I have my doubts that anyone from CCP will read my comment but the chance is even lower if I do not post.
So, my two cents about the changes and the direction EVE is heading right now.
If I have to summarize it in one word: unrewarding.
I think I understand the reason why are you doing this, you want to avoid another Rorqual mistake where players can earn a lot and with that money they can earn even more.
But because the nerfs to income generation the game feels like I have a Ferrari in the garage and at the same time I have a hard time to pay for the fuel because my income is lower and the fuel is more expensive. So I ride my bike instead. Let me tell you, it’s not fun.
You will always face the wealth hoarding problem because there are no meaningful isk and mineral sinks in the game. It was proven in the last 18 years.
Make the game fun again, let it worth to undock our ships. After the war with high BRM the space was full with life, everyone was out ratting, mining and fighting off the other players who came to steal the ESS. Now the BRM is at a juicy 40%, I don’t even consider undocking. The main bank is usually between 10 and 20 million at the end of the cycle. If someone comes to rob the ESS they just leave because it’s so low or we just let them take it, because who cares about 10-20 million isk?
If you are terrified that the players are going to be too wealthy, introduce some tax what you have to pay after your assets each month. Then every player will have a natural equilibrium based on his/her playstyle and playtime per month, they will get rich only to a point what they can support. I think it would be a good baseline to let the average player afford a bunch of subcapitals and one or two capitals if they want to fly that. Supers and titans are at a good place now, they are not trivial to build.
Let’s imagine the following scenario: you introduce a new capital mining ship which is the king of mining, it’s yield is 3-4 times higher than a Hulk. But it can’t mine alone, it has no offensive capabilities, it can’t use PANIC, but it’s stuck in place when it mines. Still able to receive reps so it’s not a sitting duck waiting for the execution. Let’s say the new tax is around 2-2,5% on the building cost for each ship. If you have to pay it in minerals for subcaps and capital modules for the rest (I think thats preferable, it makes much more content) big alliances must mine trillions every month and that amount is just for the upkeep of their current fleet. No tax payed means you can not undock the ship. Let’s say you introduce a new mining site which spawns once a day and only one per region with extreme amounts of ore in it. You have to mine hundreds of billions every day to keep the alliances going. That’s a capital op each and every day to be able to afford your supercapital fleet. Content everywhere. Technically you can do it with barges and exhumers but there is a finite amount of players who like to mine so realistically you will need capital miners to complete that task. That’s a lot of capitals actively used in space and not just sitting on tether. The fleet would consist 50-100 capital miners, at least the same amount of FAXes, a booster, compressing Rorquals and freighters to haul between the miners and the compressors. Then another fleet to protect the mining operation against rats and hostile players alike. A fleet of dreads, carriers, supers and titans to counter a dreadbomb. That’s not solo moon mining. In this case your idea about the wasteful mining crystals suddenly makes sense because you can deny your enemy the necessary resources to run their supercapital fleet if you are the one to discover that ore site first.
Another idea to make players use their capital ships: set BRM so it can be between 100 and 200% then you have a lot of players running combat anomalies. If a haven or sanctum spawns a capital rat, make it jump in and attack the player. After the jump fatigue is over let it jump out if it killed the player or it has no chance to kill it. If it jumps out add it to a pool (the pool should be unique to every alliance). If the pool reaches a certain threshold let those capitals attack the staging citadel. Then you have to fight a capital fleet with your own capitals otherwise you lose a valuable structure. I guess you could see it as a price for living in nullsec. You could delay the attack by killing every capital spawn you can but that needs a lot of effort, pointing those in the anomaly which is not trivial for a titan, killing them also needs a small fleet on standby. With a mechanic like this I can see 25 man battleship gangs filamenting into hostile space to run havens and sanctums to spawn capitals so the enemy don’t have precise data about their pool. Those 25 man gangs you can not ignore, guaranteed pvp again.
Rework the expedition sites. You could introduce new ships, modules, basically anything through them. The latest exploration sites you added are awesome ideas, keep up the good work!
To summarize: make the game high risk - high reward, even if the players make a small fortune every month it’s not a problem if they are losing/paying enough. I would rather earn 20 billion in a month and lose all of it in fun activities than earn 5 billion and keep it all.