None of the Emails say anything about Triglavians annexing High Sec systems or that players should get their stuff out of those systems. So when somebody says CCP gave ample warning to players about it, that person is talking out their arse.
They don’t need to, they posted a news article on the launcher, anyone who logged in had the chance to read it, they opted not to, they aren’t going to email everyone about it as only the people actively playing are going to do something about it, so its not realistic to expect them to email every single player ever over it, the active players were warned and GM’s already offer to relocate 1 ship for free for returning players, the rest you’ll have to get out yourself, its no different that logging out in null and your alliance losing all its space
Getting in to a specific triglavian system is trivial and filaments let you get out almost entirely without risk, so really there isn’t anything CCP actually needed to do, there are very few assets that would be considered entirely lost there
Dude, I don’t care what was on the launcher. The Emails that CCP sends out to everybody for eve expansions and events is what gives players info. You said CCP gave ample warning about the annex of those systems from high security when the fact of the matter is they didn’t.
In fact, none of the Triglavian content emails said anything about high sec systems being turned into null sec or players needing Triglavian standings to access stations in those systems. The reason CCP didn’t say anything about that is because they want players to lose their stuff.
Same goes for the Abandoned Structures game patch, CCP wanted to burn player assets and since not enough was done to satisfy them, they then made another change to structures requiring Quantum Cores so those that don’t have it can be quickly burned. And just like the Triglavian stuff, CCP conveniently left that info out of those expansion emails.
It’s so complicated most of the games aspects and what he offeres. I would also be dissappointed if I were to create and account that I put some effort on customizing and creating a unique account I would love to use for a long run. I’m a veteran player btw that could be frustrating for a new player. It’s not about laziness as I said you can’t know everything on your first attempt into the game.
Back then PvE was generally fairly peaceful, I even used to do security missions in Jita without any issues, other than one time I got disconnected.
It was actually changes to the game that PvPers didn’t like and PvE players were getting the blame for those changes that started to drive the wedge between PvE and PvP players.
In response to those changes activity aimed towards PvE characters in-game increased. Hulkaggedon was one such creation that developed as a result.
The war that started then, still is active now between PvE and PvP players and a rift that is unlikely to be ever bridged as those attitudes are unlikely to change now.
I went for a little trip into the test servers not long ago and found it amazingly relaxing. It’s almost empty and you can make anything you have the skills for for cheap.
I started off trying to find something CCP was testing (I never did find it) and wound up getting distracted by flying a ship I could never afford to build in the normal servers and wander around in space where I wouldn’t last five minutes, it’s like a whole different game honestly.
It made me think that CCP would do well to make a standalone version of Eve that isn’t networked.
Talk about being late to the party, you completely missed everything.
First of all, I wasn’t affected by the Triglavian content or the annexed systems. Somebody else who had been out of the game for quite a while came back and found his stuff locked away in Pochven. A CCP Fanboy made the statement that CCP gave ample warning to all players of which I disagreed, then another player said CCP sent out emails about it.
I checked all my emails and no info about high sec systems being annexed by Triglavian’s was in the emails so no, CCP did not give ample warning to all players about it. Then Mr. Fanboy moved the goal posts and just like you, said the info was in the Launcher. Out of game players may not be checking the Launcher everyday but there’s a very high chance they do check their emails everyday.
Talk about paying attention, you need to do that yourself before telling others to do it.
I disagree. I understand not everyone is like me, but let’s take me as an example:
I keep track of the news of games that still interest me even though I am not playing them at the moment. How’s game X doing? Let’s look at reddit or through their news page!
But I never read mails from games as the purpose of those mails is never to inform, but to draw you back to the game. If you want info, there are better places to look. So those mails go directly to archive, unread.
It’s the same narrative, just from two different perspectives. What I said is true; people did indeed in general aspire to leave high-sec. Being a null-sec player or a low-sec pirate was seen as a status symbol.
That said, what you’re saying is also true. First of all, the majority of the game’s population (but a smaller majority than today) lived in high-sec. This is reasonable, however, as the game actually grew back then, so there was an ever-increasing amount of new players. High-sec was also more peaceful because the pirate/mercenary populations weren’t kill-starved because of the ample avenues they had for PvP in general, compared to today, when their options consist of them being told to go do arenas or get hot-dropped by 300 titans in lawless space. High-sec PvP groups were smaller, and also fought each other all the time, unlike today, when it’s 2-3 major groups doing all the killing, and everyone has an “agreement” with each other.
And yes, CCP began making anti-PvP changes right around the turn of the last decade, as complaints started rolling in, predominantly from casual/mobile gamers who started entering the game in large numbers. Each time something related to PvP was carved away from the game, the surviving PvPers had to redouble on the shrinking number of methods still available to them, and ever further became entrenched into an extremist perspective, which is necessary for survival in such an environment.
Remember, we went from a game in which everyone was eligible for wars that only cost 2 million ISK to initiate and it was possible to attack someone just by inviting them to a fleet, to a game in which 95% of the player base is immune to all forms of PvP aside from ganking (while being able to derive full benefits despite that immunity), and ganking itself has been turned into a financial transaction event that is possible to avoid just by ISK-tanking your ship. Ganking and piracy would’ve never become these mass-scale, faceless, industrialized endeavors if there were other opportunities for piracy and privateering still available.
People are too spoiled these days. Everything should be easy and everything that is new should be explained to them in great detail because they don’t have the guts/energy/interest in doing a little digging on their own. I started playing EVE a few weeks back and it was a breath of fresh air. Steep learning curve, challenging at times, big losses and big wins. Wonderful. People that rather sit with one hand in their trousers all day and want to get entertained only in exactly the way they want it should not play EVE.