This is another fun fit for being annoying to people. the goal is to keep at range 20-22km. This fit is designed to make use of the MWD to keep all opponents at bay. Your three ammo options are Republic Fleet EMP S, Republic Fleet Phased Plasma S, and Republic Fleet Fusion S.
Thrasher: “Out of Reach”
8 Highs:
280mm Howitzer Artillery II, 40x Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, 40x Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, 40x Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, 40x Republic Fleet Phased Plasma S
[Empty High Slot]
280mm Howitzer Artillery II, 40x Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, 40x Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, 40x Republic Fleet Phased Plasma S
3 Mids:
Quad-LiF Enduring 5MN Microwarpdrive
Small Shield Extender II
Initiated Compact Warp Disruptor
2 Lows:
Gyrostabilizer II
Gyrostabilizer II
3 Rigs:
Small Projectile Collision Accelerator II
Small Low-Friction Nozzle Joints I
This is mainly intended as a defensive ship. It has fantastic ISK efficiency for o-plexing, but it has one of the lowest EHP pools I have ever flown. You will die very quickly if you are caught within scram range (web range is when you should start to get worried). On the other hand, it puts out immense damage at far long point range, giving your opponent very little time to react and try to slingshot you. Make sure to preset your keep at range to 20 if you are more experianced or 22 if you care more about surviving than killing. The only thing these things are weak to is droneboats.
Edit: You can compact everything and swap the T2 SSE for a compact TD if you want to fly mitigation rather than tank.