund of skill points as an option for the overhauled mining ships is not unreasonable. I’ve skilled heavily into mining ships to include the Orca this last year. They have a right to overhaul their game, but as I no longer intend to set foot in an Orca the wasted time should be reimbursed. As that is NOT the ship I skilled into. No complaints about the changes…huge complaint about the current investment in time into that floating hunk of space debris you call a mining command ship. please consider this as an option.

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People dont fly command ship fleets anymore becasue there beat out hands down by hac’s for 1/3d the price.

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You may think of it as theft of your time spent, but try to think differently - skill points are long-term investment. You invest in something that can always be subject of an update, we can hardly point any example of something that hasnt changed in this game’s lifetime. Even if Orca changed its character, it doesnt mean it became purposeless. This ship will serve different role and the point of pursuing in EVE is to adapt and move forward, because there is always(almost) a possibility of choosing path that can evolve into something interesting and worth of spent effort.

Initial read looks like a good set of changes.

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I dont think of it as theft. They chose a role and abilities for their ship then changed their mind. I ask for the same right. The right to change my mind. Even as a paid service I want the ability to reinvest my skill points I waited patiently for…and paid for…into something I enjoy doing. I enjoyed the Orca…now I feel this is frankly going to suck. So I only REQUEST the ability to change my mind as well.

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but but skill extractors 2 for 1!

Uhm. There are skill extractors. I lately used it to extract skills for freighter I trained for the last 1.5 month and never used because costs of it almost quadrupled.

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